Version 0.17.7

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FactorioBot
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Version 0.17.7

Post by FactorioBot »

Bugfixes
  • Fixed game.players[#] would be treated as game.players[tostring(#)].
  • Fixed inserter/mining drill interaction indications would still render for mined-in-latency-state entities.
  • Fixed inserter/mining drill interaction indications wouldn't render in some cases and would ignore ghosts in some but not all cases.
  • Fixed that the game would incorrectly think some mods wouldn't be required when joining multiplayer games even though they are.
  • Fixed some key bindings not working correctly until game restart. (66631)
  • Fixed a crash when changing entity ghosts with wire connections through the upgrade planner. (66861)
  • Fixed that the prevent-robots-from-working-because-i-am-driving-too-fast logic still wouldn't work in some cases. (66190)
  • Fixed that highly nested recipes would freeze the game. (66626)
  • Fixed a crash when loading saves that contain connected cliffs that will be removed due to mod migrations/removals. (66637)
  • Fixed statistics graphs crashing when releasing shift with a tooltip active. (66910)
  • Fixed rendering of tile transitions on Sandy Bridge iGPUs for real this time. (65628)
  • Fixed that it was possible to add a blueprint to other player's shared blueprints. (66438)
  • Fixed that undo was not preserving ghost entity module requests. (66638)
  • Fixed that undo was not preserving circuit connections. (66419)
  • Fixed that un-researching technology wouldn't update GUIs correctly. (66522)
  • Fixed PvP scenarios created in 0.16 and loaded in 0.17. (66420)
  • Fixed PvP script error from bad migration data checking. (66876)
  • Fixed that blueprint that was meant to disappear on Q did not after selecting and cancelling selection. (66004)
  • Fixed persisting tooltips in the technology gui. (66176)
  • Fixed set_quick_bar_slot not refreshing item counts in the quickbar. (66150)
  • Fixed layouting in train configure gui with very long station names. (66841)
  • Fixed layouting in train configure gui with too long condition translations. (66654)
  • Squashed labels get a tooltip with the full text in a similar fashion as buttons.
  • Fixed that research queue setting wouldn't export to map exchange string properly. (65417)
  • Fixed incorrect primary screen index in graphics options GUI.
  • Fixed some cases of fluid mixing related to underground pipes.
  • Fixed crash related to productivity bonus and a catalyst. (When the catalyst count covers all the ingredient count). (66882)
  • Fixed that the reset button wouldn't update after importing a map exchange string. (66608)
  • Fixed messed up research in the NPE (66871)
Scripting
  • Added LuaControl::ghost_cursor read/write.
We're having problems with our automatic updater at the moment, so please use Steam, or download the full installation at http://www.factorio.com/download/experimental.
NickKsh
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Re: Version 0.17.7

Post by NickKsh »

Thank you! :D
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Re: Version 0.17.7

Post by MasterBuilder »

The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week? Having to DL the entire thing again and again is... rather annoying.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
wahming
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Re: Version 0.17.7

Post by wahming »

Now to wait for Steam to process the update.
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Re: Version 0.17.7

Post by Tigre Demon »

Yeay I can delete my station now x)

As always, thanks !
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Re: Version 0.17.7

Post by Carnivale »

This update broke something. When trying to join a server I and my friend get the following weirdness:

https://steamuserimages-a.akamaihd.net/ ... 21166AA32/
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Re: Version 0.17.7

Post by Tigre Demon »

Carnivale wrote: Wed Mar 06, 2019 7:16 pm This update broke something. When trying to join a server I and my friend get the following weirdness:

https://steamuserimages-a.akamaihd.net/ ... 21166AA32/
I have the same thing

Image

Opened a ticket viewtopic.php?f=7&t=66957
Last edited by Tigre Demon on Wed Mar 06, 2019 7:24 pm, edited 1 time in total.
warzouz
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Re: Version 0.17.7

Post by warzouz »

Probably already answered question :

Is it normal that I don't upgrade automatically ?

Specs
- Direct download from website (portable version)
- I'm connected
- I checked the option in settings to update experimental

"About" always says I'm up to date.

Thx
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Ranakastrasz
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Re: Version 0.17.7

Post by Ranakastrasz »

Pretty sure they are having technical difficulties with the autoupdater, so it is disabled for the moment.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Re: Version 0.17.7

Post by Tigre Demon »

warzouz wrote: Wed Mar 06, 2019 7:21 pm Probably already answered question :

Is it normal that I don't upgrade automatically ?

Specs
- Direct download from website (portable version)
- I'm connected
- I checked the option in settings to update experimental

"About" always says I'm up to date.

Thx
Related maybe ? viewtopic.php?f=7&t=65234
Eiermann
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Re: Version 0.17.7

Post by Eiermann »

Probably already answered question :
Is it normal that I don't upgrade automatically ?
We're having problems with our automatic updater at the moment, so please use Steam, or download the full installation at http://www.factorio.com/download/experimental.
warzouz
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Re: Version 0.17.7

Post by warzouz »

Tigre Demon wrote: Wed Mar 06, 2019 7:24 pm Related maybe ? viewtopic.php?f=7&t=65234
that's not on my side, then.

Cool. Thx
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MasterBuilder
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Re: Version 0.17.7

Post by MasterBuilder »

warzouz wrote: Wed Mar 06, 2019 7:21 pm Probably already answered question :

Is it normal that I don't upgrade automatically ?

Specs
- Direct download from website (portable version)
- I'm connected
- I checked the option in settings to update experimental

"About" always says I'm up to date.

Thx
It's also written at the bottom of the release:
FactorioBot wrote: Wed Mar 06, 2019 6:46 pm We're having problems with our automatic updater at the moment, so please use Steam, or download the full installation at http://www.factorio.com/download/experimental.
It's really a bad place for it as the only people who read it already know about it. Everyone else just sees the release, skips the changelog and wonders why the updater isn't working. :/
It needs to be at the top of the post so people don't get confused.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
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Re: Version 0.17.7

Post by mocg402 »

MasterBuilder wrote: Wed Mar 06, 2019 6:52 pm The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week? Having to DL the entire thing again and again is... rather annoying.
It's not mandatory you update for every versions.
http://prntscr.com/mu9tmb
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Re: Version 0.17.7

Post by ShutEye_DK »

MasterBuilder wrote: Wed Mar 06, 2019 6:52 pm The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week? Having to DL the entire thing again and again is... rather annoying.
You don't HAVE to DL anything. It's not food, water or sleep.
Wait for the stable release if it bothers you.
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Re: Version 0.17.7

Post by cybersteel8 »

ShutEye_DK wrote: Wed Mar 06, 2019 9:03 pm You don't HAVE to DL anything. It's not food, water or sleep.
I think you're wrong. Factorio IS sleep! As Factorio goes up, sleep goes down, thus Factorio is a valid substitute for sleep! Who needs sleep when you've got Factorio? I think you need some shut-eye ;)
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Re: Version 0.17.7

Post by Legoman165 »

mocg402 wrote: Wed Mar 06, 2019 9:00 pm
It's not mandatory you update for every versions.
http://prntscr.com/mu9tmb
Not everyone uses steam for Factorio (i don't because i don't want to see how many hours i have played :P )
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Re: Version 0.17.7

Post by Rhodwulf »

Tigre Demon wrote: Wed Mar 06, 2019 7:19 pm
Carnivale wrote: Wed Mar 06, 2019 7:16 pm This update broke something. When trying to join a server I and my friend get the following weirdness:

https://steamuserimages-a.akamaihd.net/ ... 21166AA32/
I have the same thing

Image

Opened a ticket viewtopic.php?f=7&t=66957
I have the same thing.
427520_20190306203347_1.png
427520_20190306203347_1.png (1.33 MiB) Viewed 13057 times
ColonelSandersLite
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Re: Version 0.17.7

Post by ColonelSandersLite »

MasterBuilder wrote: Wed Mar 06, 2019 6:52 pm The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week?
Pretty please with cherries on top?
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Re: Version 0.17.7

Post by Light »

ColonelSandersLite wrote: Thu Mar 07, 2019 3:56 am
MasterBuilder wrote: Wed Mar 06, 2019 6:52 pm The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week?
Pretty please with cherries on top?
They might not like cherries. They did like the bag of dicks though.
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