0.000 2024-10-29 11:42:40; Factorio 2.0.12 (build 79795, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Alexander/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Alexander/AppData/Roaming/Factorio [70357/953223MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.033 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 15477/32711 MB, page: 23517/44487 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB] 0.059 Memory info: 0.059 [0]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.059 [1]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.059 [2]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.059 [3]: 0215 CMK16GX4M2E3200C16 8192 MB 3200 MHz 1.35 v 0.062 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.285 Video driver: windows 0.285 Available displays: 2 0.285 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 144Hz} 0.286 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [1920,0], 1920x1080, 32bit, 144Hz} 0.345 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.769 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 32.0.15.6094 0.769 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.769 [Local Video Memory] Budget: 7299MB, CurrentUsage: 19MB, Reservation: 0/3777MB 0.769 [Non-Local Vid.Mem.] Budget: 15587MB, CurrentUsage: 1MB, Reservation: 0/7921MB 0.769 Tiled resources: Tier 2 0.769 Unified Memory Architecture: No 0.769 BGR 565 Supported: Yes 0.769 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.770 Graphics settings preset: very-high 0.770 Dedicated video memory size 8067 MB 0.838 Desktop composition is active. 0.838 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.838 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.898 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100 1.114 Logitech LED Controller initialized. 1.148 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.148 Info ModManager.cpp:434: FeatureFlag freezing = true 1.149 Info ModManager.cpp:434: FeatureFlag quality = true 1.149 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.149 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.149 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.149 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.156 Loading mod core 0.0.0 (data.lua) 1.199 Loading mod base 2.0.12 (data.lua) 1.595 Loading mod elevated-rails 2.0.12 (data.lua) 1.669 Loading mod quality 2.0.12 (data.lua) 1.692 Loading mod space-age 2.0.12 (data.lua) 2.417 Loading mod base 2.0.12 (data-updates.lua) 2.438 Loading mod quality 2.0.12 (data-updates.lua) 2.479 Loading mod space-age 2.0.12 (data-updates.lua) 2.637 Checksum for core: 1043092351 2.637 Checksum of base: 3158838524 2.637 Checksum of elevated-rails: 4201662503 2.637 Checksum of quality: 4264147466 2.637 Checksum of space-age: 3246333523 3.066 Prototype list checksum: 124222065 3.124 Loading sounds... 3.771 Info PlayerData.cpp:68: Local player-data.json unavailable 3.772 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730216516 4.143 Initial atlas bitmap size is 16384 4.163 Created an atlas bitmap (size 16384x16384) [none] 4.186 Created an atlas bitmap (size 16384x16380) [none] 4.228 Created an atlas bitmap (size 16384x16384) [none] 4.229 Created an atlas bitmap (size 16384x15444) [none] 4.230 Created an atlas bitmap (size 16384x8392) [decal] 4.236 Created an atlas bitmap (size 16384x16384) [low-object] 4.236 Created an atlas bitmap (size 4096x1472) [low-object] 4.237 Created an atlas bitmap (size 16384x13440) [corpse-decay] 4.238 Created an atlas bitmap (size 16384x5596) [none] 4.238 Created an atlas bitmap (size 1676x79) [not-compressed] 4.239 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.248 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 4.248 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 4.248 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.249 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 4.249 Created an atlas bitmap (size 8192x2576) [mipmap] 4.249 Created an atlas bitmap (size 2048x1520) [mipmap] 4.249 Created an atlas bitmap (size 4096x3152) [mipmap] 4.250 Created an atlas bitmap (size 4096x3152) [mipmap] 4.250 Created an atlas bitmap (size 4096x3152) [mipmap] 4.251 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.252 Created an atlas bitmap (size 16384x6120) [alpha-mask] 4.285 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 4.292 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 4.292 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 4.293 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 4.293 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.293 Loading 3D bitmaps. 4.308 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.311 Parallel sprite loader initialized (threads: 7, bitmaps: 8227) 28.526 Sprites loaded 28.548 Generated mipmaps (4) for atlas [5] of size 16384x16384 28.559 Generated mipmaps (4) for atlas [6] of size 4096x1472 28.570 Generated mipmaps (3) for atlas [10] of size 8192x6096 28.581 Generated mipmaps (3) for atlas [11] of size 16384x16320 28.593 Generated mipmaps (3) for atlas [12] of size 16384x4832 28.604 Generated mipmaps (3) for atlas [13] of size 8192x3872 28.615 Generated mipmaps (3) for atlas [14] of size 4096x3104 28.662 Generated mipmaps (3) for atlas [15] of size 8192x2576 28.673 Generated mipmaps (3) for atlas [16] of size 2048x1520 28.684 Generated mipmaps (3) for atlas [17] of size 4096x3152 28.711 Generated mipmaps (3) for atlas [18] of size 4096x3152 28.723 Generated mipmaps (3) for atlas [19] of size 4096x3152 28.734 Generated mipmaps (5) for atlas [20] of size 8192x3792 28.745 Generated mipmaps (3) for atlas [25] of size 8192x2352 28.766 Custom mipmaps uploaded (3203) 28.966 Factorio initialised 28.969 Steam Storage Quota: 22828/23841 30.298 Loading map C:\Users\Alexander\AppData\Roaming\Factorio\saves\_autosave2.zip: 24898954 bytes. 30.366 Loading level.dat: 67459285 bytes. 30.371 Info Scenario.cpp:178: Map version 2.0.12-2 31.264 Loading blueprint storage: Local timestamp 1730214631, Cloud timestamp 1730214675 31.371 Loading script.dat: 1222 bytes. 31.381 Checksum for script __level__/control.lua: 2463946943 47.002 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3528BF) 00007FFEDE3528BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE302554) 00007FFEDE302554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE3513CE) 00007FFEDE3513CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<`Pin::makeCamera'::`2'::,Entity const *>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Gui\AreaCamera.cpp(19): AreaCamera::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(866): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(867): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\libraries\Agui\Gui.cpp(819): agui::Gui::logic C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\GlobalContext.cpp(1386): GlobalContext::updateGui C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(1130): MainLoop::prepare C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(707): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\MainLoop.cpp(412): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1325): fmain C:\Users\build\AppData\Local\Temp\factorio-build-9ifPTQ\src\Main.cpp(1347): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDDBD7374) 00007FFEDDBD7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEDE2FCC91) 00007FFEDE2FCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 48.998 Error CrashHandler.cpp:190: Map tick at moment of crash: 12514529 49.065 Info CrashHandler.cpp:318: Executable CRC: 2462234129 49.065 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 54.056 Uploading log file 54.071 Error CrashHandler.cpp:270: Heap validation: success. 54.072 Creating crash dump. 54.459 CrashDump success