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Resolved for the next release
Bugs which we just recently fixed in our development version and will reach you in the next release. - 4 Topics
- 29 Posts
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Re: [Lou][2.0.55] Crash super…
by Rseding91
Thu Jul 17, 2025 3:46 pm
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- 154 Topics
- 426 Posts
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Re: [2.0.58] Crash loading sa…
by MrSmoothieHuman
Sun Jun 29, 2025 7:49 pm
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Not a bug
Bugs that are actually features. - 6483 Topics
- 28414 Posts
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Re: [2.0.55] Module calibrato…
by boskid
Fri Jul 18, 2025 11:14 am
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Pending
Bugs that we were not able to reproduce, and/or are waiting for more detailed info. - 2459 Topics
- 10403 Posts
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Re: [2.0.60] Crash on start (…
by Ymbirtt
Fri Jul 18, 2025 7:24 am
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1 / 0 magic
Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc. - 855 Topics
- 4406 Posts
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Re: [2.0.55] Random crashes i…
by Loewchen
Sun Jul 13, 2025 10:02 pm
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Duplicates
Things that has been reported already before. - 5395 Topics
- 16532 Posts
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Productivity bonus applied sl…
by ndh
Fri Jul 18, 2025 1:54 am
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Minor issues
We are aware of them, but do not have solutions that don't cause other issues. They go here in order not to take space in the main bug thread list. - 887 Topics
- 3664 Posts
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Re: [2.0.55] Tank Bounding-Bo…
by Rseding91
Mon Jul 14, 2025 2:55 pm
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Desyncs with mods
Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting. - 180 Topics
- 520 Posts
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[2.0.55] Desync modded
by Phantom139
Sun Jul 13, 2025 10:12 pm
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Won't fix.
Things that we don't consider worth fixing at this moment. - 774 Topics
- 3378 Posts
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Re: [2.0.59] Assemblers 1 ani…
by Rseding91
Mon Jul 14, 2025 5:45 pm
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Resolved Problems and Bugs
This subforum contains all the issues which we already resolved. - 11506 Topics
- 53953 Posts
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Re: [2.0.15][Space Age DLC] I…
by Rseding91
Wed Jul 16, 2025 3:25 pm
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