- Fixed a crash when using the "flow" custom GUI element type in a mod. (54609)
- Fixed a crash when migrating energy sources from mods. (54622)
- Fixed a crash when a request to mod portal timeouts. (54661)
- Fixed that burner inserters wouldn't fuel burner furnaces in some cases. (54604)
- Fixed blueprint labels wouldn't render in the world. (54639)
- Fixed building entities very quickly could duplicate them in some cases. (54610)
- Fixed a crash when clicking refresh in Browse mods dialog. (54648)
- Fixed a crash when fast-replacing electric poles. (54679)
- Fixed a crash when trying to load mods in zipped format. (54686)
- Fixed a crash when loading saves where the character was in a vehicle which is being removed due to mod removal. (54629)
- Fixed that right click didn't work in the production/electric stats GUIs. (54699)
- Fixed a crash when migrating specific simple-entities to 0.16. (54712)
- Fixed lamp energy info in sidebar and in the Lua interface.
- Fixed that the logistic network embargo achievement didn't disallow the buffer chest.
- Fixed that fast-replace building ghost underground belts and pipes wouldn't rotate the direction correctly.
- Changed (hopefully improved) the heuristic that decides which rail path should be selected for manual rail building.
- Attempt at fixing game not working on macOS 10.12 and older. (54549)
- Fixed the game did not check type of units defined in resul_units of unit-spawner. (54650)