0.001 2024-10-29 11:43:49; Factorio 2.0.12 (build 79795, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Config path: C:/Users/Alexander/AppData/Roaming/Factorio/config/config.ini 0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/Alexander/AppData/Roaming/Factorio [70353/953223MB] 0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.044 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 15373/32711 MB, page: 23483/44487 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB] 0.070 Memory info: 0.070 [0]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.070 [1]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.070 [2]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.070 [3]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.073 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.319 Video driver: windows 0.319 Available displays: 2 0.319 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 144Hz} 0.320 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [1920,0], 1920x1080, 32bit, 144Hz} 0.378 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.783 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 32.0.15.6094 0.783 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.783 [Local Video Memory] Budget: 7299MB, CurrentUsage: 19MB, Reservation: 0/3777MB 0.783 [Non-Local Vid.Mem.] Budget: 15587MB, CurrentUsage: 1MB, Reservation: 0/7921MB 0.783 Tiled resources: Tier 2 0.783 Unified Memory Architecture: No 0.783 BGR 565 Supported: Yes 0.783 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.783 Graphics settings preset: very-high 0.783 Dedicated video memory size 8067 MB 0.847 Desktop composition is active. 0.847 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.847 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.910 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.107 Logitech LED Controller initialized. 1.142 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.142 Info ModManager.cpp:434: FeatureFlag freezing = true 1.142 Info ModManager.cpp:434: FeatureFlag quality = true 1.142 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.142 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.142 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.142 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.147 Loading mod core 0.0.0 (data.lua) 1.189 Loading mod base 2.0.12 (data.lua) 1.568 Loading mod elevated-rails 2.0.12 (data.lua) 1.618 Loading mod quality 2.0.12 (data.lua) 1.646 Loading mod space-age 2.0.12 (data.lua) 2.486 Loading mod base 2.0.12 (data-updates.lua) 2.510 Loading mod quality 2.0.12 (data-updates.lua) 2.547 Loading mod space-age 2.0.12 (data-updates.lua) 2.714 Checksum for core: 1043092351 2.714 Checksum of base: 3158838524 2.714 Checksum of elevated-rails: 4201662503 2.714 Checksum of quality: 4264147466 2.714 Checksum of space-age: 3246333523 3.159 Prototype list checksum: 124222065 3.218 Loading sounds... 4.054 Info PlayerData.cpp:68: Local player-data.json unavailable 4.054 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730216516 4.421 Initial atlas bitmap size is 16384 4.444 Created an atlas bitmap (size 16384x16384) [none] 4.473 Created an atlas bitmap (size 16384x16380) [none] 4.513 Created an atlas bitmap (size 16384x16384) [none] 4.515 Created an atlas bitmap (size 16384x15444) [none] 4.515 Created an atlas bitmap (size 16384x8392) [decal] 4.522 Created an atlas bitmap (size 16384x16384) [low-object] 4.522 Created an atlas bitmap (size 4096x1472) [low-object] 4.523 Created an atlas bitmap (size 16384x13440) [corpse-decay] 4.524 Created an atlas bitmap (size 16384x5596) [none] 4.524 Created an atlas bitmap (size 1676x79) [not-compressed] 4.525 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.534 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 4.534 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 4.535 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.535 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 4.535 Created an atlas bitmap (size 8192x2576) [mipmap] 4.536 Created an atlas bitmap (size 2048x1520) [mipmap] 4.536 Created an atlas bitmap (size 4096x3152) [mipmap] 4.536 Created an atlas bitmap (size 4096x3152) [mipmap] 4.536 Created an atlas bitmap (size 4096x3152) [mipmap] 4.537 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.539 Created an atlas bitmap (size 16384x6120) [alpha-mask] 4.577 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 4.584 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 4.585 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 4.585 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 4.585 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.585 Loading 3D bitmaps. 4.600 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.604 Parallel sprite loader initialized (threads: 7, bitmaps: 8227) 28.187 Sprites loaded 28.211 Generated mipmaps (4) for atlas [5] of size 16384x16384 28.222 Generated mipmaps (4) for atlas [6] of size 4096x1472 28.233 Generated mipmaps (3) for atlas [10] of size 8192x6096 28.254 Generated mipmaps (3) for atlas [11] of size 16384x16320 28.265 Generated mipmaps (3) for atlas [12] of size 16384x4832 28.277 Generated mipmaps (3) for atlas [13] of size 8192x3872 28.288 Generated mipmaps (3) for atlas [14] of size 4096x3104 28.329 Generated mipmaps (3) for atlas [15] of size 8192x2576 28.341 Generated mipmaps (3) for atlas [16] of size 2048x1520 28.352 Generated mipmaps (3) for atlas [17] of size 4096x3152 28.379 Generated mipmaps (3) for atlas [18] of size 4096x3152 28.390 Generated mipmaps (3) for atlas [19] of size 4096x3152 28.401 Generated mipmaps (5) for atlas [20] of size 8192x3792 28.413 Generated mipmaps (3) for atlas [25] of size 8192x2352 28.432 Custom mipmaps uploaded (3203) 28.548 Factorio initialised 28.572 Steam Storage Quota: 22828/23841 30.307 Loading map C:\Users\Alexander\AppData\Roaming\Factorio\saves\_autosave2.zip: 24898954 bytes. 30.366 Loading level.dat: 67459285 bytes. 30.371 Info Scenario.cpp:178: Map version 2.0.12-2 31.270 Loading blueprint storage: Local timestamp 1730214631, Cloud timestamp 1730214675 31.389 Loading script.dat: 1222 bytes. 31.400 Checksum for script __level__/control.lua: 2463946943 51.005 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3528BF) 00007FFEDE3528BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE302554) 00007FFEDE302554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3513CE) 00007FFEDE3513CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<`Pin::makeCamera'::`2'::,Entity const *>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Gui\AreaCamera.cpp(19): AreaCamera::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(866): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(819): agui::Gui::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\GlobalContext.cpp(1386): GlobalContext::updateGui C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(1130): MainLoop::prepare C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(707): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(412): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1325): fmain C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1347): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDDBD7374) 00007FFEDDBD7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE2FCC91) 00007FFEDE2FCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 52.901 Error CrashHandler.cpp:190: Map tick at moment of crash: 12514767 52.968 Info CrashHandler.cpp:318: Executable CRC: 2462234129 52.968 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 55.364 Uploading log file 55.381 Error CrashHandler.cpp:270: Heap validation: success. 55.382 Creating crash dump. 55.750 CrashDump success