[raiguard] Fluid transfer rates are capped even on directly connected entities (MR)

hopefuldecay
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[raiguard] Fluid transfer rates are capped even on directly connected entities (MR)

Post by hopefuldecay »

Chemical plants with extremely high production and consumption rate aren't able to keep up even when directly inserting into eachother, for example this setup does not seem to keep the water chemical plant running at all times, even though the one behind is producing more than twice as much steam as needed (and says "Output full"):
10-30-2024, 15-18-33.png
10-30-2024, 15-18-33.png (2.25 MiB) Viewed 1190 times
Expectation:
Fluid flow between directly-connected building should be uncapped, regardless of max flow rate of pipes.

Result:
It is impossible to feed machines that use fluid at over a certain rate. (the cap seems to be around ~7500 fluid/s)

How to replicate:
Setup a chemical plant with legendary speed modules and beacons, using a recipe which utilizes fluid and feed it from another chemical plant right behind it.
Or use this blueprint in the editor.

Code: Select all

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Nemoricus
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Re: Fluid transfer rates are capped even when directly inserting between two buildings

Post by Nemoricus »

Machines are limited to 100 fluid per input/output operation. Pipes have no limit for total flow.
hopefuldecay
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Re: Fluid transfer rates are capped even when directly inserting between two buildings

Post by hopefuldecay »

Yeah, that's what I've gathered, it seems strange since it is now possible to make setups that vastly exceed the limit in vanilla (or rather, the dlc) without the use of any external mods. If this is intended then maybe the speed of entities that use fluid should be capped to give some feedback to the player of what's happening.
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raiguard
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Re: Fluid transfer rates are capped even when directly inserting between two buildings

Post by raiguard »

As was mentioned, the absolute max for a flow operation is 100, or 6000/s. However, this breaks the "it just works" mantra of the new system. I am thinking of ways to fix this.

For now, if you place a pipe which connects both fluid ports on both machines you will be able to double the throughput.
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Re: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)

Post by Eulenberg »

any updates on the matter?
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Re: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)

Post by raiguard »

This is going to remain unchanged in 2.0, since any changes around this will break factories. I will implement some changes in 2.1 that should make this situation better.
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Re: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)

Post by Eulenberg »

thanks for this update
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