[0.13.2] Multiplayer desyncs
[0.13.2] Multiplayer desyncs
New game started in 0.13, only seen sync issues since upgrading to 0.13.1 although the base got a bit larger. No mods at any point.
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Last edited by Kayomani on Thu Jun 30, 2016 11:37 pm, edited 1 time in total.
Re: [0.13.1] Multiplayer desyncs
Any mods?
Check your signals: viewtopic.php?f=7&t=27605
Check your signals: viewtopic.php?f=7&t=27605
Re: [0.13.1] Multiplayer desyncs
No mods. Can't speak for the others but I don't have any deactivated either.
Only found one signal that can connect to two tracks and it hasn't been rotated, no one was near by so it can't be the same issue. Not sure what might be causing it, we were fighting aliens with tanks mostly at the times it happened.
Only found one signal that can connect to two tracks and it hasn't been rotated, no one was near by so it can't be the same issue. Not sure what might be causing it, we were fighting aliens with tanks mostly at the times it happened.
Re: [0.13.1] Multiplayer desyncs
Still present in 0.13.2
Re: [0.13.1] Multiplayer desyncs
I can't reproduce it. I load up 2 local games and connect them to each other and it runs just fine.Kayomani wrote:Still present in 0.13.2
Is there anything you're doing that triggers it? Do I need to wait for some amount of time?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13.1] Multiplayer desyncs
Since we are also dealing with a desync problem, but with saves that were started at a 12.xx version and the last save we are trying to load is on the latest stable 12.35 build, I tried loading up your deynced save locally as well and connected two instances, no instant desync either. Which would put this into another bag than our instant desync unfortunately.Rseding91 wrote:I can't reproduce it. I load up 2 local games and connect them to each other and it runs just fine.Kayomani wrote:Still present in 0.13.2
Is there anything you're doing that triggers it? Do I need to wait for some amount of time?
Re: [0.13.2] Multiplayer desyncs
Please upload the original 0.12 save file so I can test with that.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13.2] Multiplayer desyncs
I fixed a desync issue related to building entities which appears to have fixed the desyncs with your saves.
If you can reproduce the desyncs in 0.13.3 please make a new bug report with the save file and the desync reports + the steps you took to reproduce the desync from fresh server startup to desync happening.
If you can reproduce the desyncs in 0.13.3 please make a new bug report with the save file and the desync reports + the steps you took to reproduce the desync from fresh server startup to desync happening.
If you want to get ahold of me I'm almost always on Discord.