Changes
- Reduced wave defense biter power increase as more players join to reduce pathfinding performance drain. (44717)
- Tweaked the biter and uranium ore settings of the 'Rail world' preset.
- Changed mining drill fluidbox to allow fluid to flow to pipes without the use of pumps.
- Changed the "sync mods with save" button to support disabling mods a save file wasn't using.
- Computers with 2GB or more video memory and 8GB or more RAM will default graphics quality to high.
- Selecting high sprite quality in graphics options will show warning if computer doesn't have enough video memory.
Bugfixes
- Fixed tightspot campaign debt calculation. (44592)
- Fixed basic train tutorial rail setting offset. (44623)
- Fixed story script copying of assembling machines without recipes. (44612)
- Fixed crash when cycling through empty blueprint book. (44532)
- Fixed crash when the wrong fuel type was put into a burner equipment. (44600)
- Fixed LuaFluidBox::get_capacity() didn't work when the fluidbox was empty. (44658)
- Fixed LuaFluidBox::get_capacity() used 0-based indexing. (44653)
- Fixed blueprints with circuit wires would crash in some instances.
- Fixed the map would render black if the game was resized immediatly after loading a large save file.
- Fixed that the technology cost multiplier allowed a value of 0.
- Fixed crash when circuit connector sprites aren't defined for a given entity. (44640)
- Fixed crash when inactive mining drills are disconnected from the circuit network. (44628)
- Fixed that the programmable speaker wouldn't save settings correctly when exported as a string in blueprints. (44701)
- Fixed crash when the base mod is disabled and no other mod defines map-settings. (44672)
- Fixed fluids consumed in the mining drill for mining resources didn't get counted in fluid production statistics. (44745)
- Fixed crash after display reset when browse multiplayer GUI was opened. (44704)
- Fixed browse games GUI sorting. (44519)
- Fixed wave defense GUI error. (44696)
- Fixed transport belt walking sound being controlled by the wrong volume slider. (44714)
- Fixed exiting tutorial would mute game sounds. (44524)
- Fixed crash when hovering over train with invalid path. (44787)
- The "Kovarex enrichment process" is no longer usable with productivity modules. (44635)
- Fixed alternative zoom would cause crash when bound to keyboard instead of mouse. (44571)
- Fixed that train stop would output circuit network signals with train contents regardless of it's parameters.
- Fixed possible desync related to train stops connected to circuit network.
- Fixed the exchange string wouldn't get cleared when clicking the reset button in the generate map GUI. (44774)
- Fixed crash when executing commands ban/unban/bans in a single player game. (44783)
- Fixed that opening another player's blueprint book though the /open command would crash the game. (44669)
- Fixed possible desync related to constant combinator filters.
- Fixed tooltip delay option didn't work. (44756)
- Fixed that disconnecting of electric poles hid some of the electric network visualisations on the map. (44721)
- Fixed crash when closing window on splash screen. (44757)
- Fixed that steam wouldn't show up as steam in fluid wagons. (44637)
- Fixed inactivity wait condition didn't work properly with fluid wagon. (44657)
- Fixed name of train field in on_train_created event. (44838)
- Fixed the technology list scrollbar position reset after clicking any technology.
- Fixed that LuaFluidBox would ignore the temperature field when setting a new fluid. (44842)
- Fixed crash when using recipes in furnaces that don't produce the exact amount of output items as the furnace output slots. (44707)
- Fixed crash when loading some older save files in 0.15 related to modded recipes. 44852)
- Fixed crash due to "Construction robot is in invalid state". (44817)
- Fixed game hang when connecting train in a loop (44666)