[Rseding91] [0.16.0] Crash on autosave

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I_IBlackI_I
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[Rseding91] [0.16.0] Crash on autosave

Post by I_IBlackI_I » Wed Dec 13, 2017 6:49 pm

What did I expect to happen
Game would go back to main menu and tell me which GUI element is incorrect.
What actually happened
Game crashed to desktop.

Code: Select all

 446.003 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uxeipb\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uxeipb\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uxeipb\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uxeipb\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-uxeipb\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-uxeipb\src\gui\style\stylespecification.cpp (273): StyleSpecification::save
c:\cygwin64\tmp\factorio-uxeipb\src\gui\style\horizontalflowstylespecification.cpp (48): HorizontalFlowStyleSpecification::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customguielement.cpp (237): CustomGuiElement::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customflow.cpp (37): CustomFlow::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customguielement.cpp (237): CustomGuiElement::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customgui.cpp (150): CustomGui::save
c:\cygwin64\tmp\factorio-uxeipb\src\player.cpp (287): Player::save
c:\cygwin64\tmp\factorio-uxeipb\src\map\map.cpp (1159): Map::save
c:\cygwin64\tmp\factorio-uxeipb\src\scenario\scenario.cpp (624): Scenario::saveMap
c:\cygwin64\tmp\factorio-uxeipb\src\scenario\scenario.cpp (551): Scenario::saveAs
c:\cygwin64\tmp\factorio-uxeipb\src\scenario\parallelscenariosaver.cpp (92): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD5241FE4)
00007FFDD5241FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD596EF91)
00007FFDD596EF91 (ntdll): (filename not available): RtlUserThreadStart
 448.778 Error StyleSpecification.cpp:273: Attempting to save style with no parent that isn't a root - this will cause a desync on loading.
Logger::writeStacktrace skipped.
 448.778 Error CrashHandler.cpp:128: Map tick at moment of crash: 18001
 448.778 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 455.381 Creating crash dump.
 455.727 CrashDump success
Attachments
factorio-dump-current.dmp
dump
(613.65 KiB) Downloaded 22 times
factorio-current.log
Log
(8.78 KiB) Downloaded 23 times

I_IBlackI_I
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Re: [Rseding91] [0.16.0] Crash on autosave

Post by I_IBlackI_I » Wed Dec 13, 2017 8:17 pm

When running certain code from the Lua Scenario this will cause the crash, the minimum amount of code required as a command:

Code: Select all

/c local p = game.player
bf = mod_gui.get_button_flow(p)
tg = bf.add {name = "topgui", type = "flow", direction = "horizontal", style = "slot_table_spacing_flow"}


The cause of the game erroring out is the following:
The style definitions in /core/prototypes/style.lua got renamed and flow got seperated into two seperate styles HorizontalFlow and VeritcalFlow.
Trying to set a wrong type of Flow(style) to the LuaGuiElement causes the game to not assign (but not log it)the style but crash on autosave
Last edited by I_IBlackI_I on Wed Dec 13, 2017 8:22 pm, edited 1 time in total.

I_IBlackI_I
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Re: [Rseding91] [0.16.0] Crash on autosave

Post by I_IBlackI_I » Wed Dec 13, 2017 8:22 pm

Here is a scenario which will cause it to crash on autosave. The relevant line for applying a wrong style can be found in /lualib/topgui:95

It is recommended to turn the autosave frequency down, and increase game speed to reach point of autosave faster.
Attachments
factoriommoscenarios.zip
Scenario to make it crash.
(3.58 KiB) Downloaded 20 times

Rseding91
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Re: [Rseding91] [0.16.0] Crash on autosave

Post by Rseding91 » Wed Dec 13, 2017 8:29 pm

Thanks for the report. I've found the problem and it will be fixed for 0.16.2. 16.1 is already in process of running.
If you want to get ahold of me I'm almost always on Discord.

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