- Changes
- Added 5th level of character logistic slots research.
- New command line options for the headless server: --disallow-commands and --peer-to-peer
- Entries in the mod list GUI are highlighted in red only when enabled and invalid at the same time.
- Added natural case-insensitive string ordering for the mod list GUI.
- There is now only one spawn position per each force and per each surface. This means that only one spawn position can be defined in the map editor as it currently supports only the default surface and the "player" force.
- Added force-opengl value in config (under graphics). When set to true, it forces to use opengl on windows instead of D3D.
- Map scrolling speed now changes with zoom level.
- Bugfixes
- Inserters take items from correct line when the input transport belt is rotated (https://forums.factorio.com/forum/vie ... hp?t=15127).
- Solved the "A blocking operation was interrupted by a call to WSACancelBlockingCall" error (hopefully as we can't reproduce it). (https://forums.factorio.com/forum/vie ... hp?t=14251)
- Scrolling using the scroll wheel now works much more predictibly (not only when the cursor is over scroll bar or the root scrollable element). (https://forums.factorio.com/forum/vie ... php?t=9924)
- Fixed crash when a script attempted to access a previously-destroyed GUI element (https://forums.factorio.com/forum/vie ... hp?t=14802).
- Fixed that the graphics.max-texture-size property in the config was removed after Factorio restart.
- Fixed the tree bounding boxes.
- Another attempt to fix map transfer problems.
- Fixed disappearing fonts. (https://forums.factorio.com/forum/vie ... hp?t=13660)
- Fixed destroying a rail under a train would corrupt future save files. Rail can't be destroyed or die if a train is on it. (https://forums.factorio.com/forum/vie ... hp?t=15353)
- Robots can charge from closer roboport when heading to distant roboport for stationing (2.0) (https://forums.factorio.com/forum/vie ... hp?t=15234)
- Fixed problems with IPv6 on linux when only IPv4 is enabled in kernel. (https://forums.factorio.com/forum/vie ... hp?t=15162)
- Fixed crash when loading save with modded personal roboport in vanilla game.
- Fixed opening power armour inside a chest with latency hiding enabled crashing the game (https://forums.factorio.com/forum/vie ... hp?t=15529).
- Fixed that distractor robots slowly drivted east.
- Fixed that that the high overload factor in assembling machines (the effect, that they allow to store more items when they are working very fast) wasn't taken in to consideration when calculating the slot limit. (https://forums.factorio.com/forum/vie ... hp?t=15219)
- Fixed desync issue related to inventory sorting and blueprints. (https://forums.factorio.com/forum/vie ... hp?t=15569)
- Fixed that amount_max in recipe specification actually worked as amount_max -1. (https://forums.factorio.com/forum/vie ... hp?t=15589)
- Fixed that mining tiles did actually create mining particles+sound on the lastly mined entity.
- Fixed that the maximize button was disabled when Full screen was turned of in the settings. (https://forums.factorio.com/forum/vie ... hp?t=15986)
- Fixed accessing the game menu was not possible when some other player paused the game in MP (https://forums.factorio.com/forum/vie ... p?p=106050).
- Fixed a graphical bug where the boiler would still glow after running out of water (https://forums.factorio.com/forum/vie ... p?p=106721).
- Fixed mergable items (repair packs, bullet magazines, ...) could sometimes confuse personal robots.
- Fixed the inserter sound related crashes. (https://forums.factorio.com/forum/vie ... hp?t=13832)
- Blind fix of some of the transport belt gap issues. (https://forums.factorio.com/forum/vie ... hp?t=15979)
- Scripting
- The LuaEntity::logistic_network now returns also primary logistic network of other entities than roboport. (Inserter, Character, logistic chests)
- Placing stone or concrete floors will now remove most of the bushes (https://forums.factorio.com/forum/vie ... hp?t=13638).
- Fixed crash on exit when config file can't be written (https://forums.factorio.com/forum/vie ... hp?t=15436).
- Fixed player changing direction when the game is paused (https://forums.factorio.com/forum/vie ... hp?t=15233).
- LuaEntity::belt_to_ground_type also works on a ghost.
- Increased precision of floating point in save files to prevent some desyncs in multiplayer (https://forums.factorio.com/forum/vie ... hp?t=15037).
- Added LuaEntity::revive() - usable on ghost entities to revive them back to normal.
- Fixed that that the resource amount while creating the entity accepted non-positive values. (https://forums.factorio.com/forum/vie ... hp?t=15567)
- Added LuaForce::set_spawn_position(surface, position) and LuaForce::get_spawn_position(surface)
- Fixed that the event queue was never cleared when scripting error occurs while processing it. This lead to processing the same event every update once the game was stopped when error happened. (https://forums.factorio.com/forum/vie ... hp?t=15564)
- Fixed inserting or removing items from player's inventory through LuaInventory object didn't update logistic supply properly. (https://forums.factorio.com/forum/vie ... hp?t=16007)
Version 0.12.7
- FactorioBot
- Factorio Staff
- Posts: 424
- Joined: Tue May 12, 2015 1:48 pm
Version 0.12.7
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- Long Handed Inserter
- Posts: 71
- Joined: Sat Jan 31, 2015 7:36 am
- Contact:
Re: Version 0.12.7
"Another attempt to fix map transfer problems."
Unfortunately no go. 100/100 mbit/s linux server that I alone am connecting to is giving me 15 kb/s. I have a consumer 6 mbit/s line.
If I download the save from the server via ftp or http, I get my full 6 mbit/s.
Unfortunately no go. 100/100 mbit/s linux server that I alone am connecting to is giving me 15 kb/s. I have a consumer 6 mbit/s line.
If I download the save from the server via ftp or http, I get my full 6 mbit/s.
Re: Version 0.12.7
awesome! thanks guys!!!
Re: Version 0.12.7
an UPDATE!
Thanks for the update and specifically the --disallow-commands option
Thanks for the update and specifically the --disallow-commands option
Re: Version 0.12.7
Thanks for the work guys
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- Inserter
- Posts: 40
- Joined: Thu Sep 10, 2015 6:38 pm
- Contact:
Re: Version 0.12.7
When loading a map-editor map, or starting a new custom scenario, with any maps created using 0.12.6 I'm getting:
"Couldn't read from input file. File could be corrupted."
Loading previous saved games works just fine though.
"Couldn't read from input file. File could be corrupted."
Loading previous saved games works just fine though.
Re: Version 0.12.7
Last version there was no start-server command for me, no way to start the game a gui-less linux install. Is this back?
Re: Version 0.12.7
This update does not work for me. After auto update factorio restart but does not give a window also no error message.
In the task manager it is running but using max CPU and stuck at around 4156K of memory (second start it is at 4136K).
I've rebooted my laptop, same effect.
I'm using the 64bit windows version.
I've tried installing from the installer, same effect.
I download the 0.12.6 version, this starts up without problem.
Reupdate via auto updater, same effect.
My wife has the same mods setup and she has no problem. But I delete all mods and still same effect.
In the task manager it is running but using max CPU and stuck at around 4156K of memory (second start it is at 4136K).
I've rebooted my laptop, same effect.
I'm using the 64bit windows version.
I've tried installing from the installer, same effect.
I download the 0.12.6 version, this starts up without problem.
Reupdate via auto updater, same effect.
My wife has the same mods setup and she has no problem. But I delete all mods and still same effect.
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- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Version 0.12.7
You may want to post a bug report for that, and make sure to include the complete contents of factorio-current.log.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Version 0.12.7
I tried the in game updater but after logging in it says 'no updates available'. This is with 12.6 - so I've downloaded the whole file. Just some feedback
Re: Version 0.12.7
Do you have experimental updates enabled? (Under Options -> Other)
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- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: Version 0.12.7
Did you check the 'enable experimental updates' option in Options->Other?
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Version 0.12.7
stupid question but where do I find the log file I've looked but cannot find it
Re: Version 0.12.7
So I have the same problem, that Factorio doesn't show a window on startup. I also tried a clean installation of 0.12.7 and also tried the 32bit version, but same problem.
I also let the game run a couple minutes in case it just took a while, but nothing happend either.
So it seems that the game stops after getting the binary path, atleast thats the last thing in the log.
Edit:
So I did a little bit of testing. Since I have a notebook, I got 2 graphics cards. 1 integrated and 1 normal. When I switch to the integrated card, then the game starts fine (also as a side note: starting 0.12.6 with the integrated card also solves the problem with the game being stuck in minimized mode).
I also let the game run a couple minutes in case it just took a while, but nothing happend either.
So it seems that the game stops after getting the binary path, atleast thats the last thing in the log.
Edit:
So I did a little bit of testing. Since I have a notebook, I got 2 graphics cards. 1 integrated and 1 normal. When I switch to the integrated card, then the game starts fine (also as a side note: starting 0.12.6 with the integrated card also solves the problem with the game being stuck in minimized mode).
- Attachments
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- factorio-current_12-6_normal-card.log
- 12.6 starting with the normal card
- (1.25 KiB) Downloaded 449 times
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- factorio-current_12-6_integrated-card.log
- 12.6 starting with the integrated card
- (1.99 KiB) Downloaded 452 times
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- factorio-current_12-7_working.log
- 12.7 starting with the integrated card
- (1.77 KiB) Downloaded 440 times
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- factorio-current.log
- 12.7 starting with the normal graphics card
- (394 Bytes) Downloaded 257 times
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- Filter Inserter
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- Contact:
Re: Version 0.12.7
https://forums.factorio.com/forum/vie ... f=7&t=3638grimduck wrote:stupid question but where do I find the log file I've looked but cannot find it
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Version 0.12.7
First I'd like to thank the #devs for adding this - I think it was much needed and again, just as I find and add a mod to my gameplay, the devs also think it's good enough to add to vanilla. I think it shows that I have a good understanding of the needs of this game which makes me proud to be a part of it.FactorioBot wrote:
- Added 5th level of character logistic slots research.
The mod that I'm maintaining, "more-logistics-slots" adds levels 6 to 10 and Thanks to @narc0tiq has been updated to conform with current costs.
Re: Version 0.12.7
Just put some simple FTP transfer in game, it would be faster to load maps no?