[0.15.2] I dunno (crash in ChartRenderer::drawVehicles)

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Justderpingalong
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[0.15.2] I dunno (crash in ChartRenderer::drawVehicles)

Post by Justderpingalong »

I was in a 0.15.2 multiplayer game which was at the infite researches. I just logged in and typed something, pressed enter and M immediatly after. And that crashed my game. log file:

Code: Select all

   0.009 2017-04-26 15:49:54; Factorio 0.15.2 (build 29124, win64, steam)
   0.009 Operating system: Windows 10 (version 1507 RTM) 
   0.010 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.010 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.010 Write data path: C:/Users/Bart/AppData/Roaming/Factorio
   0.010 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.022 System info: [CPU:        Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz, 4 cores, RAM: 3975MB]
   0.022 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.023 Available display adapters: 1
   0.023  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1600x900, 32bit, 60Hz}
   0.023 Create display on adapter 0. Size 1280x720 at position [150, 72].
   0.066 Initialised Direct3D:[0] Intel(R) HD Graphics 4000; driver: igdumdim64.dll 10.18.10.4358
   0.069     Video memory size (dedicated video/dedicated system/shared system/available): 32/0/1760/1786 MB
   0.103 DSound: Starting _dsound_update thread
   0.103 DSound: Enter _dsound_update; tid=8688
   0.105 Device reset internal.
   0.107 Desktop composition is active.
   0.107 Graphics settings preset: medium
   0.108 Graphics options: [Graphics quality: low] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.207 Loading mod core 0.0.0 (data.lua)
   0.222 Loading mod base 0.15.2 (data.lua)
   0.407 Loading mod base 0.15.2 (data-updates.lua)
   0.504 Checksum for core: 530912544
   0.504 Checksum of base: 83206502
   0.723 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493214554
   0.723 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493214558
   0.935 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.940 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.963 Crop bitmaps.
   2.781 Initial atlas bitmap size is 8192
   2.803 Created atlas bitmap 8192x8191
   2.803 Created atlas bitmap 8192x924
   2.803 Created atlas bitmap 4096x1796
   2.803 Created atlas bitmap 4096x1044
  32.003 Sprites loaded
  32.003 Convert atlas 4096x1796 to: trilinear-filtering 
  32.114 Convert atlas 4096x1044 to: mipmap 
  32.902 Loading sounds...
  39.743 Custom inputs active: 0
  39.888 Factorio initialised
  42.390 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  46.974 Info UDPSocket.cpp:234: Socket closed
  46.975 Joining game 185.47.132.148:34295
  46.975 Info UDPSocket.cpp:33: Opening socket
  46.977 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  47.068 Connection refused
  47.068 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  47.068 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  47.070 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  47.612 Info HttpSharedState.cpp:111: Status code: 200
  47.612 Info AuthServerConnector.cpp:136: Received key(RyOE63361+0ggR9qAduZTA==) for username(Justderpingalong) from auth server.
  47.658 Info UDPSocket.cpp:234: Socket closed
  47.658 Joining game 185.47.132.148:34295
  47.658 Info UDPSocket.cpp:33: Opening socket
  47.659 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  47.752 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  47.752 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  47.752 Info ClientRouter.cpp:217: ConnectionAccepted
  48.084 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  48.084 Downloading file C:\Users\Bart\AppData\Roaming\Factorio\temp\mp-download.zip (6395959 B, 12716 blocks)
  48.091 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  58.920 Finished download (10 s, 6.3 MB, 590 kB/s)
  58.979 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  58.980 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  58.980 Loading map C:\Users\Bart\AppData\Roaming\Factorio\temp\mp-download.zip: 6395959 bytes.
  59.240 Loading Level.dat: 14725884 bytes.
  59.245 Info Scenario.cpp:133: Map version 0.15.2-0
  59.878 Loading script.dat: 190 bytes.
  59.911 Checksum for script C:/Users/Bart/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3306902157
  59.933 Info ClientMultiplayerManager.cpp:539: MapTick(365087) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  61.645 Info ClientMultiplayerManager.cpp:539: MapTick(365901) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  61.752 Info ClientMultiplayerManager.cpp:539: MapTick(365901) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  61.838 Info GameActionHandler.cpp:3218: MapTick (365905) processed PlayerJoinGame peerID(11) playerIndex(29) mode(create ) 
  68.334 Info GameActionHandler.cpp:3218: MapTick (366282) processed PlayerJoinGame peerID(12) playerIndex(30) mode(create ) 
  68.601 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 15 (nextTickToSend: 366330, ticksClientWillJumpOver: 0 {})
  73.593 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 11 (nextTickToSend: 366612, ticksClientWillJumpOver: 0 {})
  78.602 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 17 (nextTickToSend: 366908, ticksClientWillJumpOver: 0 {})
  78.634 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 20 (nextTickToSend: 366916, ticksClientWillJumpOver: 0 {})
  93.584 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 10 (nextTickToSend: 367816, ticksClientWillJumpOver: 0 {})
 102.818 Info GameActionHandler.cpp:3218: MapTick (368332) processed PlayerJoinGame peerID(13) playerIndex(31) mode(create ) 
 113.902 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 369007, ticksClientWillJumpOver: 0 {})
 118.900 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 11 (nextTickToSend: 369306, ticksClientWillJumpOver: 0 {})
 123.650 Info GameActionHandler.cpp:3218: MapTick (369564) processed PlayerJoinGame peerID(14) playerIndex(12) mode(connect ) 
 
 <-- snip -->
 
7618.484 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 16 (nextTickToSend: 2814008, ticksClientWillJumpOver: 0 {})
7623.504 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 2814308, ticksClientWillJumpOver: 0 {})
7638.489 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 20 (nextTickToSend: 2815207, ticksClientWillJumpOver: 0 {})
7648.477 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 19 (nextTickToSend: 2815809, ticksClientWillJumpOver: 0 {})
7653.498 Info ClientSynchronizer.cpp:257: Changing local latency from 19 to 18 (nextTickToSend: 2816109, ticksClientWillJumpOver: 0 {})
7658.518 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 17 (nextTickToSend: 2816409, ticksClientWillJumpOver: 0 {})
7668.515 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 16 (nextTickToSend: 2817009, ticksClientWillJumpOver: 0 {})
7688.514 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 2818207, ticksClientWillJumpOver: 0 {})
7704.257 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
7704.257 Info ClientMultiplayerManager.cpp:539: MapTick(2819137) changing state from(InGame) to(DisconnectScheduled)
7704.285 Info ClientMultiplayerManager.cpp:539: MapTick(2819137) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
7704.385 Info ClientMultiplayerManager.cpp:539: MapTick(2819137) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
7704.385 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (3)
7705.352 Info UDPSocket.cpp:234: Socket closed
12209.968 Device reset external.
12212.248 Device reset external.
12218.786 Device reset external.
12253.245 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
12260.995 Info UDPSocket.cpp:234: Socket closed
12260.996 Joining game 185.47.132.148:34200
12260.996 Info UDPSocket.cpp:33: Opening socket
12260.997 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
12261.100 Connection refused
12261.100 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
12261.100 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
12261.101 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
12261.632 Info HttpSharedState.cpp:111: Status code: 200
12261.632 Info AuthServerConnector.cpp:136: Received key(HrH/rPp4OkqbCJKdrAwQ4g==) for username(Justderpingalong) from auth server.
12261.691 Info UDPSocket.cpp:234: Socket closed
12261.692 Joining game 185.47.132.148:34200
12261.692 Info UDPSocket.cpp:33: Opening socket
12261.693 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
12261.784 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
12261.785 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
12261.785 Info ClientRouter.cpp:217: ConnectionAccepted
12263.267 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
12263.268 Downloading file C:\Users\Bart\AppData\Roaming\Factorio\temp\mp-download.zip (21346709 B, 42439 blocks)
12263.290 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
12299.413 Finished download (36 s, 21 MB, 590 kB/s)
12299.525 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
12299.525 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
12299.525 Loading map C:\Users\Bart\AppData\Roaming\Factorio\temp\mp-download.zip: 21346709 bytes.
12299.611 Loading Level.dat: 58189806 bytes.
12299.618 Info Scenario.cpp:133: Map version 0.15.2-0
12302.223 Loading script.dat: 190 bytes.
12302.227 Checksum for script C:/Users/Bart/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
12302.317 Info ClientMultiplayerManager.cpp:539: MapTick(3090083) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
12465.147 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (14)
12468.975 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (22)
12471.099 Info ClientMultiplayerManager.cpp:539: MapTick(3102452) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
12471.217 Info ClientMultiplayerManager.cpp:539: MapTick(3102452) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
12471.318 Info GameActionHandler.cpp:3218: MapTick (3102458) processed PlayerJoinGame peerID(39) playerIndex(406) mode(connect ) 
12478.539 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 24 (nextTickToSend: 3102914, ticksClientWillJumpOver: 0 {})
12483.537 Info ClientSynchronizer.cpp:257: Changing local latency from 24 to 21 (nextTickToSend: 3103210, ticksClientWillJumpOver: 0 {})
12488.555 Info ClientSynchronizer.cpp:257: Changing local latency from 21 to 18 (nextTickToSend: 3103510, ticksClientWillJumpOver: 0 {})
12493.550 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 17 (nextTickToSend: 3103808, ticksClientWillJumpOver: 0 {})
12498.547 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 16 (nextTickToSend: 3104107, ticksClientWillJumpOver: 0 {})
12513.553 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 24 (nextTickToSend: 3105007, ticksClientWillJumpOver: 0 {})
12523.553 Info ClientSynchronizer.cpp:257: Changing local latency from 24 to 20 (nextTickToSend: 3105611, ticksClientWillJumpOver: 0 {})
12528.557 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 36 (nextTickToSend: 3105909, ticksClientWillJumpOver: 0 {})
12536.407 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF647242438)
00007FF647242438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA23C8666D)
00007FFA23C8666D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA23C03C00)
00007FFA23C03C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA23C8577A)
00007FFA23C8577A (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 00000017C5A677D0)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 00000017C5A677D0)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00000017C5A677D0)
00000017C5A677D0 ((module-name not available)): (filename not available): (function-name not available)
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\chartrenderer.cpp (432): ChartRenderer::drawVehicles
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\chartrenderer.cpp (283): ChartRenderer::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\gamerenderer.cpp (151): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-rdjz8j\src\graphics\gamerenderer.cpp (133): GameRenderer::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (894): GameView::prepareRender
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (637): MainLoop::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA23342D92)
00007FFA23342D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA23BF9F64)
00007FFA23BF9F64 (ntdll): (filename not available): RtlUserThreadStart
12544.359 Error CrashHandler.cpp:106: Map tick at moment of crash: 3106348
12544.360 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current.log
(109.75 KiB) Downloaded 162 times
Last edited by daniel34 on Wed Apr 26, 2017 5:45 pm, edited 1 time in total.
Reason: edited topic title and added log to text
posila
Factorio Staff
Factorio Staff
Posts: 5409
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.15.2] I dunno (crash in ChartRenderer::drawVehicles)

Post by posila »

Thanks for the report,
Fixed for 0.15.3
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