- Fixed boilers outputting water in New hope campaign levels. (54722)
- Fixed slow saving of New hope level 2. (54998)
- Fixed that blueprint books couldn't be built from the zoomed-to-world view. (55043)
- Fixed a crash when loading saves with modded blueprint entities migrated multiple times. (55020)
- Fixed a crash when importing blueprints with circuit connections when a mod had made the entities not circuit connectable. (55026)
- Fixed that forced ghost building (shift + click) didn't work correctly.
- Fixed destroying an entity powered from two electric networks would corrupt future saves. (54775)
- Fixed zooming in on uncharted map areas would reveal tiles on uncharted chunks. (55044)
- Fixed beacon would not highlight labs that are in range of its effects. (55087)
- Fixed disappearing sprites with Low VRAM Mode option enabled. (54672)
- Fixed glitch in one of the stone path transition sprites. (54981)
- Adjusted default graphics options to reflect increased memory requirements for high resolution sprites due to more sprites being converted to high resolution in 0.16.
- Improved very poor performance with video memory usage set to low. (55039)
- Fixed circuit connector would not be visible on entities with more than one picture layer. Now the connector will render as 10th layer. (55028)
- Fixed icon_size scaled also icon's dark background in alt mode. (54640)