[Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
[Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
If you right-click-and-hold to deconstruct an entity that is located just north of your quickbar, and the deconstruct progress bar pops up under your mouse cursor, then the deconstruct pauses until you move the mouse somewhere else.
Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
This is not a bug, this is how the game is supposed to work. Whenever you mouse is over gui, the game selection cancels. It is mainly for cases when you deconstruct, and windows opens etc.
Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
There should be an exception for a gui that appears under the cursor mid-operation.
Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
This is not a bug? (the video changes the framerate, it actually flickers faster)kovarex wrote:This is not a bug, this is how the game is supposed to work. Whenever you mouse is over gui, the game selection cancels. It is mainly for cases when you deconstruct, and windows opens etc.
Also see the 0.13.4 report in Minor issues.
Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
Interesting. I get no visible flicker when I do this in-game. The progress bar appears solid to me.
Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
But this is different kind of problem, we can fix it.daniel34 wrote:This is not a bug? (the video changes the framerate, it actually flickers faster)kovarex wrote:This is not a bug, this is how the game is supposed to work. Whenever you mouse is over gui, the game selection cancels. It is mainly for cases when you deconstruct, and windows opens etc.
Also see the 0.13.4 report in Minor issues.
Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
This is actually same kind of problem. Flickering comes from character rapidly switching between deconstruction mode (and facing entity) and whatever he was facing before.
EDIT: Fixed for coming release
EDIT: Fixed for coming release