- Added pumpjack and burner mining drill flipping.
- Inserters can be flipped to make blueprint flipping reliable.
- Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
- Added option to select which wires (red, green or both) should be used by a circuit connectable entity for input, and separately for output.
- Requester and buffers chests can now set requests and read contents at the same time.
- [space-age] Entities on a space platform that have logistic connection to enabled will use space platform hub's content.
- Pipes and pipes to ground can be connected to the circuit network.
- Added circuit network reads for pipeline contents and fluid temperature to pipes, pipes to ground, and storage tanks.
- Boilers and heat exchangers can be connected to the circuit network.
- Labs can be connected to the circuit network, read contents, read current research cost, read technology level and set current research based on conditions.
- Land mines can be connected to the circuit network.
- Heat pipes can be connected to the circuit network.
- [space-age] Added separate circuit network controls for disabling harvesting and planting to agricultural towers.
- Added "universe" mode of operation to radar circuit connections for transfer of cross-surface signals.
- [space-age] Space platform hub can set requests from circuit network.
- [space-age] Orbital requests can be set to import from any planet.
- [space-age] Orbital requests can request from other space platforms.
- [space-age] Added logic to batch small platform requests into one rocket and use mixed rockets which are filled manually (or with inserters) for automated launches.
- [space-age] Added ruins and decoratives to Fulgora oil sands.
- [space-age] Storage tank fluid volume increases with quality.
- [space-age] Cargo wagon inventory size increases with quality.
- [space-age] Locomotive power and max speed increases with quality.
- [space-age] Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods in this state.
- [space-age] Added landing pad unloading bay.
- Pumps can now connect to fluid wagons on both ends.
- Flamethrower turrets can now be rotated 8 ways instead of 4.
- Added latency hiding for remotely driven cars.
- Added patrol support to spidertrons.
- Fast transferring modules to entity ghosts will add them as module requests.
- Locomotives will auto-pull fuel from passengers if needed.
- Added pin to Factoriopedia which enables it to stay opened when working on other stuff.
- Added a button to Factoriopedia to hide unresearched content.
- Added fluid mixing warnings. If you attempt to connect two pipes with different fluids, a warning will be shown until the conflict is resolved.
- Added an interface setting to disable visualization of fluid pipelines when holding a fluid-related entity.
- Added a checkbox and a hotkey (unbound by default) to visualize fluid pipelines that an entity is a member of.
- [space-age] Added "Toggle visibility of tall entities" shortcut which makes elevated rails translucent and unselectable.
- Right-clicking a pin with a spidertron remote in hand will send the spiders to the pin location.
- Added a hotkey to toggle snap-to-grid on the currently held blueprint. Unbound by default.
- Added support for language IME on macOS and Linux.
- Added support for on-screen keyboards on Windows and Linux desktops.
- Added "auto" Linux video driver setting, which will prefer Wayland if the compositor implements fifo-v1, but will otherwise prefer X11.
- Added support for blueprint string drag-and-drop on Wayland.
- Added "Time" mode to selector combinator. It allows to read game tick, time of day and duration of a day.
- [space-age] Disallow quality modules to be applied to crushers with asteroid reprocessing recipes.
- [space-age] Reduced acid neutralisation fluids and crafting time by 10x.
- Reduced biter/spitter spawner spawning range and increased spawning precision.
- Shotguns no longer slow the player when shooting.
- Reduced price of piercing shotgun shell recipe.
- Moved piercing shotgun shells from military 4 to military 3.
- Moved combat shotgun from military 3 to military 4.
- Increased piercing shotgun shell damage from 8 to 12.
- Increased combat shotgun damage bonus from 20% to 50%.
- Shotgun pellet hit effect will slow down enemies briefly.
- Increased shotgun shooting speed from 1/s to 1.5/s.
- [space-age] Increased rocket turret base health from 400 to 1500.
- [space-age] Increased tesla turret base health from 1000 to 2000.
- Reworked enemy expansion planner to reduce expansions in already infested areas.
- Reduced centrifuge stack size to 10.
- [space-age] Increased Space platform hub max health 1000 -> 5000.
- [space-age] Added Space platform hub impact damage resistance of 50%.
- [space-age] Increased asteroid crushing asteroid chunk yield from 20% to 30%.
- [space-age] Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.
- [space-age] Fixed asteroid chunks were not marked as lossy catalyst.
- Inserters dropping items onto splitter always insert on the input lines.
- [space-age] Changed hazard concrete and refined hazard concrete to recycle into the recipe ingredients of concrete/refined concrete.
- Rocket launch animation times scale slightly with rocket silo quality.
- Made it easier to click on moving entities in Remote View.
- Made Remote View dragging more stable in multiplayer.
- Remote view will activate chunks when zoomed in, so biters and fish move around.
- Updated to SDL 3.
- Updated minimum macOS version to 10.13.
- Added macOS 26 Tahoe-compatible app icon.
- Reduced steam's max temperature to 500 degrees, as that is the highest temperature that can be produced in Space Age.
- Removed unused temperature ranges and heat capacities from many fluids.
- Attaching an entity with an filtered input-output port to a pipeline will lock the whole pipeline to that filter.
- Added fluidbox_index to simple coal liquefaction in the same way basic oil processing has.
- Pumps can now connect to non-aligned wagons and to wagons on curved rails.
- Rolling stock can now be manually fast-replaced.
- Rolling stock can now be marked for upgrade with the upgrade planner. Robots will only be dispatched to upgrade trains in manual mode or automatic trains waiting at a stop. Automatic trains waiting at a stop cannot depart if a robot is on the way to upgrade them.
- Rolling stock can now be overbuilt with super force build.
- Renaming last train stop does not update train schedules unless its a rename all.
- Logistic section name can be parametrised. (133515)
- Programmable speaker sounds played in Global or Surface playback mode no longer play for all forces. (133555)
- [space-age] Asteroid collector no longer ignores its own circuit output when updating filters from circuit network.
- Assemblers no longer ignore their own circuit output when selecting recipe to craft from circuit network.
- [space-age] Asteroid collectors can use logistic connection.
- Changed cargo landing pad circuit connection read contents and set requests to no longer be exclusive options.
- Replaced "Include fuel" with "Read fuel" in for assembler (biochamber) and furnace.
- [space-age] Reworked asteroid damage - asteroids take damage when they collide with entities and tiles, and they no longer slow down.
- Biter/spitter spawners will emit a cloud of damaging acid if they are blocked from spawning units.
- [space-age] Locked the ability for characters to travel to space platforms until the first planet technology is researched.
- [space-age] Pistols now recycle back into themselves instead of the recipe ingredients.
- [space-age] Added separate recycler mod.
- [space-age] Converted space age mod's dependency on the quality mod to a recommendation. This means the quality mod can be disabled while keeping the space age mod enabled.
- [space-age] Made rocket silo's rocket inventory size dynamic, so it is only weight-restricted.
- [space-age] Changed space platforms to wait in orbit until all drop slots are empty. (133332)
- [space-age] Changed space platform construction requests to include unbuildable ghosts again and added a request priority system for foundation tiles and cargo bays. Effectively reverts the fix for 122185.
- [space-age] Changed platform missing construction items to remove completed (count = 0) entries when the platform arrives to planet orbit.
- [space-age] Disallowed scheduling new deliveries to a space platform with all wait conditions fulfilled. (120285)
- [space-age] Changed space platform inactivity wait condition to stay at zero when items are on the way.
- [space-age] Allowed planting trees on Nauvis sand tiles.
- [space-age] Biter egg and Nutrients from biter egg recipes are now unlocked by Biter egg handling technology. (121507)
- [space-age] Moved coal synthesis recipe unlock from rocket turret to bioflux processing technology.
- [space-age] Moved solar system edge space location unlock to new separate technology.
- Fluid pipeline visualization when holding a fluid-related entity will only show in alt mode.
- Removed automatic fluid pipeline visualization on entity hover. Use the pipe GUI or the configurable hotkey to persistently visualize specific pipelines instead.
- Removed drawing of edge arrows related to fluid extents.
- When a beacon is selected while in alt mode, module icons for that beacon are rendered.
- Changed equipment ghosts to render the same as entity/tile ghosts.
- Changed tooltips to take ghosts into account when calculating potential crafting speed.
- Improved the pipe and storage tank GUIs to show real-time fluid statistics and pipeline information.
- Added horizontal scrolling in scroll panes using Shift + Mouse wheel up/down.
- Side menu minimap can be zoomed with SHIFT + Mouse wheel.
- Pressing return in a search textfield will unfocus the textfield.
- Several number inputs now clamp their values properly instead of wrapping around or ignoring numbers past their limits. (116956)
- When using a controller, don't activate a quick panel slot when hiding the quick panel, if the slot was already previously pressed manually, either using A or using a mouse. (132167)
- Added recipe info widget to furnace GUI.
- Removed the invalid mod configuration dialog. (133684, 133106)
- Added a GUI to the /alerts command.
- New assembling machine graphics.
- New oil refinery graphics.
- Added robot door to rocket silo and working visualisation improvements.
- New pump-wagon connector graphics.
- Updated graphics and working visualisations for heat exchanger.
- [space-age] Added planets in the background of space platforms.
- [space-age] Improved plant growth animation and added mounds to make freshly-planted trees more visible.
- [space-age] Improved demolisher graphics.
- [space-age] Reworked graphics of Stromatolites (Gleba ore rocks).
- [space-age] Reworked the foundation tiles, their transitions, and included frozen version of foundation.
- Added transitions to water and out of map to all tiles which were missing them.
- New distinct water and out of map transitions for stone path, concrete, refined concrete.
- New icons for rail items.
- Improved water reflection graphics of many entities.
- Made wire shadows actual shadows instead of transparent sprites. (https://factorio.com/blog/post/fff-379)
- Added outlines to virtual signals for better visibility on bright backgrounds. (126702)
- Reworked some of the older achievement icons.
- [space-age] Made all reasonable transitions to lava work in a proper way.
- [space-age] Reworked Vulcanus rocks so they fit the planet better.
- [space-age] Tesla, rocket and railgun turrets now have correctly defined explosions.
- [space-age] Added fluid glow in pipe windows for lava and molten metals.
- [space-age] Halved fog and space dust shader resolution to improve performance.
- New sounds of crude oil, lithium brine and fluorite vent.
- New sounds of refinery, rocket silo.
- New sound of building and deconstructing huge entities (rocket silo, landing pad etc.).
- New sound specific to manual stone mining (it was using the generic ore mining before).
- Specific (types of) console messages play their own sound.
- [space-age] Improved asteroid rendering performance in CPU-bound scenarios.
- Improved minimap rendering performance.
- Improved performance of the robots and crafting machine recipe overlays.
- Improved ghost shader rendering performance with many ghosts on screen.





