- Added pumpjack and burner mining drill flipping.
- Inserters can be flipped to make blueprint flipping reliable.
- Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
- Added option to select which wires (red, green or both) should be used by a circuit connectable entity for input, and separately for output.
- Requester and buffers chests can now set requests and read contents at the same time.
Entities on a space platform that have logistic connection to enabled will use space platform hub's content.- Pipes and pipes to ground can be connected to the circuit network.
- Added circuit network reads for pipeline contents and fluid temperature to pipes, pipes to ground, and storage tanks.
- Boilers and heat exchangers can be connected to the circuit network.
- Labs can be connected to the circuit network, read contents, read current research cost, read technology level and set current research based on conditions.
- Land mines can be connected to the circuit network.
- Heat pipes can be connected to the circuit network.
Added separate circuit network controls for disabling harvesting and planting to agricultural towers.- Added "universe" mode of operation to radar circuit connections for transfer of cross-surface signals.
Space platform hub can set requests from circuit network.
Orbital requests can be set to import from any planet.
Orbital requests can request from other space platforms.
Added logic to batch small platform requests into one rocket and use mixed rockets which are filled manually (or with inserters) for automated launches.
Added ruins and decoratives to Fulgora oil sands.
Storage tank fluid volume increases with quality.
Cargo wagon inventory size increases with quality.
Locomotive power and max speed increases with quality.
Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods in this state.
Added landing pad unloading bay.- Pumps can now connect to fluid wagons on both ends.
- Flamethrower turrets can now be rotated 8 ways instead of 4.
- Added latency hiding for remotely driven cars.
- Added patrol support to spidertrons.
- Fast transferring modules to entity ghosts will add them as module requests.
- Locomotives will auto-pull fuel from passengers if needed.
- Added pin to Factoriopedia which enables it to stay opened when working on other stuff.
- Added a button to Factoriopedia to hide unresearched content.
- Added fluid mixing warnings. If you attempt to connect two pipes with different fluids, a warning will be shown until the conflict is resolved.
- Added an interface setting to disable visualization of fluid pipelines when holding a fluid-related entity.
- Added a checkbox and a hotkey (unbound by default) to visualize fluid pipelines that an entity is a member of.
Added "Toggle visibility of tall entities" shortcut which makes elevated rails translucent and unselectable.- Right-clicking a pin with a spidertron remote in hand will send the spiders to the pin location.
- Added a hotkey to toggle snap-to-grid on the currently held blueprint. Unbound by default.
- Added support for language IME on macOS and Linux.
- Added support for on-screen keyboards on Windows and Linux desktops.
- Added "auto" Linux video driver setting, which will prefer Wayland if the compositor implements fifo-v1, but will otherwise prefer X11.
- Added support for blueprint string drag-and-drop on Wayland.
- Added "Time" mode to selector combinator. It allows to read game tick, time of day and duration of a day.
Disallow quality modules to be applied to crushers with asteroid reprocessing recipes.
Reduced acid neutralisation fluids and crafting time by 10x.- Reduced biter/spitter spawner spawning range and increased spawning precision.
- Shotguns no longer slow the player when shooting.
- Reduced price of piercing shotgun shell recipe.
- Moved piercing shotgun shells from military 4 to military 3.
- Moved combat shotgun from military 3 to military 4.
- Increased piercing shotgun shell damage from 8 to 12.
- Increased combat shotgun damage bonus from 20% to 50%.
- Shotgun pellet hit effect will slow down enemies briefly.
- Increased shotgun shooting speed from 1/s to 1.5/s.
Increased rocket turret base health from 400 to 1500.
Increased tesla turret base health from 1000 to 2000.- Reworked enemy expansion planner to reduce expansions in already infested areas.
- Reduced centrifuge stack size to 10.
Increased Space platform hub max health 1000 -> 5000.
Added Space platform hub impact damage resistance of 50%.
Increased asteroid crushing asteroid chunk yield from 20% to 30%.
Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.
Fixed asteroid chunks were not marked as lossy catalyst.
- Inserters dropping items onto splitter always insert on the input lines.
Changed hazard concrete and refined hazard concrete to recycle into the recipe ingredients of concrete/refined concrete.- Rocket launch animation times scale slightly with rocket silo quality.
- Made it easier to click on moving entities in Remote View.
- Made Remote View dragging more stable in multiplayer.
- Remote view will activate chunks when zoomed in, so biters and fish move around.
- Updated to SDL 3.
- Updated minimum macOS version to 10.13.
- Added macOS 26 Tahoe-compatible app icon.
- Reduced steam's max temperature to 500 degrees, as that is the highest temperature that can be produced in Space Age.
- Removed unused temperature ranges and heat capacities from many fluids.
- Attaching an entity with an filtered input-output port to a pipeline will lock the whole pipeline to that filter.
- Added fluidbox_index to simple coal liquefaction in the same way basic oil processing has.
- Pumps can now connect to non-aligned wagons and to wagons on curved rails.
- Rolling stock can now be manually fast-replaced.
- Rolling stock can now be marked for upgrade with the upgrade planner. Robots will only be dispatched to upgrade trains in manual mode or automatic trains waiting at a stop. Automatic trains waiting at a stop cannot depart if a robot is on the way to upgrade them.
- Rolling stock can now be overbuilt with super force build.
- Renaming last train stop does not update train schedules unless its a rename all.
- Logistic section name can be parametrised. (133515)
- Programmable speaker sounds played in Global or Surface playback mode no longer play for all forces. (133555)
Asteroid collector no longer ignores its own circuit output when updating filters from circuit network.- Assemblers no longer ignore their own circuit output when selecting recipe to craft from circuit network.
Asteroid collectors can use logistic connection.- Changed cargo landing pad circuit connection read contents and set requests to no longer be exclusive options.
- Replaced "Include fuel" with "Read fuel" in for assembler (biochamber) and furnace.
Reworked asteroid damage - asteroids take damage when they collide with entities and tiles, and they no longer slow down.- Biter/spitter spawners will emit a cloud of damaging acid if they are blocked from spawning units.
Locked the ability for characters to travel to space platforms until the first planet technology is researched.
Pistols now recycle back into themselves instead of the recipe ingredients.
Added separate recycler mod.
Converted space age mod's dependency on the quality mod to a recommendation. This means the quality mod can be disabled while keeping the space age mod enabled.
Made rocket silo's rocket inventory size dynamic, so it is only weight-restricted.
Changed space platforms to wait in orbit until all drop slots are empty. (133332)
Changed space platform construction requests to include unbuildable ghosts again and added a request priority system for foundation tiles and cargo bays. Effectively reverts the fix for 122185.
Changed platform missing construction items to remove completed (count = 0) entries when the platform arrives to planet orbit.
Disallowed scheduling new deliveries to a space platform with all wait conditions fulfilled. (120285)
Changed space platform inactivity wait condition to stay at zero when items are on the way.
Allowed planting trees on Nauvis sand tiles.
Biter egg and Nutrients from biter egg recipes are now unlocked by Biter egg handling technology. (121507)
Moved coal synthesis recipe unlock from rocket turret to bioflux processing technology.
Moved solar system edge space location unlock to new separate technology.- Fluid pipeline visualization when holding a fluid-related entity will only show in alt mode.
- Removed automatic fluid pipeline visualization on entity hover. Use the pipe GUI or the configurable hotkey to persistently visualize specific pipelines instead.
- Removed drawing of edge arrows related to fluid extents.
- When a beacon is selected while in alt mode, module icons for that beacon are rendered.
- Changed equipment ghosts to render the same as entity/tile ghosts.
- Changed tooltips to take ghosts into account when calculating potential crafting speed.
- Improved the pipe and storage tank GUIs to show real-time fluid statistics and pipeline information.
- Added horizontal scrolling in scroll panes using Shift + Mouse wheel up/down.
- Side menu minimap can be zoomed with SHIFT + Mouse wheel.
- Pressing return in a search textfield will unfocus the textfield.
- Several number inputs now clamp their values properly instead of wrapping around or ignoring numbers past their limits. (116956)
- When using a controller, don't activate a quick panel slot when hiding the quick panel, if the slot was already previously pressed manually, either using A or using a mouse. (132167)
- Added recipe info widget to furnace GUI.
- Removed the invalid mod configuration dialog. (133684, 133106)
- Added a GUI to the /alerts command.
- New assembling machine graphics.
- New oil refinery graphics.
- Added robot door to rocket silo and working visualisation improvements.
- New pump-wagon connector graphics.
- Updated graphics and working visualisations for heat exchanger.
Added planets in the background of space platforms.
Improved plant growth animation and added mounds to make freshly-planted trees more visible.
Improved demolisher graphics.
Reworked graphics of Stromatolites (Gleba ore rocks).
Reworked the foundation tiles, their transitions, and included frozen version of foundation.- Added transitions to water and out of map to all tiles which were missing them.
- New distinct water and out of map transitions for stone path, concrete, refined concrete.
- New icons for rail items.
- Improved water reflection graphics of many entities.
- Made wire shadows actual shadows instead of transparent sprites. (https://factorio.com/blog/post/fff-379)
- Added outlines to virtual signals for better visibility on bright backgrounds. (126702)
- Reworked some of the older achievement icons.
Made all reasonable transitions to lava work in a proper way.
Reworked Vulcanus rocks so they fit the planet better.
Tesla, rocket and railgun turrets now have correctly defined explosions.
Added fluid glow in pipe windows for lava and molten metals.
Halved fog and space dust shader resolution to improve performance.
- New sounds of crude oil, lithium brine and fluorite vent.
- New sounds of refinery, rocket silo.
- New sound of building and deconstructing huge entities (rocket silo, landing pad etc.).
- New sound specific to manual stone mining (it was using the generic ore mining before).
- Specific (types of) console messages play their own sound.
Improved asteroid rendering performance in CPU-bound scenarios.- Improved minimap rendering performance.
- Improved performance of the robots and crafting machine recipe overlays.
- Improved ghost shader rendering performance with many ghosts on screen.





