The automatic updater was causing errors, so it has been unlisted from the site. Please update through Steam or by downloading the whole game again.
Sorry for the inconvenience and delay it will cause in playing the latest version,
We will work to resolve the updater issues as soon as possible.
Changes
- Reverted default renderer on Windows to Direct3D on all configurations.
- All infinite technologies have Space science pack as a pre-requisite.
- Added textual error message when player tries to clean cursor but it isn't possible as inventory is full.
- Added /unlock-shortcut-bar console command to unlock all shortcuts at once. This command does not disable achievements.
- Keyboard shortcut for in-game undo feature will default to Ctrl+W on AZERTY keyboard layouts. (65083)
- Control settings will revert to defaults when starting the game with pre-0.17.2 config with AZERTY keyboard layout.
- Fixed Join Game through Steam Friend would fail to connect to a game with an error saying Steam Networking is disabled.
- Fixed LuaGameScript::take_technology_screenshot() would crash the game.
- Fixed a crash when trying to use async-saving when hosting multiplayer games on Windows. (65146)
- Fixed electric mining drill coverage area visualization was not drawn correctly. (65249)
- Fixed missing sprites on DirectX on GPUs supporting only feature level 10.0. (65263)
- Fixed that the GUI would be hidden if the game was saved and loaded while the technology GUI was open. (65274)
- Fixed a crash related to non gun/weapon items getting into the gun/weapon inventories. (65339)
- Fixed a crash when bringing up the escape menu in multiplayer while in the middle of using blueprints/deconstruction. (65256)
- Fixed a crash when mining ghosts built in the latency state. (65361)
- Fixed every incremental change of sound volume would save the full config file. (65318)
- Fixed that the category dropdown in the install mods GUI would only work the first time it was used. (65398)
- Fixed that mod thumbnails in zipped mods wouldn't show in the mods GUI. (65419)
- Fixed pre-requisites for the first tier of all upgrade technologies so that the required science packs are unlocked first. (viewtopic.php?p=401129)
- Fixed electric inserter technology description in the tutorial. (viewtopic.php?f=7&t=65229)
- Fixed that the undo shortcut tooltip didn't reflect latency hiding values and invalid entries filtering.
- Fixed a desync when deconstructing item request proxies in the latency state. (65420)
- Fixed crash related to the hand logic and switching controllers. (65330)
- Fixed a crash when lamp with non-electrical energy source (modded) is viewed in the blueprint preview/tooltip.
- Fixed that read-only multi-line text boxes wouldn't wrap text. (65413)
- Fixed that the fast and express loader entity icons had the wrong colors. (65347)
- Fixed that the autosave interval setting was off by one. (65373)
- Fixed map preview would not be cleared to black before preview is generated on some PCs. (65423)
- Fixed that active blueprint in a book was not preserved when using the book directly from the blueprint library. (65258)
- Fixed that the tutorial specific assembler was shown in the "made in in" row in the crafting queue tooltip. (65447)
- Fixed that the map type selection changed done by reset or changing the preset didn't update the sliders properly. (65077)
- Fixed a rare issue with migration of fluid mixing in a modded save. (65137)
- Fixed that the provided map-gen-settings.example.json contained invalid settings. (65311)
- Fixed that checking for updates could crash the game. (65264)
- Solved, that blueprint library link from quickbar appeared as an empty slot when the target blueprint wasn't available anymore and it wasn't possible to assign a new item to it.
- Fixed PvP scenario error when updating space race frame with no silos present. (65492)
- Fixed drawing of some wires and wire shadows (65469)
- Fixed a possibility to mix fluid through fast replacing / upgrading a pipe with underground pipe. (65298)
- Fixed drawing of some wires and wire shadows. (65469)
- Fixed crash when opening the map generator preview for the first time with invalid settings. (65434)
- Renamed EntityPrototypeFlag "hide-from-bonus-gui" to "hidden" and made it also hide entities from the made in property of recipe tooltips.