Currently, a "car" vehicle will always play the "walking_sound" associated with tiles when it is moving over them.
I would like a way to influence the intensity of that sound. In particular, I have mods such as Aircraft in mind whose vehicles are "floating" and shouldn't make any sounds that would imply contact with the ground.
My proposition is:
walking_sound_volume_modifier :: float
Default: 1
Must be between 0 and 1.
I don't know if having values >1 would sense on the engine side, to let vehicles intentionally have louder walking sounds than normal.
EDIT: I just noticed that walking_sound_volume_modifier exists for SpiderLegPrototype. The property on cars should behave similarly to this.
Add walking_sound_volume_modifier for CarPrototype
Re: Add walking_sound_volume_modifier for CarPrototype
A Car plays the "driving_sound" of tiles as it drives over, so it would be a driving_sound_volume_modifier, but otherwise it sounds reasonable to me.
Re: Add walking_sound_volume_modifier for CarPrototype
CarPrototype::driving_sound_volume_modifier is implemented for 2.1.
It cannot be negative, values above 1.0 are allowed.
Thanks for the suggestion.
It cannot be negative, values above 1.0 are allowed.
Thanks for the suggestion.

