Changes
- Reduced wave defense biter power increase as more players join to reduce pathfinding performance drain. (44717)
- Tweaked the biter and uranium ore settings of the 'Rail world' preset.
- Changed mining drill fluidbox to allow fluid to flow to pipes without the use of pumps.
- Changed the "sync mods with save" button to support disabling mods a save file wasn't using.
- Computers with 2GB or more video memory and 8GB or more RAM will default graphics quality to high.
- Selecting high sprite quality in graphics options will show warning if computer doesn't have enough video memory.
Bugfixes
- Fixed tightspot campaign debt calculation. (44592)
- Fixed basic train tutorial rail setting offset. (44623)
- Fixed story script copying of assembling machines without recipes. (44612)
- Fixed crash when cycling through empty blueprint book. (44532)
- Fixed crash when the wrong fuel type was put into a burner equipment. (44600)
- Fixed LuaFluidBox::get_capacity() didn't work when the fluidbox was empty. (44658)
- Fixed LuaFluidBox::get_capacity() used 0-based indexing. (44653)
- Fixed blueprints with circuit wires would crash in some instances.
- Fixed the map would render black if the game was resized immediatly after loading a large save file.
- Fixed that the technology cost multiplier allowed a value of 0.
- Fixed crash when circuit connector sprites aren't defined for a given entity. (44640)
- Fixed crash when inactive mining drills are disconnected from the circuit network. (44628)
- Fixed that the programmable speaker wouldn't save settings correctly when exported as a string in blueprints. (44701)
- Fixed crash when the base mod is disabled and no other mod defines map-settings. (44672)
- Fixed fluids consumed in the mining drill for mining resources didn't get counted in fluid production statistics. (44745)
- Fixed crash after display reset when browse multiplayer GUI was opened. (44704)
- Fixed browse games GUI sorting. (44519)
- Fixed wave defense GUI error. (44696)
- Fixed transport belt walking sound being controlled by the wrong volume slider. (44714)
- Fixed exiting tutorial would mute game sounds. (44524)
- Fixed crash when hovering over train with invalid path. (44787)
- The "Kovarex enrichment process" is no longer usable with productivity modules. (44635)
- Fixed alternative zoom would cause crash when bound to keyboard instead of mouse. (44571)
- Fixed that train stop would output circuit network signals with train contents regardless of it's parameters.
- Fixed possible desync related to train stops connected to circuit network.
- Fixed the exchange string wouldn't get cleared when clicking the reset button in the generate map GUI. (44774)
- Fixed crash when executing commands ban/unban/bans in a single player game. (44783)
- Fixed that opening another player's blueprint book though the /open command would crash the game. (44669)
- Fixed possible desync related to constant combinator filters.
- Fixed tooltip delay option didn't work. (44756)
- Fixed that disconnecting of electric poles hid some of the electric network visualisations on the map. (44721)
- Fixed crash when closing window on splash screen. (44757)
- Fixed that steam wouldn't show up as steam in fluid wagons. (44637)
- Fixed inactivity wait condition didn't work properly with fluid wagon. (44657)
- Fixed name of train field in on_train_created event. (44838)
- Fixed the technology list scrollbar position reset after clicking any technology.
- Fixed that LuaFluidBox would ignore the temperature field when setting a new fluid. (44842)
- Fixed crash when using recipes in furnaces that don't produce the exact amount of output items as the furnace output slots. (44707)
- Fixed crash when loading some older save files in 0.15 related to modded recipes. 44852)
- Fixed crash due to "Construction robot is in invalid state". (44817)
- Fixed game hang when connecting train in a loop (44666)













 Was able to crash it again using the Research mult hahahaah by leaving it blank and once again it crashed on the trying to enter the research area.
 Was able to crash it again using the Research mult hahahaah by leaving it blank and once again it crashed on the trying to enter the research area.




