0.001 2024-10-29 11:49:33; Factorio 2.0.12 (build 79795, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Config path: C:/Users/Alexander/AppData/Roaming/Factorio/config/config.ini 0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/Alexander/AppData/Roaming/Factorio [70348/953223MB] 0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.038 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 15669/32711 MB, page: 24161/44487 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB] 0.065 Memory info: 0.065 [0]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.065 [1]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.065 [2]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.065 [3]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.068 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.594 Video driver: windows 0.594 Available displays: 2 0.594 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 144Hz} 0.595 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [1920,0], 1920x1080, 32bit, 144Hz} 0.666 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.002 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 32.0.15.6094 1.002 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.002 [Local Video Memory] Budget: 7299MB, CurrentUsage: 19MB, Reservation: 0/3777MB 1.002 [Non-Local Vid.Mem.] Budget: 15587MB, CurrentUsage: 1MB, Reservation: 0/7921MB 1.002 Tiled resources: Tier 2 1.002 Unified Memory Architecture: No 1.002 BGR 565 Supported: Yes 1.002 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.002 Graphics settings preset: very-high 1.002 Dedicated video memory size 8067 MB 1.064 Desktop composition is active. 1.064 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.064 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 1.125 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.315 Logitech LED Controller initialized. 1.348 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.348 Info ModManager.cpp:434: FeatureFlag freezing = true 1.349 Info ModManager.cpp:434: FeatureFlag quality = true 1.349 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.349 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.349 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.349 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.354 Loading mod core 0.0.0 (data.lua) 1.387 Loading mod base 2.0.12 (data.lua) 1.763 Loading mod elevated-rails 2.0.12 (data.lua) 1.814 Loading mod quality 2.0.12 (data.lua) 1.843 Loading mod space-age 2.0.12 (data.lua) 2.528 Loading mod base 2.0.12 (data-updates.lua) 2.546 Loading mod quality 2.0.12 (data-updates.lua) 2.572 Loading mod space-age 2.0.12 (data-updates.lua) 2.712 Checksum for core: 1043092351 2.712 Checksum of base: 3158838524 2.712 Checksum of elevated-rails: 4201662503 2.712 Checksum of quality: 4264147466 2.712 Checksum of space-age: 3246333523 3.104 Prototype list checksum: 124222065 3.171 Loading sounds... 3.797 Info PlayerData.cpp:68: Local player-data.json unavailable 3.797 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730216516 4.169 Initial atlas bitmap size is 16384 4.190 Created an atlas bitmap (size 16384x16384) [none] 4.217 Created an atlas bitmap (size 16384x16380) [none] 4.253 Created an atlas bitmap (size 16384x16384) [none] 4.254 Created an atlas bitmap (size 16384x15444) [none] 4.255 Created an atlas bitmap (size 16384x8392) [decal] 4.261 Created an atlas bitmap (size 16384x16384) [low-object] 4.261 Created an atlas bitmap (size 4096x1472) [low-object] 4.262 Created an atlas bitmap (size 16384x13440) [corpse-decay] 4.263 Created an atlas bitmap (size 16384x5596) [none] 4.263 Created an atlas bitmap (size 1676x79) [not-compressed] 4.264 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.272 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 4.273 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 4.273 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.274 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 4.274 Created an atlas bitmap (size 8192x2576) [mipmap] 4.274 Created an atlas bitmap (size 2048x1520) [mipmap] 4.275 Created an atlas bitmap (size 4096x3152) [mipmap] 4.275 Created an atlas bitmap (size 4096x3152) [mipmap] 4.275 Created an atlas bitmap (size 4096x3152) [mipmap] 4.276 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.278 Created an atlas bitmap (size 16384x6120) [alpha-mask] 4.316 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 4.323 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 4.324 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 4.324 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 4.325 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.325 Loading 3D bitmaps. 4.340 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.344 Parallel sprite loader initialized (threads: 7, bitmaps: 8227) 28.218 Sprites loaded 28.241 Generated mipmaps (4) for atlas [5] of size 16384x16384 28.252 Generated mipmaps (4) for atlas [6] of size 4096x1472 28.264 Generated mipmaps (3) for atlas [10] of size 8192x6096 28.274 Generated mipmaps (3) for atlas [11] of size 16384x16320 28.286 Generated mipmaps (3) for atlas [12] of size 16384x4832 28.297 Generated mipmaps (3) for atlas [13] of size 8192x3872 28.308 Generated mipmaps (3) for atlas [14] of size 4096x3104 28.350 Generated mipmaps (3) for atlas [15] of size 8192x2576 28.361 Generated mipmaps (3) for atlas [16] of size 2048x1520 28.372 Generated mipmaps (3) for atlas [17] of size 4096x3152 28.400 Generated mipmaps (3) for atlas [18] of size 4096x3152 28.411 Generated mipmaps (3) for atlas [19] of size 4096x3152 28.423 Generated mipmaps (5) for atlas [20] of size 8192x3792 28.435 Generated mipmaps (3) for atlas [25] of size 8192x2352 28.460 Custom mipmaps uploaded (3203) 28.583 Factorio initialised 28.615 Steam Storage Quota: 22828/23841 30.374 Loading map C:\Users\Alexander\AppData\Roaming\Factorio\saves\_autosave2.zip: 24898954 bytes. 30.447 Loading level.dat: 67459285 bytes. 30.452 Info Scenario.cpp:178: Map version 2.0.12-2 31.442 Loading blueprint storage: Local timestamp 1730214631, Cloud timestamp 1730214675 31.561 Loading script.dat: 1222 bytes. 31.571 Checksum for script __level__/control.lua: 2463946943 70.829 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3528BF) 00007FFEDE3528BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE302554) 00007FFEDE302554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3513CE) 00007FFEDE3513CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<`Pin::makeCamera'::`2'::,Entity const *>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Gui\AreaCamera.cpp(19): AreaCamera::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(866): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(819): agui::Gui::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\GlobalContext.cpp(1386): GlobalContext::updateGui C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(1130): MainLoop::prepare C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(707): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(412): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1325): fmain C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1347): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDDBD7374) 00007FFEDDBD7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE2FCC91) 00007FFEDE2FCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 72.934 Error CrashHandler.cpp:190: Map tick at moment of crash: 12515939 73.007 Info CrashHandler.cpp:318: Executable CRC: 2462234129 73.007 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 81.201 Uploading log file 81.219 Error CrashHandler.cpp:270: Heap validation: success. 81.220 Creating crash dump. 81.599 CrashDump success