0.000 2024-10-29 11:46:33; Factorio 2.0.12 (build 79795, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Alexander/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Alexander/AppData/Roaming/Factorio [70356/953223MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.033 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 15605/32711 MB, page: 23889/44487 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB] 0.058 Memory info: 0.058 [0]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.058 [1]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.058 [2]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.058 [3]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.061 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.322 Video driver: windows 0.322 Available displays: 2 0.322 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 144Hz} 0.323 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [1920,0], 1920x1080, 32bit, 144Hz} 0.377 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.767 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 32.0.15.6094 0.767 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.767 [Local Video Memory] Budget: 7299MB, CurrentUsage: 19MB, Reservation: 0/3777MB 0.767 [Non-Local Vid.Mem.] Budget: 15587MB, CurrentUsage: 1MB, Reservation: 0/7921MB 0.767 Tiled resources: Tier 2 0.767 Unified Memory Architecture: No 0.767 BGR 565 Supported: Yes 0.767 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.768 Graphics settings preset: very-high 0.768 Dedicated video memory size 8067 MB 0.835 Desktop composition is active. 0.835 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.835 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.892 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.096 Logitech LED Controller initialized. 1.131 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.131 Info ModManager.cpp:434: FeatureFlag freezing = true 1.131 Info ModManager.cpp:434: FeatureFlag quality = true 1.131 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.131 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.131 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.131 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.136 Loading mod core 0.0.0 (data.lua) 1.174 Loading mod base 2.0.12 (data.lua) 1.556 Loading mod elevated-rails 2.0.12 (data.lua) 1.605 Loading mod quality 2.0.12 (data.lua) 1.629 Loading mod space-age 2.0.12 (data.lua) 2.339 Loading mod base 2.0.12 (data-updates.lua) 2.357 Loading mod quality 2.0.12 (data-updates.lua) 2.382 Loading mod space-age 2.0.12 (data-updates.lua) 2.528 Checksum for core: 1043092351 2.528 Checksum of base: 3158838524 2.528 Checksum of elevated-rails: 4201662503 2.528 Checksum of quality: 4264147466 2.528 Checksum of space-age: 3246333523 3.036 Prototype list checksum: 124222065 3.115 Loading sounds... 3.762 Info PlayerData.cpp:68: Local player-data.json unavailable 3.762 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730216516 4.129 Initial atlas bitmap size is 16384 4.149 Created an atlas bitmap (size 16384x16384) [none] 4.171 Created an atlas bitmap (size 16384x16380) [none] 4.210 Created an atlas bitmap (size 16384x16384) [none] 4.211 Created an atlas bitmap (size 16384x15444) [none] 4.212 Created an atlas bitmap (size 16384x8392) [decal] 4.218 Created an atlas bitmap (size 16384x16384) [low-object] 4.218 Created an atlas bitmap (size 4096x1472) [low-object] 4.219 Created an atlas bitmap (size 16384x13440) [corpse-decay] 4.220 Created an atlas bitmap (size 16384x5596) [none] 4.220 Created an atlas bitmap (size 1676x79) [not-compressed] 4.221 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.230 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 4.230 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 4.230 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.231 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 4.231 Created an atlas bitmap (size 8192x2576) [mipmap] 4.231 Created an atlas bitmap (size 2048x1520) [mipmap] 4.232 Created an atlas bitmap (size 4096x3152) [mipmap] 4.232 Created an atlas bitmap (size 4096x3152) [mipmap] 4.232 Created an atlas bitmap (size 4096x3152) [mipmap] 4.233 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.234 Created an atlas bitmap (size 16384x6120) [alpha-mask] 4.266 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 4.273 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 4.274 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 4.274 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 4.274 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.274 Loading 3D bitmaps. 4.289 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.293 Parallel sprite loader initialized (threads: 7, bitmaps: 8227) 27.277 Sprites loaded 27.301 Generated mipmaps (4) for atlas [5] of size 16384x16384 27.312 Generated mipmaps (4) for atlas [6] of size 4096x1472 27.323 Generated mipmaps (3) for atlas [10] of size 8192x6096 27.334 Generated mipmaps (3) for atlas [11] of size 16384x16320 27.345 Generated mipmaps (3) for atlas [12] of size 16384x4832 27.356 Generated mipmaps (3) for atlas [13] of size 8192x3872 27.367 Generated mipmaps (3) for atlas [14] of size 4096x3104 27.410 Generated mipmaps (3) for atlas [15] of size 8192x2576 27.421 Generated mipmaps (3) for atlas [16] of size 2048x1520 27.432 Generated mipmaps (3) for atlas [17] of size 4096x3152 27.457 Generated mipmaps (3) for atlas [18] of size 4096x3152 27.468 Generated mipmaps (3) for atlas [19] of size 4096x3152 27.480 Generated mipmaps (5) for atlas [20] of size 8192x3792 27.491 Generated mipmaps (3) for atlas [25] of size 8192x2352 27.512 Custom mipmaps uploaded (3203) 27.619 Factorio initialised 27.643 Steam Storage Quota: 22828/23841 29.402 Loading map C:\Users\Alexander\AppData\Roaming\Factorio\saves\_autosave2.zip: 24898954 bytes. 29.473 Loading level.dat: 67459285 bytes. 29.480 Info Scenario.cpp:178: Map version 2.0.12-2 30.429 Loading blueprint storage: Local timestamp 1730214631, Cloud timestamp 1730214675 30.540 Loading script.dat: 1222 bytes. 30.550 Checksum for script __level__/control.lua: 2463946943 35.541 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3528BF) 00007FFEDE3528BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE302554) 00007FFEDE302554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3513CE) 00007FFEDE3513CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<`Pin::makeCamera'::`2'::,Entity const *>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Gui\AreaCamera.cpp(19): AreaCamera::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(866): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(819): agui::Gui::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\GlobalContext.cpp(1386): GlobalContext::updateGui C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(1130): MainLoop::prepare C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(707): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(412): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1325): fmain C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1347): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDDBD7374) 00007FFEDDBD7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE2FCC91) 00007FFEDE2FCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 37.528 Error CrashHandler.cpp:190: Map tick at moment of crash: 12513889 37.595 Info CrashHandler.cpp:318: Executable CRC: 2462234129 37.595 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 38.910 Uploading log file 38.924 Error CrashHandler.cpp:270: Heap validation: success. 38.926 Creating crash dump. 39.295 CrashDump success