Changes
- Wave defense: Units won't spawn if there are more than 500 already on the map.
 - Wave defense: Added a 'Unit bounty bonus' upgrade.
 - Removed the ability to set /color using RGB values.
 - Wave defense: Added Uranium to the map.
 - "Disable all mods" option in mod load error dialog doesn't disable base mod anymore.
 - Changed stack-split so "splitting" a stack of 1 still transfers the 1 item. (45149)
 - Change submachine stack size to 5. (45210)
 - Blueprints, blueprint books and deconstruction planners can be destroyed by clicking the trash can icon in their GUIs. Clearing a blueprint is still possible via the Shift+Right Click shortcut.
 
Bugfixes
- Fixed the fluid usage description for the steam engine would flicker when holding the steam engine in the cursor. (44911)
 - Fixed that assembling machines would think the fluid barreling/unbarreling recipes could be used to calculate base ingredients for recipes. (44861)
 - Fixed performance problems when opening the blueprint library GUI when the map has a large number of players. (44925)
 - Fixed crash related to connection attempts from players with mods with mod settings. (44966)
 - Fixed getting "No map setting instance" error when loading faulty mod instead of actual error. (44982)
 - Fixed entering tutorial would remove scenario control script from current game. (44986)
 - Fixed crashes related to saves with migrated circuit network signals. (44877)
 - Fixed numeric inputs would block all keys instead of just numbers. (44971)
 - Fixed ore field amount stuck to cursor when in technology view. (44641)
 - Fixed crashes related to migrated saves with circuit network signals. (44877)(45025)
 - Fixed that train station tutorial would not progress if you removed the train wait condition. (45047)
 - Fixed crash when changing mod setting prototype types. (45054)
 - Fixed the refinery flame would freeze when using the coal liquefaction recipe and the machine didn't have any coal. (45050)
 - Fixed fluids would be counted incorrectly for production stats when a pumpjack was placed on an oil well with a modded extremely high yield. (45075)
 - Fixed the trains GUI wouldn't scale correctly. (41228)
 - Fixed you could select entities in the zoomed-to-world view outside radar coverage. (44578)
 - Fixed prompt about disabled base mod would not show up. (45051)
 - Fixed crash when train was destroyed while hovering over it in map view. (45085)
 - Fixed that the team production starting lobby had some uranium ore. (44613)
 - Fixed hovering over very large resource patch in map view would crash the game. (45097)
 - Fixed the "don't mine resources if mining starts with non-resources" logic. (44548)
 - Fixed crash when the preview picture can't be saved for a save file. (45118)
 - Fixed crash when trying to filter opened other players quickbars. (45147)
 - Fixed crash when setting resource minimal yield above the normal yield. (45112)
 - Fixed the tab complete logic for the /mute-programmable-speaker command. (44902)
 - Fixed that you could only build blueprints in the zoom-to-world by click and drag.
 - Fixed script error in basic train tutorial. (45184)
 - Removed redundant recipe unlock in trash slot technology. (45209)
 - Fixed inserter stack size override sometimes being lost when importing a blueprint.
 - Fixed crash that would occasionally happen after deleting a book from the blueprint library. (44687)
 - Fixed fluid could flow into the heat exchangers output fluidbox. (44992)
 - Fixed that inserters would try to put stuff into the rocket silo result inventory. (45213)
 - Fixed some invalid map exchange strings would crash the game. (45258)
 - Fixed train stop would not output content fluid wagons to circuit network. (44786)
 - Fixed locomotive tooltip would not show contents of fluid wagons. (44786)
 
Modding
- Prototype names are not allowed to contain the '.' character.
 
Scripting
- Fixed typo in defines.shooting.shooting_selected (was "shooting_seleted"). (44965)
 - Fixed type in defines.control_behavior.type.train_stop (was "train-stop"). (44965)
 - Fixed the custom camera widget was using 0 based indexing for the surface_index parameter. (45189)
 - Added missing control behavior types to defines (wall, mining_drill, programmable_speaker). (44939)
 - Added LuaTrain::fluid_wagons read.
 
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.









