[2.0.24] Delayed rocket launch for bigger amount of silos, problematic for handling biter eggs in megabase

Things that has been reported already before.
dragonn
Manual Inserter
Manual Inserter
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[2.0.24] Delayed rocket launch for bigger amount of silos, problematic for handling biter eggs in megabase

Post by dragonn »

Working on megabase and can't figure out why my silos are not launching within fixed amount of time counting from when they have all required payload.
This causes huge problems when I am loading biter eggs, delay causes them to spoil before they should.
Screenshot 2024-12-10 at 08.09.12.png
Screenshot 2024-12-10 at 08.09.12.png (10.81 MiB) Viewed 336 times
Attaching save just seconds before whole scenario shows up.
Watch for silos on Nauvis once following platform arrives there:
Screenshot 2024-12-10 at 06.48.19.png
Screenshot 2024-12-10 at 06.48.19.png (18.54 KiB) Viewed 344 times
They will manage to be send to platform but will destroy it later on as sending takes much longer than I would expect.

It looks to me like silos are launching in sequence with a hard cap of how many of them can start launching at a time.
I tried disabling unloading on platform, I tried reducing amount of silos by half, nothing helps and seems to be a bug. Of course if it behaves as intended this completely does not scale.
Attachments
space run.zip
(78.29 MiB) Downloaded 13 times
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