[Rseding91] [2.0.12] Editing a pin for a ghost causes crash when the entity is placed

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RainbowFire
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[Rseding91] [2.0.12] Editing a pin for a ghost causes crash when the entity is placed

Post by RainbowFire »

What happened?
I was copy pasting a series of lights for my science display. While the paste was still ghosts, I created a pin on one of the lights. I started to edit that pin, and while I was adjusting preview distance, the light was placed, and the game errored and crashed.
How to reproduce?
1. Place ghost of light (substation, transport belt work as well, I suspect any entity)
2. Create pin on ghost entity.
3. Open the pin to edit.
4. Wait for construction robot..... (personal or roboport)
5. Entity is placed.
6. Crash

Reproducibility: 6/6
Works both in and out of map view.

I included the 6 log files from each of my attempts (1 is when I was playing the game, 2-6 were intentional)
Also attached is the save about 3 minutes before the crash, as well as a screenshot of when it happened the first time.
Attachments
ghost_pin_edit_crash.png
ghost_pin_edit_crash.png (3.28 MiB) Viewed 697 times
_autosave2.zip
(23.75 MiB) Downloaded 7 times
factorio-current1.log
(15.62 KiB) Downloaded 6 times
factorio-current6.log
(11.95 KiB) Downloaded 7 times
factorio-current5.log
(11.95 KiB) Downloaded 8 times
factorio-current4.log
(11.95 KiB) Downloaded 5 times
factorio-current3.log
(11.95 KiB) Downloaded 4 times
factorio-current2.log
(11.95 KiB) Downloaded 6 times

Rseding91
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Re: [2.0.12] Editing a pin for a ghost causes crash when the entity is placed

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

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