Hey,
you guys have an awesome game at your hands - Keep up the good work.
Today I tried to load up some old save files, one of them crashed, so I just wanted to post the Log here. Hope it helps (if you need the savegame just say something here)
0.001 2017-04-25 18:44:22; Factorio 0.15.1 (build 29050, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "E:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Games/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/{username}/AppData/Roaming/Factorio
0.001 Binaries path: E:/Games/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 8148MB]
0.008 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.011 Available display adapters: 2
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.011 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.065 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7849
0.068 Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/4074/4092 MB
0.094 DSound: Starting _dsound_update thread
0.094 DSound: Enter _dsound_update; tid=8776
0.095 Device reset internal.
0.097 Desktop composition is active.
0.098 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.158 Loading mod core 0.0.0 (data.lua)
0.166 Loading mod base 0.15.1 (data.lua)
0.274 Loading mod base 0.15.1 (data-updates.lua)
0.341 Checksum for core: 530912544
0.341 Checksum of base: 2731413614
0.472 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493135713
0.472 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493135698
0.550 Loaded shader file E:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.551 Loaded shader file E:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.562 Crop bitmaps.
8.094 Initial atlas bitmap size is 16384
8.112 Created atlas bitmap 16384x16377
8.610 Created atlas bitmap 16384x1727
8.648 Created atlas bitmap 4096x3980
8.672 Created atlas bitmap 4096x3648
23.614 Sprites loaded
23.614 Convert atlas 4096x3980 to: trilinear-filtering
23.706 Convert atlas 4096x3648 to: mipmap
24.358 Loading sounds...
26.204 Custom inputs active: 0
26.237 Device reset internal.
26.660 Factorio initialised
35.860 Loading map C:\Users\{username}\AppData\Roaming\Factorio\saves\Chris der Dritte.zip: 11562068 bytes.
35.964 Loading Level.dat: 25808752 bytes.
35.977 Info Scenario.cpp:133: Map version 0.12.33-0
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2015-10-16_Factorio_0.13.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-04-22_Factorio_0.13.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-14_Factorio_0.13.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-21_Factorio_0.13.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-25_Factorio_0.13.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-06-27_Factorio_0.13.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
35.983 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
35.983 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
35.984 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
35.984 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
37.517 Info Map.cpp:700: Fixed 5 rails due to rolling stock migrations.
37.537 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
37.562 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
37.563 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
37.564 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
37.565 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
37.592 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
37.594 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
37.595 Applying migration: Base Mod: 2016-11-07_Factorio_0.15.0.lua
39.076 Applying migration: Base Mod: 2017-01-19_Factorio_0.15.0.lua
39.099 Applying migration: Base Mod: 2017-02-23_Factorio_0.15.0.lua
39.100 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7847f3073
ModuleBase: 0x00007ff784480000, ImageSize: 0117f000, RelativeAddress: 00373073
39.100 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000078, rbx=00000219e4f7a8b0, rcx=88019d0077f6248d,
rdx=000000b6665fe3d8, rsi=0000000000000078, rdi=000000b6665fe3d8,
rip=00007ff7847f3073, rsp=000000b6665fe290, rbp=0000000000000000,
r8=0000000000000078, r9=0000000000000000, r10=00000000000000b2,
r11=0000000000000000, r12=000000b6665fe4c8, r13=00000219e527cd40,
r14=00000219e4f7a8b0, r15=000000b6665fe3d8
39.100 Crashed in E:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff784480000 - 0x00007ff7855ff000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD83B4F77)
00007FFAD83B4F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADBEAED1B)
00007FFADBEAED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADBE96BD6)
00007FFADBE96BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADBEAAB9D)
00007FFADBEAAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADBE49913)
00007FFADBE49913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADBEA9CBA)
00007FFADBEA9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-86tci8\src\item\itemstack.cpp (658): ItemStack::transferWithoutStackLimit
c:\cygwin64\tmp\factorio-86tci8\src\entity\assemblingmachine.cpp (137): AssemblingMachine::transferToRecipeSource
c:\cygwin64\tmp\factorio-86tci8\src\entity\assemblingmachine.cpp (109): AssemblingMachine::transfer
c:\cygwin64\tmp\factorio-86tci8\src\material\productionhelper.cpp (220): ProductionHelper::forceReturnIngredients
c:\cygwin64\tmp\factorio-86tci8\src\entity\assemblingmachine.cpp (284): AssemblingMachine::reset
c:\cygwin64\tmp\factorio-86tci8\src\entity\assemblingmachine.cpp (251): AssemblingMachine::setupForCrafting
c:\cygwin64\tmp\factorio-86tci8\src\entity\assemblingmachine.cpp (150): AssemblingMachine::refreshRecipe
c:\cygwin64\tmp\factorio-86tci8\src\force\forcedata.cpp (790): ForceData::refreshRecipes
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl ForceData::*)(ID<RecipePrototype,unsigned short>) __ptr64,ForceData * __ptr64 const,std::_Ph<1> const & __ptr64>,std::allocator<int>,void,ID<RecipePrototype,unsigned short>,std::vector<Recipe,std::allocator<Recipe> > const & __ptr64>::_Do_call
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<<lambda_ebc66ad2987e55fab3a513564919bca6>,std::allocator<int>,void,ID<RecipePrototype,unsigned short>,std::vector<Recipe,std::allocator<Recipe> > const & __ptr64>::_Do_call
c:\cygwin64\tmp\factorio-86tci8\src\customprototypelist.cpp (111): CustomPrototypeList<Recipe,ID<RecipePrototype,unsigned short>,RecipePrototype>::reset
c:\cygwin64\tmp\factorio-86tci8\src\script\luaforce.cpp (308): LuaForce::luaResetRecipes
c:\cygwin64\tmp\factorio-86tci8\src\script\luabinder.hpp (312): LuaBinder<LuaStruct<MapSettings> >::callWrapper
c:\cygwin64\tmp\factorio-86tci8\libraries\lua\ldo.c (320): luaD_precall
c:\cygwin64\tmp\factorio-86tci8\libraries\lua\lvm.c (710): luaV_execute
c:\cygwin64\tmp\factorio-86tci8\libraries\lua\lapi.c (934): f_call
c:\cygwin64\tmp\factorio-86tci8\libraries\lua\ldo.c (131): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-86tci8\libraries\lua\lapi.c (960): lua_pcallk
c:\cygwin64\tmp\factorio-86tci8\src\util\luahelper.cpp (1565): LuaHelper::packageDofile
c:\cygwin64\tmp\factorio-86tci8\src\script\luacontext.cpp (241): LuaContext::runMigration
c:\cygwin64\tmp\factorio-86tci8\src\info\migrationlist.cpp (82): MigrationList::applyMigration
c:\cygwin64\tmp\factorio-86tci8\src\info\migrationlist.cpp (59): MigrationList::applyMissingMigrations
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (201): Scenario::loadFactory
c:\cygwin64\tmp\factorio-86tci8\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD9C68364)
00007FFAD9C68364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADBE670D1)
00007FFADBE670D1 (ntdll): (filename not available): RtlUserThreadStart
40.285 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[15.1] Crash on loading from an old save
Re: [15.1] Crash on loading from an old save
Thanks for the report. Fixed for the next version.
If you want to get ahold of me I'm almost always on Discord.