Version 0.16.5

Information about releases and roadmap.
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FactorioBot
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Version 0.16.5

Post by FactorioBot »

Bugfixes
  • Fixed boilers outputting water in New hope campaign levels. (54722)
  • Fixed slow saving of New hope level 2. (54998)
  • Fixed that blueprint books couldn't be built from the zoomed-to-world view. (55043)
  • Fixed a crash when loading saves with modded blueprint entities migrated multiple times. (55020)
  • Fixed a crash when importing blueprints with circuit connections when a mod had made the entities not circuit connectable. (55026)
  • Fixed that forced ghost building (shift + click) didn't work correctly.
  • Fixed destroying an entity powered from two electric networks would corrupt future saves. (54775)
  • Fixed zooming in on uncharted map areas would reveal tiles on uncharted chunks. (55044)
  • Fixed beacon would not highlight labs that are in range of its effects. (55087)
  • Fixed disappearing sprites with Low VRAM Mode option enabled. (54672)
  • Fixed glitch in one of the stone path transition sprites. (54981)
  • Adjusted default graphics options to reflect increased memory requirements for high resolution sprites due to more sprites being converted to high resolution in 0.16.
  • Improved very poor performance with video memory usage set to low. (55039)
Modding
  • Fixed circuit connector would not be visible on entities with more than one picture layer. Now the connector will render as 10th layer. (55028)
  • Fixed icon_size scaled also icon's dark background in alt mode. (54640)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
keentom
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Re: Version 0.16.5

Post by keentom »

It's sunday, guys.
We love you for the quick updates but please take your deserved time off! :)
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Wakaba-chan
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Re: Version 0.16.5

Post by Wakaba-chan »

Thank you for such quick response! I love you so much <3
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Re: Version 0.16.5

Post by doc »

keentom wrote:It's sunday, guys.
We love you for the quick updates but please take your deserved time off! :)
Shh, don't let them know they're allowed time off, there is still time for plenty of releases before Christmas :)
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Re: Version 0.16.5

Post by Tomstah »

Thank you sincerely for your well founded programming. As a partial programmer myself I find it stunning you guys can be so dedicated and agile with these releases, thank you!
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Re: Version 0.16.5

Post by keentom »

doc wrote: Shh, don't let them know they're allowed time off, there is still time for plenty of releases before Christmas :)
I guess taking your favourite indie-dev and lock them in your basement so they only develop for you would be your approach? :D
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Re: Version 0.16.5

Post by Reitman »

crash log:

Code: Select all

   0.609 2017-12-17 21:26:08; Factorio 0.16.5 (build 34419, win64, steam)
   0.609 Operating system: Windows 10 (version 1709) 
   0.610 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.610 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.610 Write data path: C:/Users/terst/AppData/Roaming/Factorio [351987/1406759MB]
   0.610 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.627 System info: [CPU: AMD FX(tm)-8150 Eight-Core Processor           , 8 cores, RAM: 8137MB]
   0.644 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
   0.647 Available display adapters: 2
   0.647  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.647  [1]: \\.\DISPLAY2 - AMD Radeon HD 7800 Series {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.647 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.670 Could not bring the window to foreground.
   1.268 Initialised OpenGL:[0] AMD Radeon HD 7800 Series; driver: 4.5.13492 Compatibility Profile Context 22.19.677.257
   1.268   GL_NVX_gpu_memory_info not supported, VRAM detection won't work properly
   1.359 DSound: Starting _dsound_update thread
   1.359 DSound: Enter _dsound_update; tid=10628
   1.360 Desktop composition is active.
   1.360 Graphics settings preset: medium
   1.360 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
   1.360                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.836 Loading mod core 0.0.0 (data.lua)
   1.863 Loading mod base 0.16.5 (data.lua)
   2.169 Loading mod base 0.16.5 (data-updates.lua)
   2.265 Checksum for core: 3081778054
   2.265 Checksum of base: 1679652734
   2.587 Loading sounds...
   2.746 Info PlayerData.cpp:67: Local player-data.json unavailable
   2.746 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513508298
   3.606 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   3.636 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   3.637 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.glsl
   3.638 Crop bitmaps.
  79.969 Initial atlas bitmap size is 16384
  79.981 Created atlas bitmap 16384x13053 [none]
  79.984 Created atlas bitmap 16384x3203 [shadow]
  79.986 Created atlas bitmap 16384x2104 [decal]
  79.988 Created atlas bitmap 8192x5572 [mipmap]
  79.988 Created atlas bitmap 8192x800 [mipmap, smoke]
  79.992 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
  79.993 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
  79.994 Created atlas bitmap 8192x924 [alpha-mask]
 133.891 Sprites loaded
 133.891 Convert atlas 8192x5572 to: mipmap 
 134.938 Convert atlas 8192x800 to: mipmap 
 135.061 Convert atlas 8192x8168 to: min-linear 
 137.160 Convert atlas 8192x2092 to: trilinear-filtering 
 137.785 Convert atlas 8192x924 to: alpha-mask
 138.415 Custom inputs active: 0
 139.506 Factorio initialised
 154.582 Loading map C:\Users\terst\AppData\Roaming\Factorio\saves\first.zip: 43435381 bytes.
 154.782 Loading Level.dat: 99809845 bytes.
 154.790 Info Scenario.cpp:135: Map version 0.16.4-0
 159.577 Info BlueprintLibrary.cpp:232: Loaded library shelves:
 159.577 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 29; timestamp = 1494668268; records: (id: 65535, 3; label: "", preview: false, empty: false; book [id: 65535, 4; label: "", preview: false, empty: false] [id: 65535, 5; label: "", preview: false, empty: false] [id: 65535, 6; label: "", preview: false, empty: false] [id: 65535, 7; label: "", preview: false, empty: false] [id: 65535, 8; label: "", preview: false, empty: false] [id: 65535, 9; label: "", preview: false, empty: false] [id: 65535, 10; label: "", preview: false, empty: false]) (id: 65535, 11; label: "Balancers", preview: false, empty: false; book [id: 65535, 12; label: "4-4 Balancer", preview: false, empty: false] [id: 65535, 13; label: "8-8 Balancer", preview: false, empty: false] [id: 65535, 14; label: "16-16 Balancer (Fractal)", preview: false, empty: false] [id: 65535, 15; label: "16-16 Balancer (Thierry88)", preview: false, empty: false] [id: 65535, 16; label: "16-16 Balancer (Yellow) Fractal", preview: false, empty: false] [id: 65535, 17; label: "JohnyDL 3-2 Balancer", preview: false, empty: false] [id: 65535, 18; label: "Line Prioritizer", preview: false, empty: false]) (id: 65535, 0; label: "", preview: false, empty: false; single) (id: 65535, 2; label: "", preview: false, empty: false; single) (id: 65535, 28; label: "Rails - In", preview: false, empty: false; single) (id: 65535, 19; label: "Station Unloading (2 sides, 8x, Combinator)", preview: false, empty: false; single
 159.577 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 48; timestamp = 1513281341; records: (id: 0, 7; label: "", preview: false, empty: false; book [id: 0, 0; label: "", preview: false, empty: false] [id: 0, 1; label: "", preview: false, empty: false] [id: 0, 2; label: "", preview: false, empty: false] [id: 0, 3; label: "", preview: false, empty: false] [id: 0, 4; label: "", preview: false, empty: false] [id: 0, 5; label: "", preview: false, empty: false] [id: 0, 6; label: "", preview: false, empty: false]) (id: 0, 22; label: "", preview: false, empty: false; book [id: 0, 13; label: "", preview: false, empty: false] [id: 0, 14; label: "", preview: false, empty: false] [id: 0, 15; label: "", preview: false, empty: false] [id: 0, 16; label: "", preview: false, empty: false] [id: 0, 17; label: "", preview: false, empty: false] [id: 0, 18; label: "", preview: false, empty: false] [id: 0, 19; label: "", preview: false, empty: false] [id: 0, 20; label: "", preview: false, empty: false] [id: 0, 21; label: "", preview: false, empty: false]) (id: 0, 44; label: "Balancers", preview: false, empty: false; book [id: 0, 37; label: "4-4 Balancer", preview: false, empty: false] [id: 0, 38; label: "8-8 Balancer", preview: false, empty: false] [id: 0, 39; label: "16-16 Balancer (Fractal)", preview: false, empty: false] [id: 0, 40; label: "16-16 Balancer (Thierry88)", preview: false, empty: false] [id: 0, 41; label: "16-16 Balancer (Yellow) Fractal", preview: false, empty: false] [id: 0, 42; label: "JohnyDL 3-2 Balancer", preview: false, empty: false] [id: 0, 43; label: "Line Prioritizer", preview: false, empty: false]) (id: 0, 46; label: "Stationen", preview: false, empty: false; book [id: 0, 47; label: "", preview: false, empty: false]) (id: 0, 36; label: "Train Stuff", preview: false, empty: false; book [id: 0, 33; label: "Stacker And Unload", preview: false, empty: false] [id: 0, 34; label: "Outpost Load", preview: false, empty: false] [id: 0, 35; label: "Striaght Tracks", preview: false, empty: false]) (id: 0, 8; label: "", preview: false, empty: false; single) (id: 0, 9; label: "", preview: false, empty: false; single) (id: 0, 11; label: "", preview: false, empty: false; single) (id: 0, 12; label: "", preview: false, empty: false; single) (id: 0, 45; label: "Rails - In", preview: false, empty: false; single
 160.845 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 51; timestamp = 1513508453; records: (id: 0, 7; label: "", preview: false, empty: false; book [id: 0, 0; label: "", preview: false, empty: false] [id: 0, 1; label: "", preview: false, empty: false] [id: 0, 2; label: "", preview: false, empty: false] [id: 0, 3; label: "", preview: false, empty: false] [id: 0, 4; label: "", preview: false, empty: false] [id: 0, 5; label: "", preview: false, empty: false] [id: 0, 6; label: "", preview: false, empty: false]) (id: 0, 22; label: "", preview: false, empty: false; book [id: 0, 13; label: "", preview: false, empty: false] [id: 0, 14; label: "", preview: false, empty: false] [id: 0, 15; label: "", preview: false, empty: false] [id: 0, 16; label: "", preview: false, empty: false] [id: 0, 17; label: "", preview: false, empty: false] [id: 0, 18; label: "", preview: false, empty: false] [id: 0, 19; label: "", preview: false, empty: false] [id: 0, 20; label: "", preview: false, empty: false] [id: 0, 21; label: "", preview: false, empty: false]) (id: 0, 44; label: "Balancers", preview: false, empty: false; book [id: 0, 37; label: "4-4 Balancer", preview: false, empty: false] [id: 0, 38; label: "8-8 Balancer", preview: false, empty: false] [id: 0, 39; label: "16-16 Balancer (Fractal)", preview: false, empty: false] [id: 0, 40; label: "16-16 Balancer (Thierry88)", preview: false, empty: false] [id: 0, 41; label: "16-16 Balancer (Yellow) Fractal", preview: false, empty: false] [id: 0, 42; label: "JohnyDL 3-2 Balancer", preview: false, empty: false] [id: 0, 43; label: "Line Prioritizer", preview: false, empty: false]) (id: 0, 46; label: "Stationen", preview: false, empty: false; book [id: 0, 47; label: "", preview: false, empty: false]) (id: 0, 36; label: "Train Stuff", preview: false, empty: false; book [id: 0, 33; label: "Stacker And Unload", preview: false, empty: false] [id: 0, 34; label: "Outpost Load", preview: false, empty: false] [id: 0, 35; label: "Striaght Tracks", preview: false, empty: false]) (id: 0, 8; label: "", preview: false, empty: false; single) (id: 0, 9; label: "", preview: false, empty: false; single) (id: 0, 11; label: "", preview: false, empty: false; single) (id: 0, 12; label: "", preview: false, empty: false; single) (id: 0, 50; label: "", preview: false, empty: false; single) (id: 0, 45; label: "Rails - In", preview: false, empty: false; single
 160.849 Loading script.dat: 306 bytes.
 161.004 Checksum for script C:/Users/terst/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
 161.068 Script @C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:23: Running silo script migration: 1 -> 2
 161.069 Script @C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:118: Executing silo script migration - Mod gui from left to top
 716.913 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
 720.813 Info AppManagerStates.cpp:1527: Saving finished
1326.315 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
1330.000 Info AppManagerStates.cpp:1527: Saving finished
1393.030 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff703b48067
ModuleBase: 0x00007ff7039c0000, ImageSize: 012db000, RelativeAddress: 00188067
1393.030 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
1393.030 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff70471db28, rbx=00000206493f9450, rcx=0000000000000000,
rdx=0000000000000000, rsi=00000205a2de5390, rdi=00000205a2de5390,
rip=00007ff703b48067, rsp=000000e1274ff138, rbp=0000000000000000,
 r8=0000000000000018,  r9=00000000000002bc, r10=00000204c5321500,
r11=000000e1274ff0f0, r12=0000000000000004, r13=00000204d67a8690,
r14=000000e1274ff1e0, r15=00000205a2de5390
1393.030 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7039c0000 - 0x00007ff704c9b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-kour1y\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD474D94F0)
00007FFD474D94F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4A3F8508)
00007FFD4A3F8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4A3E0F56)
00007FFD4A3E0F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4A3F4C3D)
00007FFD4A3F4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4A36D1B8)
00007FFD4A36D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4A3F3B6E)
00007FFD4A3F3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\inserter.cpp (1037): Inserter::getInventory
c:\cygwin64\tmp\factorio-kour1y\src\entity\entity.cpp (1184): Entity::sumCounts
c:\cygwin64\tmp\factorio-kour1y\src\entity\inserter.cpp (1516): Inserter::sumCounts
c:\cygwin64\tmp\factorio-kour1y\src\logistics\constructionmanager.cpp (414): ConstructionManager::sendRobotsToDeconstruct
c:\cygwin64\tmp\factorio-kour1y\src\force\forcedata.cpp (698): ForceData::update
c:\cygwin64\tmp\factorio-kour1y\src\map\map.cpp (1229): Map::update
c:\cygwin64\tmp\factorio-kour1y\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-kour1y\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-kour1y\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD49E11FE4)
00007FFD49E11FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4A3BEF91)
00007FFD4A3BEF91 (ntdll): (filename not available): RtlUserThreadStart
1398.429 Error CrashHandler.cpp:128: Map tick at moment of crash: 82119765
1398.429 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1413.350 Creating crash dump.
1416.854 CrashDump success

Jap2.0
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Re: Version 0.16.5

Post by Jap2.0 »

keentom wrote:
doc wrote: Shh, don't let them know they're allowed time off, there is still time for plenty of releases before Christmas :)
I guess taking your favourite indie-dev and lock them in your basement so they only develop for you would be your approach? :D
No, we'd still let everyone play it, because sharing is caring ;).
There are 10 types of people: those who get this joke and those who don't.
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Re: Version 0.16.5

Post by Xenomorph »

Wow, your updates come so fast and kill more bugs the mobile infantry ever does.

Or did you just troll us? You did so much testing before release 16.0 and know the most bugs and need several weeks to annihilate. But this bug free version 16.x you didn't release.
You release the "buggy" 16.0 and update it in short timesteps. So everyone thing you are ultra fast in bug fixing.

You are evil genius :twisted:

And the best
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impetus maximus
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Re: Version 0.16.5

Post by impetus maximus »

Reitman wrote:crash log:

Code: Select all

   [snip]
please don't post crash logs/bugs here.
How to report a bug - READ BEFORE POSTING
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