OS is Linux 64-bit; here is the log. Edit: Also this is without mods.
Code: Select all
0.012 2015-09-04 21:48:47; Factorio 0.12.6 (Build 16640, linux64)
0.012 Operating system: Linux
0.012 Program arguments: "./bin/x64/factorio"
0.012 Read data path: /home/evildeeds/games/factorio 0.12.6/factorio/data
0.012 Write data path: /home/evildeeds/games/factorio 0.12.6/factorio
0.012 Binaries path: /home/evildeeds/games/factorio 0.12.6/factorio/bin
0.300 Initialised OpenGL: Gallium 0.4 on AMD PITCAIRN (DRM 2.41.0, LLVM 3.6.2); driver: 3.0 Mesa 11.0.0-rc1
0.423 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Screen: 0]
0.589 Loading mod core 0.0.0 (data.lua)
0.596 Loading mod base 0.12.6 (data.lua)
1.903 Initial atlas bitmap size is 16384
1.905 Created atlas bitmap 16384x7662
23.626 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=evildeeds&token=<private>&apiVersion=2
24.635 0 packages available to download (experimental updates disabled).
24.793 Factorio initialised
329.372 Info Router.cpp:559: Router peerID(65535) shutting down.
329.372 Info Router.cpp:585: Router state -> Disconnected
329.372 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
329.372 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
329.372 Loading map /home/evildeeds/games/factorio 0.12.6/factorio/saves/blablabla.zip
329.418 Info Scenario.cpp:160: Map version 0.12.6-1
330.140 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
330.140 Info Router.cpp:585: Router state -> Connected
330.140 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
330.140 Hosting game at port 34197, peerID 0, session magic 239
330.140 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(5471373) changing state from(CreatingGame) to(InGame)
330.140 Info NetworkInputHandler.cpp:40: mapTick(5471373) networkTick(0) initialized NetworkInputHandler local peer(0).
330.347 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
330.349 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(5471373) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
330.350 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(5471373) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
330.459 Info NetworkInputHandler.cpp:712: mapTick(5471382) networkTick(20) connecting to player(evildeeds).
330.459 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
330.460 Info GameActionHandler.cpp:1939: MapTick(5471382) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
381.838 Connection request from 89.253.67.171:34197
381.839 Info Router.cpp:650: NetworkTick(3102) replying to connectionRequest for address(89.253.67.171:34197).
381.938 Info Router.cpp:800: networkTick(3108) adding peer(1) address(89.253.67.171:34197) sending connectionAccept(true)
381.938 Info Router.cpp:673: networkTick(3108) sending connectionAccept to address(89.253.67.171:34197) connectionRequestID(58169) newPeerID(1)
381.938 Info Synchronizer.cpp:493: networkTick(3108) adding peer(1) success(true).
382.256 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(0) oldState(InGame) newState(InGame)
382.256 Info MultiplayerManager.cpp:1322: Received peer info for peer(1) username(verian).
382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
382.256 Info NetworkInputHandler.cpp:491: expectedMapTick(5471549) adding peer(1).
382.256 Info MultiplayerManager.cpp:1322: Received peer info for peer(1) username(verian).
382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
382.456 Info MultiplayerManager.cpp:996: networkTick(3127) mapTick(5471549) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
382.456 Info MultiplayerManager.cpp:859: networkTick(3127) mapTick(5471549) changing state from(InGame) to(InGameAligning)
382.456 Info MultiplayerManager.cpp:1595: networkTick(3127) mapTick(5471549) starting mapAlign
382.556 Info MultiplayerManager.cpp:996: networkTick(3133) mapTick(5471549) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
382.557 Info MultiplayerManager.cpp:1529: networkTick(3133) mapTick(5471549) sending mapAlignAction
382.657 Info MultiplayerManager.cpp:1215: networkTick(3139) mapTick(5471549) received MapAlignAction from peer(0), mapAlignTick(5471550) appliedTickClosuresCount(0)
382.657 Info MultiplayerManager.cpp:1611: networkTick(3140) mapTick(5471549) mapAlign finished targetTick(5471550) updating map and running the tasks ...
382.657 Info MultiplayerManager.cpp:1483: networkTick(3140) mapTick(5471549) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5471550))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
382.661 Info MultiplayerManager.cpp:1630: maptick(5471550) crc before applying all ticks: -1048646631
382.662 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5471550) lastTickApplied(5471541) referenceMapTick(5471550) networkTick(3140)
382.662 Info MultiplayerManager.cpp:1638: maptick(5471550) crc after applying all ticks: -1048646631
382.662 Info MultiplayerManager.cpp:859: networkTick(3140) mapTick(5471550) changing state from(InGameAligning) to(InGameAligned)
382.662 Info MultiplayerManager.cpp:859: networkTick(3140) mapTick(5471550) changing state from(InGameAligned) to(InGameSavingMap)
382.774 Info MultiplayerManager.cpp:996: networkTick(3146) mapTick(5471550) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
382.774 Info MultiplayerManager.cpp:996: networkTick(3146) mapTick(5471550) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
383.441 Info MultiplayerManager.cpp:859: networkTick(3187) mapTick(5471550) changing state from(InGameSavingMap) to(InGameSendingMap)
383.462 Info MultiplayerManager.cpp:1096: MapTick(5471550) Serving map(/home/evildeeds/games/factorio 0.12.6/factorio/temp/mp-download.zip) for peer(1) size(5148486) crc(-1555216641)
383.557 Info MultiplayerManager.cpp:996: networkTick(3193) mapTick(5471550) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
383.658 Info MultiplayerManager.cpp:996: networkTick(3199) mapTick(5471550) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
398.748 Info MultiplayerManager.cpp:996: networkTick(4103) mapTick(5471550) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
398.748 Canceling serving for peer 1
398.749 Info MultiplayerManager.cpp:859: networkTick(4103) mapTick(5471550) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
398.848 Info MultiplayerManager.cpp:996: networkTick(4109) mapTick(5471550) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
399.283 Info MultiplayerManager.cpp:996: networkTick(4135) mapTick(5471550) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
399.283 Info MultiplayerManager.cpp:1167: networkTick(4135) mapTick(5471550) stopping mapAlign
399.283 Info MultiplayerManager.cpp:859: networkTick(4135) mapTick(5471550) changing state from(InGameWaitingForOthers) to(InGame)
399.283 Info MultiplayerManager.cpp:1483: networkTick(4135) mapTick(5471550) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
399.383 Info MultiplayerManager.cpp:996: networkTick(4141) mapTick(5471550) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
399.383 Info MultiplayerManager.cpp:996: networkTick(4141) mapTick(5471550) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
408.432 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
408.432 Info GameActionHandler.cpp:1939: MapTick(5471559) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
427.577 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(100/600).
429.254 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(200/600).
430.917 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(300/600).
432.585 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(400/600).
434.254 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(500/600).
435.924 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(600/600).
435.924 Info Synchronizer.cpp:583: NetworkTick(5726) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
436.057 Info MultiplayerManager.cpp:1373: Peer dropout for peer (1) by peer (0) -- removing now
436.057 Info MultiplayerManager.cpp:946: networkTick(5732) mapTick(5472527) removing peer(1) dropout(true)
436.057 Info Synchronizer.cpp:509: networkTick(5732) removing peer(1) success(false).
436.057 Info MultiplayerManager.cpp:859: networkTick(5732) mapTick(5472527) changing state from(InGame) to(InGameAligning)
436.057 Info MultiplayerManager.cpp:1595: networkTick(5732) mapTick(5472527) starting mapAlign
436.057 Info MultiplayerManager.cpp:1509: networkTick(5732) mapTick(5472527) adding mapAlignTask(RemovePlayerAlignTask)
436.157 Info MultiplayerManager.cpp:996: networkTick(5738) mapTick(5472527) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
436.157 Info MultiplayerManager.cpp:1529: networkTick(5738) mapTick(5472527) sending mapAlignAction
436.260 Info MultiplayerManager.cpp:1215: networkTick(5744) mapTick(5472527) received MapAlignAction from peer(0), mapAlignTick(5472528) appliedTickClosuresCount(0)
436.260 Info MultiplayerManager.cpp:1611: networkTick(5745) mapTick(5472527) mapAlign finished targetTick(5472528) updating map and running the tasks ...
436.260 Info MultiplayerManager.cpp:1483: networkTick(5745) mapTick(5472527) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5472528))
)
436.260 Info NetworkInputHandler.cpp:82: expectedMapTick(5472527) refusing Input Action [0 5472527 CloseGui] because multiplayer control is not ready
436.260 Info NetworkInputHandler.cpp:82: expectedMapTick(5472527) refusing Input Action [0 5472527 CursorTransfer] because multiplayer control is not ready
436.260 Info NetworkInputHandler.cpp:82: expectedMapTick(5472527) refusing Input Action [0 5472527 CloseGui] because multiplayer control is not ready
436.264 Info MultiplayerManager.cpp:1630: maptick(5472528) crc before applying all ticks: -855441662
436.264 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5472528) lastTickApplied(5472519) referenceMapTick(5472528) networkTick(5745)
436.264 Info MultiplayerManager.cpp:1638: maptick(5472528) crc after applying all ticks: -855441662
436.264 Info MultiplayerManager.cpp:859: networkTick(5745) mapTick(5472528) changing state from(InGameAligning) to(InGameAligned)
436.359 Info MultiplayerManager.cpp:996: networkTick(5751) mapTick(5472528) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
436.359 Info MultiplayerManager.cpp:859: networkTick(5751) mapTick(5472528) changing state from(InGameAligned) to(InGameWaitingForOthers)
436.458 Info MultiplayerManager.cpp:996: networkTick(5757) mapTick(5472528) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
436.458 Info MultiplayerManager.cpp:1167: networkTick(5757) mapTick(5472528) stopping mapAlign
436.458 Info MultiplayerManager.cpp:1661: performing map align task (RemovePlayerAlignTask)
436.458 Info MultiplayerManager.cpp:1685: networkTick(5757) mapTick(5472528) finishing removing peer(1) hasPeer(false)
436.458 Info MultiplayerManager.cpp:1972: NetworkTick(5757) MapTick(5472528) disconnecting player(1) from the user.
436.458 Info NetworkInputHandler.cpp:515: expectedMapTick(5472528) removing peer(1) success(true).
436.458 Info Synchronizer.cpp:509: networkTick(5757) removing peer(1) success(false).
436.458 Info MultiplayerManager.cpp:859: networkTick(5757) mapTick(5472528) changing state from(InGameWaitingForOthers) to(InGame)
436.458 Info MultiplayerManager.cpp:1483: networkTick(5757) mapTick(5472528) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
436.559 Info MultiplayerManager.cpp:996: networkTick(5763) mapTick(5472534) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
480.742 Connection request from 89.253.67.171:34197
480.742 Info Router.cpp:650: NetworkTick(8414) replying to connectionRequest for address(89.253.67.171:34197).
480.842 Info Router.cpp:800: networkTick(8420) adding peer(2) address(89.253.67.171:34197) sending connectionAccept(true)
480.842 Info Router.cpp:673: networkTick(8420) sending connectionAccept to address(89.253.67.171:34197) connectionRequestID(17178) newPeerID(2)
480.842 Info Synchronizer.cpp:493: networkTick(8420) adding peer(2) success(true).
481.130 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(0) oldState(InGame) newState(InGame)
481.130 Info MultiplayerManager.cpp:1322: Received peer info for peer(2) username(verian).
481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
481.130 Info NetworkInputHandler.cpp:491: expectedMapTick(5472708) adding peer(2).
481.130 Info MultiplayerManager.cpp:1322: Received peer info for peer(2) username(verian).
481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
481.344 Info MultiplayerManager.cpp:996: networkTick(8439) mapTick(5472708) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
481.344 Info MultiplayerManager.cpp:859: networkTick(8439) mapTick(5472708) changing state from(InGame) to(InGameAligning)
481.344 Info MultiplayerManager.cpp:1595: networkTick(8439) mapTick(5472708) starting mapAlign
481.446 Info MultiplayerManager.cpp:996: networkTick(8445) mapTick(5472708) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
481.446 Info MultiplayerManager.cpp:1529: networkTick(8445) mapTick(5472708) sending mapAlignAction
481.544 Info MultiplayerManager.cpp:1215: networkTick(8451) mapTick(5472708) received MapAlignAction from peer(0), mapAlignTick(5472709) appliedTickClosuresCount(0)
481.544 Info MultiplayerManager.cpp:1611: networkTick(8452) mapTick(5472708) mapAlign finished targetTick(5472709) updating map and running the tasks ...
481.544 Info MultiplayerManager.cpp:1483: networkTick(8452) mapTick(5472708) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5472709))
((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
481.547 Info MultiplayerManager.cpp:1630: maptick(5472709) crc before applying all ticks: 364200830
481.547 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5472709) lastTickApplied(5472700) referenceMapTick(5472709) networkTick(8452)
481.547 Info MultiplayerManager.cpp:1638: maptick(5472709) crc after applying all ticks: 364200830
481.547 Info MultiplayerManager.cpp:859: networkTick(8452) mapTick(5472709) changing state from(InGameAligning) to(InGameAligned)
481.547 Info MultiplayerManager.cpp:859: networkTick(8452) mapTick(5472709) changing state from(InGameAligned) to(InGameSavingMap)
481.660 Info MultiplayerManager.cpp:996: networkTick(8458) mapTick(5472709) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
481.660 Info MultiplayerManager.cpp:996: networkTick(8458) mapTick(5472709) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
482.364 Info MultiplayerManager.cpp:859: networkTick(8501) mapTick(5472709) changing state from(InGameSavingMap) to(InGameSendingMap)
482.398 Info MultiplayerManager.cpp:1096: MapTick(5472709) Serving map(/home/evildeeds/games/factorio 0.12.6/factorio/temp/mp-download.zip) for peer(2) size(5062788) crc(26689993)
482.478 Info MultiplayerManager.cpp:996: networkTick(8507) mapTick(5472709) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
482.578 Info MultiplayerManager.cpp:996: networkTick(8513) mapTick(5472709) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
498.136 Info MultiplayerManager.cpp:996: networkTick(9445) mapTick(5472709) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
498.136 Canceling serving for peer 2
498.137 Info MultiplayerManager.cpp:859: networkTick(9445) mapTick(5472709) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
498.219 Info MultiplayerManager.cpp:996: networkTick(9451) mapTick(5472709) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
498.603 Info MultiplayerManager.cpp:996: networkTick(9474) mapTick(5472709) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
498.603 Info MultiplayerManager.cpp:1167: networkTick(9474) mapTick(5472709) stopping mapAlign
498.603 Info MultiplayerManager.cpp:859: networkTick(9474) mapTick(5472709) changing state from(InGameWaitingForOthers) to(InGame)
498.603 Info MultiplayerManager.cpp:1483: networkTick(9474) mapTick(5472709) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
498.703 Info MultiplayerManager.cpp:996: networkTick(9480) mapTick(5472709) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
498.703 Info MultiplayerManager.cpp:996: networkTick(9480) mapTick(5472709) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
501.678 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(2)
501.678 Info GameActionHandler.cpp:1939: MapTick(5472718) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
588.028 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(100/600).
589.697 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(200/600).
591.366 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(300/600).
593.035 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(400/600).
594.705 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(500/600).
596.374 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(600/600).
596.374 Info Synchronizer.cpp:583: NetworkTick(14698) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
596.507 Info MultiplayerManager.cpp:1373: Peer dropout for peer (2) by peer (0) -- removing now
596.507 Info MultiplayerManager.cpp:946: networkTick(14704) mapTick(5477613) removing peer(2) dropout(true)
596.507 Info Synchronizer.cpp:509: networkTick(14704) removing peer(2) success(false).
596.507 Info MultiplayerManager.cpp:859: networkTick(14704) mapTick(5477613) changing state from(InGame) to(InGameAligning)
596.507 Info MultiplayerManager.cpp:1595: networkTick(14704) mapTick(5477613) starting mapAlign
596.507 Info MultiplayerManager.cpp:1509: networkTick(14704) mapTick(5477613) adding mapAlignTask(RemovePlayerAlignTask)
596.607 Info MultiplayerManager.cpp:996: networkTick(14710) mapTick(5477613) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
596.607 Info MultiplayerManager.cpp:1529: networkTick(14710) mapTick(5477613) sending mapAlignAction
596.707 Info MultiplayerManager.cpp:1215: networkTick(14716) mapTick(5477613) received MapAlignAction from peer(0), mapAlignTick(5477614) appliedTickClosuresCount(0)
596.708 Info MultiplayerManager.cpp:1611: networkTick(14717) mapTick(5477613) mapAlign finished targetTick(5477614) updating map and running the tasks ...
596.708 Info MultiplayerManager.cpp:1483: networkTick(14717) mapTick(5477613) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5477614))
)
596.708 Info NetworkInputHandler.cpp:82: expectedMapTick(5477613) refusing Input Action [0 5477613 OpenItem] because multiplayer control is not ready
596.711 Info MultiplayerManager.cpp:1630: maptick(5477614) crc before applying all ticks: 170806308
596.711 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5477614) lastTickApplied(5477605) referenceMapTick(5477614) networkTick(14717)
596.712 Info MultiplayerManager.cpp:1638: maptick(5477614) crc after applying all ticks: 170806308
596.712 Info MultiplayerManager.cpp:859: networkTick(14717) mapTick(5477614) changing state from(InGameAligning) to(InGameAligned)
596.808 Info MultiplayerManager.cpp:996: networkTick(14723) mapTick(5477614) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
596.808 Info MultiplayerManager.cpp:859: networkTick(14723) mapTick(5477614) changing state from(InGameAligned) to(InGameWaitingForOthers)
596.908 Info MultiplayerManager.cpp:996: networkTick(14729) mapTick(5477614) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
596.908 Info MultiplayerManager.cpp:1167: networkTick(14729) mapTick(5477614) stopping mapAlign
596.908 Info MultiplayerManager.cpp:1661: performing map align task (RemovePlayerAlignTask)
596.908 Info MultiplayerManager.cpp:1685: networkTick(14729) mapTick(5477614) finishing removing peer(2) hasPeer(false)
596.908 Info MultiplayerManager.cpp:1972: NetworkTick(14729) MapTick(5477614) disconnecting player(1) from the user.
596.908 Info NetworkInputHandler.cpp:515: expectedMapTick(5477614) removing peer(2) success(true).
596.908 Info Synchronizer.cpp:509: networkTick(14729) removing peer(2) success(false).
596.908 Info MultiplayerManager.cpp:859: networkTick(14729) mapTick(5477614) changing state from(InGameWaitingForOthers) to(InGame)
596.908 Info MultiplayerManager.cpp:1483: networkTick(14729) mapTick(5477614) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
597.008 Info MultiplayerManager.cpp:996: networkTick(14735) mapTick(5477620) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
610.228 Info MultiplayerManager.cpp:128: NetworkTick(15528) disconnecting multiplayer connection.
610.228 Info NetworkInputHandler.cpp:59: expectedMapTick(5478414) sending PlayerLeaveGame
610.315 Info MultiplayerManager.cpp:1355: Disconnect notification for peer (0)
610.315 Info MultiplayerManager.cpp:946: networkTick(15534) mapTick(5478419) removing peer(0) dropout(false)
610.315 Info MultiplayerManager.cpp:859: networkTick(15534) mapTick(5478419) changing state from(InGame) to(InGameAligning)
610.315 Info MultiplayerManager.cpp:1595: networkTick(15534) mapTick(5478419) starting mapAlign
610.315 Info MultiplayerManager.cpp:1509: networkTick(15534) mapTick(5478419) adding mapAlignTask(RemovePlayerAlignTask)
610.417 Info MultiplayerManager.cpp:996: networkTick(15540) mapTick(5478419) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
610.417 Info MultiplayerManager.cpp:1529: networkTick(15540) mapTick(5478419) sending mapAlignAction
610.528 Info MultiplayerManager.cpp:1215: networkTick(15546) mapTick(5478419) received MapAlignAction from peer(0), mapAlignTick(5478420) appliedTickClosuresCount(0)
610.528 Info MultiplayerManager.cpp:1611: networkTick(15547) mapTick(5478419) mapAlign finished targetTick(5478420) updating map and running the tasks ...
610.528 Info MultiplayerManager.cpp:1483: networkTick(15547) mapTick(5478419) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5478420))
)
610.531 Info MultiplayerManager.cpp:1630: maptick(5478420) crc before applying all ticks: -801804743
610.531 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5478420) lastTickApplied(5478411) referenceMapTick(5478420) networkTick(15547)
610.531 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(5478414) inputActions((PlayerLeaveGame) ) ) for peer(0)
610.531 Info NetworkInputHandler.cpp:515: expectedMapTick(-1) removing peer(0) success(true).
610.531 Info GameActionHandler.cpp:1958: MapTick(5478420) processed PlayerLeaveGame peerID(0) playerIndex(0)
610.531 Info MultiplayerManager.cpp:1638: maptick(5478420) crc after applying all ticks: 1410952046
610.531 Info MultiplayerManager.cpp:859: networkTick(15547) mapTick(5478420) changing state from(InGameAligning) to(InGameAligned)
610.645 Info MultiplayerManager.cpp:996: networkTick(15553) mapTick(5478420) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
610.645 Info NetworkInputHandler.cpp:491: expectedMapTick(-1) adding peer(0).
610.646 Info MultiplayerManager.cpp:859: networkTick(15553) mapTick(5478420) changing state from(InGameAligned) to(InGameWaitingForOthers)
610.748 Info MultiplayerManager.cpp:996: networkTick(15559) mapTick(5478420) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
610.748 Info MultiplayerManager.cpp:1167: networkTick(15559) mapTick(5478420) stopping mapAlign
610.748 Info MultiplayerManager.cpp:1661: performing map align task (RemovePlayerAlignTask)
610.748 Info MultiplayerManager.cpp:859: networkTick(15559) mapTick(5478420) changing state from(InGameWaitingForOthers) to(Disconnecting)
610.748 Info MultiplayerManager.cpp:1483: networkTick(15559) mapTick(5478420) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
611.063 Info MultiplayerManager.cpp:859: networkTick(15578) mapTick(5478420) changing state from(Disconnecting) to(QuitScheduled)
611.077 Info MultiplayerManager.cpp:155: NetworkTick(15578) quitting multiplayer connection.
611.078 Info MultiplayerManager.cpp:859: networkTick(15578) mapTick(5478420) changing state from(QuitScheduled) to(Disconnected)
611.078 Info NetworkInputHandler.cpp:729: mapTick(-1) networkTick(15578) disconnecting from player.
611.909 Info Router.cpp:559: Router peerID(0) shutting down.
611.909 Info PosixUDPSocket.cpp:91: Socket closed
611.909 Info Router.cpp:585: Router state -> Disconnected
629.005 Loading map /home/evildeeds/games/factorio 0.12.6/factorio/saves/Evil1_12.5_2.zip
629.037 Info Scenario.cpp:160: Map version 0.12.5-3
669.518 Info Router.cpp:559: Router peerID(65535) shutting down.
669.518 Info Router.cpp:585: Router state -> Disconnected
669.518 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
669.518 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
669.519 Loading map /home/evildeeds/games/factorio 0.12.6/factorio/saves/Evil1_12.5_2.zip
669.543 Info Scenario.cpp:160: Map version 0.12.5-3
670.153 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
670.153 Info Router.cpp:585: Router state -> Connected
670.153 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
670.153 Hosting game at port 34197, peerID 0, session magic 477
670.153 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(4877859) changing state from(CreatingGame) to(InGame)
670.153 Info NetworkInputHandler.cpp:40: mapTick(4877859) networkTick(0) initialized NetworkInputHandler local peer(0).
670.333 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
670.334 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(4877859) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
670.334 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(4877859) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
670.390 Warning NetworkInputHandler.cpp:460: peer(0) has no player index but received input action(SetAllowCommands)
670.390 Info NetworkInputHandler.cpp:712: mapTick(4877868) networkTick(15) connecting to player().
670.390 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
670.390 Info GameActionHandler.cpp:1939: MapTick(4877868) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
681.763 Warning Logger.cpp:311: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
#0 0x5f0139
#1 0x7f821f7d4aa0
#2 0x4bfaf2
#3 0x714bb7
#4 0xa0d5e0
#5 0x739368
#6 0x80c104
#7 0xd1c6bf
#8 0x7f8221328344
#9 0x7f821f88543d
681.804 Warning Logger.cpp:311: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
681.805 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.