[0.12.6] Multiplayer chest crash

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evildeeds
Manual Inserter
Manual Inserter
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Joined: Sun Aug 30, 2015 2:01 pm
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[0.12.6] Multiplayer chest crash

Post by evildeeds »

Only in multiplayer, when placing a power armor (mk 1 / 2) inside a wooden chest, then opening the armor causes Factorio to crash.

OS is Linux 64-bit; here is the log. Edit: Also this is without mods.

Code: Select all

   0.012 2015-09-04 21:48:47; Factorio 0.12.6 (Build 16640, linux64)
   0.012 Operating system: Linux
   0.012 Program arguments: "./bin/x64/factorio" 
   0.012 Read data path: /home/evildeeds/games/factorio 0.12.6/factorio/data
   0.012 Write data path: /home/evildeeds/games/factorio 0.12.6/factorio
   0.012 Binaries path: /home/evildeeds/games/factorio 0.12.6/factorio/bin
   0.300 Initialised OpenGL: Gallium 0.4 on AMD PITCAIRN (DRM 2.41.0, LLVM 3.6.2); driver: 3.0 Mesa 11.0.0-rc1
   0.423 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Screen: 0]
   0.589 Loading mod core 0.0.0 (data.lua)
   0.596 Loading mod base 0.12.6 (data.lua)
   1.903 Initial atlas bitmap size is 16384
   1.905 Created atlas bitmap 16384x7662
  23.626 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=evildeeds&token=<private>&apiVersion=2
  24.635 0 packages available to download (experimental updates disabled).
  24.793 Factorio initialised
 329.372 Info Router.cpp:559: Router peerID(65535) shutting down.
 329.372 Info Router.cpp:585: Router state -> Disconnected
 329.372 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 329.372 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 329.372 Loading map /home/evildeeds/games/factorio 0.12.6/factorio/saves/blablabla.zip
 329.418 Info Scenario.cpp:160: Map version 0.12.6-1
 330.140 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
 330.140 Info Router.cpp:585: Router state -> Connected
 330.140 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
 330.140 Hosting game at port 34197, peerID 0, session magic 239
 330.140 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(5471373) changing state from(CreatingGame) to(InGame)
 330.140 Info NetworkInputHandler.cpp:40: mapTick(5471373) networkTick(0) initialized NetworkInputHandler local peer(0).
 330.347 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
 330.349 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(5471373) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
 330.350 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(5471373) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
 330.459 Info NetworkInputHandler.cpp:712: mapTick(5471382) networkTick(20) connecting to player(evildeeds).
 330.459 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
 330.460 Info GameActionHandler.cpp:1939: MapTick(5471382) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
 381.838 Connection request from 89.253.67.171:34197
 381.839 Info Router.cpp:650: NetworkTick(3102) replying to connectionRequest for address(89.253.67.171:34197).
 381.938 Info Router.cpp:800: networkTick(3108) adding peer(1) address(89.253.67.171:34197) sending connectionAccept(true)
 381.938 Info Router.cpp:673: networkTick(3108) sending connectionAccept to address(89.253.67.171:34197) connectionRequestID(58169) newPeerID(1)
 381.938 Info Synchronizer.cpp:493: networkTick(3108) adding peer(1) success(true).
 382.256 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
 382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(0) oldState(InGame) newState(InGame)
 382.256 Info MultiplayerManager.cpp:1322: Received peer info for peer(1) username(verian).
 382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
 382.256 Info NetworkInputHandler.cpp:491: expectedMapTick(5471549) adding peer(1).
 382.256 Info MultiplayerManager.cpp:1322: Received peer info for peer(1) username(verian).
 382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
 382.256 Info MultiplayerManager.cpp:996: networkTick(3114) mapTick(5471549) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
 382.456 Info MultiplayerManager.cpp:996: networkTick(3127) mapTick(5471549) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 382.456 Info MultiplayerManager.cpp:859: networkTick(3127) mapTick(5471549) changing state from(InGame) to(InGameAligning)
 382.456 Info MultiplayerManager.cpp:1595: networkTick(3127) mapTick(5471549) starting mapAlign
 382.556 Info MultiplayerManager.cpp:996: networkTick(3133) mapTick(5471549) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 382.557 Info MultiplayerManager.cpp:1529: networkTick(3133) mapTick(5471549) sending mapAlignAction
 382.657 Info MultiplayerManager.cpp:1215: networkTick(3139) mapTick(5471549) received MapAlignAction from peer(0), mapAlignTick(5471550) appliedTickClosuresCount(0)
 382.657 Info MultiplayerManager.cpp:1611: networkTick(3140) mapTick(5471549) mapAlign finished targetTick(5471550) updating map and running the tasks ...
 382.657 Info MultiplayerManager.cpp:1483: networkTick(3140) mapTick(5471549) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5471550))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
 382.661 Info MultiplayerManager.cpp:1630: maptick(5471550) crc before applying all ticks: -1048646631
 382.662 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5471550) lastTickApplied(5471541) referenceMapTick(5471550) networkTick(3140)
 382.662 Info MultiplayerManager.cpp:1638: maptick(5471550) crc after applying all ticks: -1048646631
 382.662 Info MultiplayerManager.cpp:859: networkTick(3140) mapTick(5471550) changing state from(InGameAligning) to(InGameAligned)
 382.662 Info MultiplayerManager.cpp:859: networkTick(3140) mapTick(5471550) changing state from(InGameAligned) to(InGameSavingMap)
 382.774 Info MultiplayerManager.cpp:996: networkTick(3146) mapTick(5471550) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 382.774 Info MultiplayerManager.cpp:996: networkTick(3146) mapTick(5471550) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 383.441 Info MultiplayerManager.cpp:859: networkTick(3187) mapTick(5471550) changing state from(InGameSavingMap) to(InGameSendingMap)
 383.462 Info MultiplayerManager.cpp:1096: MapTick(5471550) Serving map(/home/evildeeds/games/factorio 0.12.6/factorio/temp/mp-download.zip) for peer(1) size(5148486) crc(-1555216641)
 383.557 Info MultiplayerManager.cpp:996: networkTick(3193) mapTick(5471550) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 383.658 Info MultiplayerManager.cpp:996: networkTick(3199) mapTick(5471550) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 398.748 Info MultiplayerManager.cpp:996: networkTick(4103) mapTick(5471550) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 398.748 Canceling serving for peer 1
 398.749 Info MultiplayerManager.cpp:859: networkTick(4103) mapTick(5471550) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
 398.848 Info MultiplayerManager.cpp:996: networkTick(4109) mapTick(5471550) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 399.283 Info MultiplayerManager.cpp:996: networkTick(4135) mapTick(5471550) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 399.283 Info MultiplayerManager.cpp:1167: networkTick(4135) mapTick(5471550) stopping mapAlign
 399.283 Info MultiplayerManager.cpp:859: networkTick(4135) mapTick(5471550) changing state from(InGameWaitingForOthers) to(InGame)
 399.283 Info MultiplayerManager.cpp:1483: networkTick(4135) mapTick(5471550) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 399.383 Info MultiplayerManager.cpp:996: networkTick(4141) mapTick(5471550) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 399.383 Info MultiplayerManager.cpp:996: networkTick(4141) mapTick(5471550) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
 408.432 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
 408.432 Info GameActionHandler.cpp:1939: MapTick(5471559) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
 427.577 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(100/600).
 429.254 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(200/600).
 430.917 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(300/600).
 432.585 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(400/600).
 434.254 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(500/600).
 435.924 Info Synchronizer.cpp:437: NetworkTick(5726) peer(1) drop detection state(600/600).
 435.924 Info Synchronizer.cpp:583: NetworkTick(5726) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
 436.057 Info MultiplayerManager.cpp:1373: Peer dropout for peer (1) by peer (0) -- removing now
 436.057 Info MultiplayerManager.cpp:946: networkTick(5732) mapTick(5472527) removing peer(1) dropout(true)
 436.057 Info Synchronizer.cpp:509: networkTick(5732) removing peer(1) success(false).
 436.057 Info MultiplayerManager.cpp:859: networkTick(5732) mapTick(5472527) changing state from(InGame) to(InGameAligning)
 436.057 Info MultiplayerManager.cpp:1595: networkTick(5732) mapTick(5472527) starting mapAlign
 436.057 Info MultiplayerManager.cpp:1509: networkTick(5732) mapTick(5472527) adding mapAlignTask(RemovePlayerAlignTask)
 436.157 Info MultiplayerManager.cpp:996: networkTick(5738) mapTick(5472527) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 436.157 Info MultiplayerManager.cpp:1529: networkTick(5738) mapTick(5472527) sending mapAlignAction
 436.260 Info MultiplayerManager.cpp:1215: networkTick(5744) mapTick(5472527) received MapAlignAction from peer(0), mapAlignTick(5472528) appliedTickClosuresCount(0)
 436.260 Info MultiplayerManager.cpp:1611: networkTick(5745) mapTick(5472527) mapAlign finished targetTick(5472528) updating map and running the tasks ...
 436.260 Info MultiplayerManager.cpp:1483: networkTick(5745) mapTick(5472527) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5472528))
)
 436.260 Info NetworkInputHandler.cpp:82: expectedMapTick(5472527) refusing Input Action [0 5472527 CloseGui] because multiplayer control is not ready
 436.260 Info NetworkInputHandler.cpp:82: expectedMapTick(5472527) refusing Input Action [0 5472527 CursorTransfer] because multiplayer control is not ready
 436.260 Info NetworkInputHandler.cpp:82: expectedMapTick(5472527) refusing Input Action [0 5472527 CloseGui] because multiplayer control is not ready
 436.264 Info MultiplayerManager.cpp:1630: maptick(5472528) crc before applying all ticks: -855441662
 436.264 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5472528) lastTickApplied(5472519) referenceMapTick(5472528) networkTick(5745)
 436.264 Info MultiplayerManager.cpp:1638: maptick(5472528) crc after applying all ticks: -855441662
 436.264 Info MultiplayerManager.cpp:859: networkTick(5745) mapTick(5472528) changing state from(InGameAligning) to(InGameAligned)
 436.359 Info MultiplayerManager.cpp:996: networkTick(5751) mapTick(5472528) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 436.359 Info MultiplayerManager.cpp:859: networkTick(5751) mapTick(5472528) changing state from(InGameAligned) to(InGameWaitingForOthers)
 436.458 Info MultiplayerManager.cpp:996: networkTick(5757) mapTick(5472528) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
 436.458 Info MultiplayerManager.cpp:1167: networkTick(5757) mapTick(5472528) stopping mapAlign
 436.458 Info MultiplayerManager.cpp:1661: performing map align task (RemovePlayerAlignTask)
 436.458 Info MultiplayerManager.cpp:1685: networkTick(5757) mapTick(5472528) finishing removing peer(1) hasPeer(false)
 436.458 Info MultiplayerManager.cpp:1972: NetworkTick(5757) MapTick(5472528) disconnecting player(1) from the user.
 436.458 Info NetworkInputHandler.cpp:515: expectedMapTick(5472528) removing peer(1) success(true).
 436.458 Info Synchronizer.cpp:509: networkTick(5757) removing peer(1) success(false).
 436.458 Info MultiplayerManager.cpp:859: networkTick(5757) mapTick(5472528) changing state from(InGameWaitingForOthers) to(InGame)
 436.458 Info MultiplayerManager.cpp:1483: networkTick(5757) mapTick(5472528) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 436.559 Info MultiplayerManager.cpp:996: networkTick(5763) mapTick(5472534) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 480.742 Connection request from 89.253.67.171:34197
 480.742 Info Router.cpp:650: NetworkTick(8414) replying to connectionRequest for address(89.253.67.171:34197).
 480.842 Info Router.cpp:800: networkTick(8420) adding peer(2) address(89.253.67.171:34197) sending connectionAccept(true)
 480.842 Info Router.cpp:673: networkTick(8420) sending connectionAccept to address(89.253.67.171:34197) connectionRequestID(17178) newPeerID(2)
 480.842 Info Synchronizer.cpp:493: networkTick(8420) adding peer(2) success(true).
 481.130 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
 481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(0) oldState(InGame) newState(InGame)
 481.130 Info MultiplayerManager.cpp:1322: Received peer info for peer(2) username(verian).
 481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
 481.130 Info NetworkInputHandler.cpp:491: expectedMapTick(5472708) adding peer(2).
 481.130 Info MultiplayerManager.cpp:1322: Received peer info for peer(2) username(verian).
 481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
 481.130 Info MultiplayerManager.cpp:996: networkTick(8426) mapTick(5472708) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
 481.344 Info MultiplayerManager.cpp:996: networkTick(8439) mapTick(5472708) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 481.344 Info MultiplayerManager.cpp:859: networkTick(8439) mapTick(5472708) changing state from(InGame) to(InGameAligning)
 481.344 Info MultiplayerManager.cpp:1595: networkTick(8439) mapTick(5472708) starting mapAlign
 481.446 Info MultiplayerManager.cpp:996: networkTick(8445) mapTick(5472708) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 481.446 Info MultiplayerManager.cpp:1529: networkTick(8445) mapTick(5472708) sending mapAlignAction
 481.544 Info MultiplayerManager.cpp:1215: networkTick(8451) mapTick(5472708) received MapAlignAction from peer(0), mapAlignTick(5472709) appliedTickClosuresCount(0)
 481.544 Info MultiplayerManager.cpp:1611: networkTick(8452) mapTick(5472708) mapAlign finished targetTick(5472709) updating map and running the tasks ...
 481.544 Info MultiplayerManager.cpp:1483: networkTick(8452) mapTick(5472708) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5472709))
((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
 481.547 Info MultiplayerManager.cpp:1630: maptick(5472709) crc before applying all ticks: 364200830
 481.547 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5472709) lastTickApplied(5472700) referenceMapTick(5472709) networkTick(8452)
 481.547 Info MultiplayerManager.cpp:1638: maptick(5472709) crc after applying all ticks: 364200830
 481.547 Info MultiplayerManager.cpp:859: networkTick(8452) mapTick(5472709) changing state from(InGameAligning) to(InGameAligned)
 481.547 Info MultiplayerManager.cpp:859: networkTick(8452) mapTick(5472709) changing state from(InGameAligned) to(InGameSavingMap)
 481.660 Info MultiplayerManager.cpp:996: networkTick(8458) mapTick(5472709) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 481.660 Info MultiplayerManager.cpp:996: networkTick(8458) mapTick(5472709) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 482.364 Info MultiplayerManager.cpp:859: networkTick(8501) mapTick(5472709) changing state from(InGameSavingMap) to(InGameSendingMap)
 482.398 Info MultiplayerManager.cpp:1096: MapTick(5472709) Serving map(/home/evildeeds/games/factorio 0.12.6/factorio/temp/mp-download.zip) for peer(2) size(5062788) crc(26689993)
 482.478 Info MultiplayerManager.cpp:996: networkTick(8507) mapTick(5472709) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 482.578 Info MultiplayerManager.cpp:996: networkTick(8513) mapTick(5472709) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 498.136 Info MultiplayerManager.cpp:996: networkTick(9445) mapTick(5472709) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 498.136 Canceling serving for peer 2
 498.137 Info MultiplayerManager.cpp:859: networkTick(9445) mapTick(5472709) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
 498.219 Info MultiplayerManager.cpp:996: networkTick(9451) mapTick(5472709) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 498.603 Info MultiplayerManager.cpp:996: networkTick(9474) mapTick(5472709) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 498.603 Info MultiplayerManager.cpp:1167: networkTick(9474) mapTick(5472709) stopping mapAlign
 498.603 Info MultiplayerManager.cpp:859: networkTick(9474) mapTick(5472709) changing state from(InGameWaitingForOthers) to(InGame)
 498.603 Info MultiplayerManager.cpp:1483: networkTick(9474) mapTick(5472709) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 498.703 Info MultiplayerManager.cpp:996: networkTick(9480) mapTick(5472709) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 498.703 Info MultiplayerManager.cpp:996: networkTick(9480) mapTick(5472709) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
 501.678 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(2)
 501.678 Info GameActionHandler.cpp:1939: MapTick(5472718) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
 588.028 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(100/600).
 589.697 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(200/600).
 591.366 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(300/600).
 593.035 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(400/600).
 594.705 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(500/600).
 596.374 Info Synchronizer.cpp:437: NetworkTick(14698) peer(2) drop detection state(600/600).
 596.374 Info Synchronizer.cpp:583: NetworkTick(14698) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
 596.507 Info MultiplayerManager.cpp:1373: Peer dropout for peer (2) by peer (0) -- removing now
 596.507 Info MultiplayerManager.cpp:946: networkTick(14704) mapTick(5477613) removing peer(2) dropout(true)
 596.507 Info Synchronizer.cpp:509: networkTick(14704) removing peer(2) success(false).
 596.507 Info MultiplayerManager.cpp:859: networkTick(14704) mapTick(5477613) changing state from(InGame) to(InGameAligning)
 596.507 Info MultiplayerManager.cpp:1595: networkTick(14704) mapTick(5477613) starting mapAlign
 596.507 Info MultiplayerManager.cpp:1509: networkTick(14704) mapTick(5477613) adding mapAlignTask(RemovePlayerAlignTask)
 596.607 Info MultiplayerManager.cpp:996: networkTick(14710) mapTick(5477613) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 596.607 Info MultiplayerManager.cpp:1529: networkTick(14710) mapTick(5477613) sending mapAlignAction
 596.707 Info MultiplayerManager.cpp:1215: networkTick(14716) mapTick(5477613) received MapAlignAction from peer(0), mapAlignTick(5477614) appliedTickClosuresCount(0)
 596.708 Info MultiplayerManager.cpp:1611: networkTick(14717) mapTick(5477613) mapAlign finished targetTick(5477614) updating map and running the tasks ...
 596.708 Info MultiplayerManager.cpp:1483: networkTick(14717) mapTick(5477613) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5477614))
)
 596.708 Info NetworkInputHandler.cpp:82: expectedMapTick(5477613) refusing Input Action [0 5477613 OpenItem] because multiplayer control is not ready
 596.711 Info MultiplayerManager.cpp:1630: maptick(5477614) crc before applying all ticks: 170806308
 596.711 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5477614) lastTickApplied(5477605) referenceMapTick(5477614) networkTick(14717)
 596.712 Info MultiplayerManager.cpp:1638: maptick(5477614) crc after applying all ticks: 170806308
 596.712 Info MultiplayerManager.cpp:859: networkTick(14717) mapTick(5477614) changing state from(InGameAligning) to(InGameAligned)
 596.808 Info MultiplayerManager.cpp:996: networkTick(14723) mapTick(5477614) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 596.808 Info MultiplayerManager.cpp:859: networkTick(14723) mapTick(5477614) changing state from(InGameAligned) to(InGameWaitingForOthers)
 596.908 Info MultiplayerManager.cpp:996: networkTick(14729) mapTick(5477614) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
 596.908 Info MultiplayerManager.cpp:1167: networkTick(14729) mapTick(5477614) stopping mapAlign
 596.908 Info MultiplayerManager.cpp:1661: performing map align task (RemovePlayerAlignTask)
 596.908 Info MultiplayerManager.cpp:1685: networkTick(14729) mapTick(5477614) finishing removing peer(2) hasPeer(false)
 596.908 Info MultiplayerManager.cpp:1972: NetworkTick(14729) MapTick(5477614) disconnecting player(1) from the user.
 596.908 Info NetworkInputHandler.cpp:515: expectedMapTick(5477614) removing peer(2) success(true).
 596.908 Info Synchronizer.cpp:509: networkTick(14729) removing peer(2) success(false).
 596.908 Info MultiplayerManager.cpp:859: networkTick(14729) mapTick(5477614) changing state from(InGameWaitingForOthers) to(InGame)
 596.908 Info MultiplayerManager.cpp:1483: networkTick(14729) mapTick(5477614) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 597.008 Info MultiplayerManager.cpp:996: networkTick(14735) mapTick(5477620) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 610.228 Info MultiplayerManager.cpp:128: NetworkTick(15528) disconnecting multiplayer connection.
 610.228 Info NetworkInputHandler.cpp:59: expectedMapTick(5478414) sending PlayerLeaveGame
 610.315 Info MultiplayerManager.cpp:1355: Disconnect notification for peer (0)
 610.315 Info MultiplayerManager.cpp:946: networkTick(15534) mapTick(5478419) removing peer(0) dropout(false)
 610.315 Info MultiplayerManager.cpp:859: networkTick(15534) mapTick(5478419) changing state from(InGame) to(InGameAligning)
 610.315 Info MultiplayerManager.cpp:1595: networkTick(15534) mapTick(5478419) starting mapAlign
 610.315 Info MultiplayerManager.cpp:1509: networkTick(15534) mapTick(5478419) adding mapAlignTask(RemovePlayerAlignTask)
 610.417 Info MultiplayerManager.cpp:996: networkTick(15540) mapTick(5478419) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 610.417 Info MultiplayerManager.cpp:1529: networkTick(15540) mapTick(5478419) sending mapAlignAction
 610.528 Info MultiplayerManager.cpp:1215: networkTick(15546) mapTick(5478419) received MapAlignAction from peer(0), mapAlignTick(5478420) appliedTickClosuresCount(0)
 610.528 Info MultiplayerManager.cpp:1611: networkTick(15547) mapTick(5478419) mapAlign finished targetTick(5478420) updating map and running the tasks ...
 610.528 Info MultiplayerManager.cpp:1483: networkTick(15547) mapTick(5478419) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5478420))
)
 610.531 Info MultiplayerManager.cpp:1630: maptick(5478420) crc before applying all ticks: -801804743
 610.531 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(5478420) lastTickApplied(5478411) referenceMapTick(5478420) networkTick(15547)
 610.531 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(5478414) inputActions((PlayerLeaveGame) ) ) for peer(0)
 610.531 Info NetworkInputHandler.cpp:515: expectedMapTick(-1) removing peer(0) success(true).
 610.531 Info GameActionHandler.cpp:1958: MapTick(5478420) processed PlayerLeaveGame peerID(0) playerIndex(0)
 610.531 Info MultiplayerManager.cpp:1638: maptick(5478420) crc after applying all ticks: 1410952046
 610.531 Info MultiplayerManager.cpp:859: networkTick(15547) mapTick(5478420) changing state from(InGameAligning) to(InGameAligned)
 610.645 Info MultiplayerManager.cpp:996: networkTick(15553) mapTick(5478420) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 610.645 Info NetworkInputHandler.cpp:491: expectedMapTick(-1) adding peer(0).
 610.646 Info MultiplayerManager.cpp:859: networkTick(15553) mapTick(5478420) changing state from(InGameAligned) to(InGameWaitingForOthers)
 610.748 Info MultiplayerManager.cpp:996: networkTick(15559) mapTick(5478420) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
 610.748 Info MultiplayerManager.cpp:1167: networkTick(15559) mapTick(5478420) stopping mapAlign
 610.748 Info MultiplayerManager.cpp:1661: performing map align task (RemovePlayerAlignTask)
 610.748 Info MultiplayerManager.cpp:859: networkTick(15559) mapTick(5478420) changing state from(InGameWaitingForOthers) to(Disconnecting)
 610.748 Info MultiplayerManager.cpp:1483: networkTick(15559) mapTick(5478420) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 611.063 Info MultiplayerManager.cpp:859: networkTick(15578) mapTick(5478420) changing state from(Disconnecting) to(QuitScheduled)
 611.077 Info MultiplayerManager.cpp:155: NetworkTick(15578) quitting multiplayer connection.
 611.078 Info MultiplayerManager.cpp:859: networkTick(15578) mapTick(5478420) changing state from(QuitScheduled) to(Disconnected)
 611.078 Info NetworkInputHandler.cpp:729: mapTick(-1) networkTick(15578) disconnecting from player.
 611.909 Info Router.cpp:559: Router peerID(0) shutting down.
 611.909 Info PosixUDPSocket.cpp:91: Socket closed
 611.909 Info Router.cpp:585: Router state -> Disconnected
 629.005 Loading map /home/evildeeds/games/factorio 0.12.6/factorio/saves/Evil1_12.5_2.zip
 629.037 Info Scenario.cpp:160: Map version 0.12.5-3
 669.518 Info Router.cpp:559: Router peerID(65535) shutting down.
 669.518 Info Router.cpp:585: Router state -> Disconnected
 669.518 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 669.518 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 669.519 Loading map /home/evildeeds/games/factorio 0.12.6/factorio/saves/Evil1_12.5_2.zip
 669.543 Info Scenario.cpp:160: Map version 0.12.5-3
 670.153 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
 670.153 Info Router.cpp:585: Router state -> Connected
 670.153 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
 670.153 Hosting game at port 34197, peerID 0, session magic 477
 670.153 Info MultiplayerManager.cpp:859: networkTick(0) mapTick(4877859) changing state from(CreatingGame) to(InGame)
 670.153 Info NetworkInputHandler.cpp:40: mapTick(4877859) networkTick(0) initialized NetworkInputHandler local peer(0).
 670.333 Info MultiplayerManager.cpp:1322: Received peer info for peer(0) username(evildeeds).
 670.334 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(4877859) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
 670.334 Info MultiplayerManager.cpp:996: networkTick(6) mapTick(4877859) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
 670.390 Warning NetworkInputHandler.cpp:460: peer(0) has no player index but received input action(SetAllowCommands)
 670.390 Info NetworkInputHandler.cpp:712: mapTick(4877868) networkTick(15) connecting to player().
 670.390 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
 670.390 Info GameActionHandler.cpp:1939: MapTick(4877868) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
 681.763 Warning Logger.cpp:311: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x5f0139
#1  0x7f821f7d4aa0
#2  0x4bfaf2
#3  0x714bb7
#4  0xa0d5e0
#5  0x739368
#6  0x80c104
#7  0xd1c6bf
#8  0x7f8221328344
#9  0x7f821f88543d
 681.804 Warning Logger.cpp:311: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

 681.805 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.6] Multiplayer chest crash

Post by Oxyd »

Fixed in 0.12.7.
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