Search found 15 matches
- Fri Sep 22, 2017 7:38 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 55986
Re: Friday Facts #209 - Optimisation is a way of life
@Bot dilemma Since I love building mega factories with my friend and have been doing so ever since we found the game somewhere around v12.x it's always an issue that we aren't optimising factories for "gameplay efficiency" but UPS efficiency, so we can run our mega bases in multiplayer at ...
- Mon May 01, 2017 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [15.5][GUI] Logistic network window item list out of bounds
- Replies: 2
- Views: 1894
[15.5][GUI] Logistic network window item list out of bounds
Hi, Hopefully not a duplicate, couldn't find another thread on this topic. Unsure if it is a 15.x issue or just present in 15.5, noticed it in 15.5. If I open the logistic network window of our factory while inside the logistic network of the factory itself or inside my own network from the personal...
- Sun Apr 23, 2017 4:00 pm
- Forum: Implemented Suggestions
- Topic: Turning off pollution calculations - Megabase performance
- Replies: 2
- Views: 2008
Re: Turning off pollution calculations - Megabase performance
Oh, thanks for that, I'm pretty sure I read all the FFF's but that probably slipped my mind.
Cheers for the info mate!
Cheers for the info mate!
- Sun Apr 23, 2017 1:26 am
- Forum: Implemented Suggestions
- Topic: Turning off pollution calculations - Megabase performance
- Replies: 2
- Views: 2008
Turning off pollution calculations - Megabase performance
Hi there, I love my megabases and would love to be able to run them as smoothly as possible. Since you can set the Enemy base frequency to None at the start of a game thus getting rid of biters altogether, would it be possible to also turn off pollution calculations in this case to save on CPU resou...
- Wed Nov 02, 2016 3:31 am
- Forum: Technical Help
- Topic: Desyncing between host and client without d/c 14.7
- Replies: 5
- Views: 3400
Re: Desyncing between host and client without d/c 14.7
Thanks for looking into it. As for the factory we have run the oil products module test but the pumps and oil rail network still has to be made as well as the actual launch site. The coal mines also need to be reintegrated into the upgraded 8line railway bus if I remember correctly.The satellite pro...
- Mon Oct 31, 2016 3:25 pm
- Forum: Technical Help
- Topic: Desyncing between host and client without d/c 14.7
- Replies: 5
- Views: 3400
Desyncing between host and client without d/c 14.7
Hello devs, We originally started this factory out in 12.12 and have spent roughly 2x240 hours with my friend trying to achieve our megabase which can sustain 1 rocket launch / minute while not working with buffers for about an hour. Unfortunately, we started to get problems somewhere in 14 with the...
- Thu Aug 04, 2016 8:27 am
- Forum: Resolved Problems and Bugs
- Topic: [13.13] [kovarex] Train Signal on BP Error REOPENED
- Replies: 18
- Views: 12212
Re: [0.13.13] Train Signal on BP Error
Hi.
I can also confirm this bug. When we upgraded parts of our train network from 4 to 8 lanes and started printing our 8 to 4 and 8 to 8 T intersections we had a couple faulty signals in most if not all of them. After picking the faulty signals up and replacing them they work as intended.
I can also confirm this bug. When we upgraded parts of our train network from 4 to 8 lanes and started printing our 8 to 4 and 8 to 8 T intersections we had a couple faulty signals in most if not all of them. After picking the faulty signals up and replacing them they work as intended.
- Fri Jul 01, 2016 9:45 pm
- Forum: Pending
- Topic: [13.3] Multiplayer Vanilla Instant Desync
- Replies: 1
- Views: 1160
[13.3] Multiplayer Vanilla Instant Desync
Hello, As requested in https://forums.factorio.com/viewtopic.php?f=11&t=27481 since the problem still persists in 13.3 I'm posting a new thread about the instant desync loop. This is what I did: 1) Downloaded 13.3 ZIP version from factorio.com 2) Unzipped it and renamed the first folder so it ha...
- Fri Jul 01, 2016 8:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] Multiplayer desyncs
- Replies: 7
- Views: 2921
Re: [0.13.1] Multiplayer desyncs
Still present in 0.13.2 I can't reproduce it. I load up 2 local games and connect them to each other and it runs just fine. Is there anything you're doing that triggers it? Do I need to wait for some amount of time? Since we are also dealing with a desync problem, but with saves that were started a...
- Fri Jul 01, 2016 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: 13.0 MP Desync loop Vanilla
- Replies: 11
- Views: 4428
Re: 13.0 MP Desync loop Vanilla
1: Don't use the installer version of Factorio, use the zip version. Or change the config-path.cfg to something relative. Zip uses this by default: config-path=__PATH__executable__/../../config Whatever you do just make sure the path refers to a different location for each instance. 2: Make a copy ...
- Fri Jul 01, 2016 12:43 am
- Forum: Resolved Problems and Bugs
- Topic: 13.0 MP Desync loop Vanilla
- Replies: 11
- Views: 4428
Re: 13.0 MP Desync loop Vanilla
Problem still exists in 13.2 as well, we tried multiple maps, regarding the desync issue that was fixed in 13.2 with the closely placed signals we tried maps that had no signals, still desyncs. We also tried it so different people hosted the same map, and different people were the clients, in all co...
- Wed Jun 29, 2016 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: 13.0 MP Desync loop Vanilla
- Replies: 11
- Views: 4428
Re: 13.0 MP Desync loop Vanilla
How would I go about that? I downloaded the factorio game from the official website, since I couldn't launch the steam version twice. Turns out I can't launch the stand-alone product twice either, as I'm getting the following error message: Could not move file "factorio-current.log". Anoth...
- Wed Jun 29, 2016 5:56 pm
- Forum: Resolved Problems and Bugs
- Topic: 13.0 MP Desync loop Vanilla
- Replies: 11
- Views: 4428
Re: 13.0 MP Desync loop Vanilla
Here are 2 desync reports with different maps, the cause seems to be the same crc issue as I copied out in the original post, only the CRC number is different, which makes sense given that the maps are different in the 2 saves. https://www.dropbox.com/s/i9pdckvla0oi9ji/desync-report-2016-06-27-21-07...
- Wed Jun 29, 2016 7:35 am
- Forum: Resolved Problems and Bugs
- Topic: 13.0 MP Desync loop Vanilla
- Replies: 11
- Views: 4428
13.0 MP Desync loop Vanilla
Hello guys. Me and my friends are also getting desync loops, but we are not running any mods whatsoever. We tried resuming several maps of different sizes (36Mb, 106Mb, 7Mb), size doesn't seem to matter in the desync loop problem. As soon as my friend joins the map he desyncs and the download proces...
- Mon Jun 27, 2016 8:16 pm
- Forum: Technical Help
- Topic: Unable to use Multiplayer features
- Replies: 14
- Views: 4723
Re: Unable to use Multiplayer features
Hey!
Exact same problem here.
Thanks for the help in advance.
Exact same problem here.
Thanks for the help in advance.