[0.15.1] Banning player causes crash

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FuzzCat927
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[0.15.1] Banning player causes crash

Post by FuzzCat927 »

Tried to ban a player, crashed.

Code: Select all

 0.001 2017-04-25 06:00:09; Factorio 0.15.1 (build 29050, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Nathan_2/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.015 System info: [CPU:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz, 4 cores, RAM: 8173MB]
   0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.016 Available display adapters: 1
   0.016  [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 240 {0x05, [0,0], 1600x900, 32bit, 60Hz}
   0.016 Create display on adapter 0. Size 1280x720 at position [150, 72].
   0.063 Initialised Direct3D:[0] NVIDIA GeForce GT 240; driver: nvd3dumx.dll 8.17.13.142
   0.067     Video memory size (dedicated video/dedicated system/shared system/available): 978/0/3071/4045 MB
   0.103 DSound: Starting _dsound_update thread
   0.103 DSound: Enter _dsound_update; tid=6332
   0.104 Device reset internal.
   0.106 Desktop composition is active.
   0.106 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.107 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 30.2703%] [DXT: false]
   0.186 Loading mod core 0.0.0 (data.lua)
   0.203 Loading mod base 0.15.1 (data.lua)
   0.342 Loading mod base 0.15.1 (data-updates.lua)
   0.446 Checksum for core: 530912544
   0.446 Checksum of base: 2731413614
   0.592 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493114113
   0.592 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.684 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.684 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.700 Initial atlas bitmap size is 8192
   0.713 Created atlas bitmap 8192x8185
   0.721 Created atlas bitmap 8192x8180
   0.730 Created atlas bitmap 8192x8180
   0.730 Created atlas bitmap 442x209
  11.389 Sprites loaded
  11.712 Loading sounds...
  14.242 Custom inputs active: 0
  14.281 Factorio initialised
  47.950 Loading map C:\Users\Nathan_2\AppData\Roaming\Factorio\saves\_autosave1.zip: 5135804 bytes.
  47.951 Loading Level.dat: 10043741 bytes.
  47.955 Info Scenario.cpp:133: Map version 0.15.1-0
  48.304 Loading script.dat: 190 bytes.
 316.951 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x0000000140418457
ModuleBase: 0x000000013fea0000, ImageSize: 0117f000, RelativeAddress: 00578457
 316.951 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=000000004dbbf4c8, rcx=0000000000000000,
rdx=000000004dbbf298, rsi=00000000000e2470, rdi=000000000d880b20,
rip=0000000140418457, rsp=000000004dbbf260, rbp=000000004dbbf3c0,
 r8=0000000000000000,  r9=0000000000000000, r10=000000004dbbed80,
r11=000000004dbbeb50, r12=0000000000000000, r13=000000000d880b20,
r14=000000000000000d, r15=000000004dbbf4c8
 316.951 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013fea0000 - 0x000000014101f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777ABC10)
00000000777ABC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779B0108)
00000000779B0108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077947958)
0000000077947958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007795812D)
000000007795812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007794855F)
000000007794855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007797BCB8)
000000007797BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-86tci8\src\commandprocessor.cpp (305): CommandProcessor::ban
c:\cygwin64\tmp\factorio-86tci8\src\commandprocessor.cpp (218): CommandProcessor::process
c:\cygwin64\tmp\factorio-86tci8\src\gameactionhandler.cpp (2851): GameActionHandler::writeToConsole
c:\cygwin64\tmp\factorio-86tci8\src\gameactionhandler.cpp (267): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-86tci8\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-86tci8\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-86tci8\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (812): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777259CD)
00000000777259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007795A561)
000000007795A561 (ntdll): (filename not available): RtlUserThreadStart
 319.392 Error CrashHandler.cpp:106: Map tick at moment of crash: 835443
 319.392 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [0.15.1] Banning player causes crash

Post by posila »

Thanks for the report.
Fixed for 0.15.2.

The issue is, you loaded the game as single player and banlist is not available in singleplayer session.

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