Graphics
- Inserters in high resolution; normal resolution inserters are unchanged.
Bugfixes
- Fixed some inconsistencies in programmable speaker gui (48593)
- Fixed that headless mode wiped out controls section of config file (47950)
- Fixed that detached roboports (e.g. after blackout) would not reset circuit network readings on number of robots (48915)
- Fixed that active blueprint/deconstruction-planner selection did not reset when switching between game and map (48815)
- Fixed AltGr behavior with special characters (47040)
- Fixed that mining bar would steal mouse focus (46999)
- Fixed the /evolution command would underflow when showing negative pollution values. (48786)
- Fixed crash when mod-list failed to save when exiting the game. (47371)
- Fixed game would not save at all if generating preview picture failed. (47342)
- Fixed desync related to driving vehicles. (48826)
- Fixed unnecessary quotes in programmable speaker note translations (48839)
- Fixed that the bonus GUI wouldn't fit on screen with a large amount of modded content. (48755)
- Fixed crash when closing public server. (48889)
- Fixed that filter inserters lost their filter in tightspot campaign. (48490)
- Fixed empty space would be rendered if glyph was missing in current font. (38937)
- Fixed that resizing the game window while catching up after joining a multiplayer game would leave the map blank. (48947)
- Fixed issue and desync when disconnecting one wire color of an entity connected to 2 wire colors. (48876)
- Fixed a multiplayer crash that would happen when a player left whilst uploading their blueprint library and then rejoined the same server. (47820)
- Fixed another issue that prevented spawners from spawning. (48931)
- Fixed game would fail to load if max-texture-size was too low. (48985)
Modding
- Moved the "mod-settings.json" file so it now resides in the "mods" subfolder allowing it to work with the mod-directory command line option.
- Added support for virtual-signal migrations.
- Inserters now require the inserter prototype property "allow_custom_vectors" to be true before they allow setting custom pickup/drop locations.
- Font paths were moved from locale cfg to locale info.json (see core/en/info.json).
- Changed default value of hand_length in inserter prototype to 0.75, to make inserter shadow look nicer.
Scripting
- Fixed crash when teleporting character entities while in vehicles. (45519)
- Fixed that character.character_maximum_following_robot_count_bonus didn't work. (48837)
- Fixed that /help for lua commands wouldn't do parameter substitution correctly. (47382)
- Added LuaEntityPrototype::resource_categories, fluid, and pumping_speed read.
- Added LuaEntity::previous_recipe read.
- Added LuaEntityPrototype::stack/allow_custom_vectors read.
- Changed LuaEntityPrototype::speed to also work for rolling stocks.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.