- Features:
- Circuit wire building and repairing is incorporated in the latency hiding logic.
- Changes:
- Cars of your own force always render their tags on the map.
- Multisampling not officially supported from now on.
It can still be manually specified in the config, but not in the graphic settings gui.
The main reason is the trouble with tiling which doesn't really have a simple fix. - Changed the console spam-prevention mechanic to check all messages for the last second instead of just the last entered one.
- Bugfixes:
- Fixed the Invalid Transport Line Index error. (https://forums.factorio.com/forum/vie ... hp?t=14358)
- Fixed signal selection window not displaying correctly when "Use item groups" is disabled. (https://forums.factorio.com/forum/vie ... hp?t=14343)
- Fixed broken accumulator input flow limitation. (https://forums.factorio.com/forum/vie ... hp?t=14411)
- Fixed trains viewing other trains with schedules with only 1 valid stop as not stopped (https://forums.factorio.com/forum/vie ... hp?t=12853).
- Fixed trains sometimes not recalculating their path when a new path opens up.
- Fixed shotgun damaging objects behind player. (https://forums.factorio.com/forum/vie ... hp?t=14189)
- Fixed trains not being counted properly, when entering a block multiple times without leaving (https://forums.factorio.com/forum/vie ... hp?t=13353).
- Fixed copy&paste on Linux (https://forums.factorio.com/forum/vie ... hp?t=13884)
- Fixed desync when trying to open an enemy structure (https://forums.factorio.com/forum/vie ... hp?t=14471)
- Fixed changing forces of damaged entities could corrupt subsequent game saves. (https://forums.factorio.com/forum/vie ... hp?t=14375)
- Fixed crash when clicking inventory item while dragging wire in latency hiding mode. (https://forums.factorio.com/forum/vie ... hp?t=14383)
- Fixed that the smoke effect when building something always showed on the viewer surface. (https://forums.factorio.com/forum/vie ... hp?t=14440)
- Fixed crash related to alerts on multiple surfaces. (https://forums.factorio.com/forum/vie ... hp?t=14502)
- Fixed copy-paste for cars/tanks. (https://forums.factorio.com/forum/vie ... hp?t=14513)
- Fixed single locomotivies not rendering on the chart view.
- Fixed the non standard number format of big numbers in the research tooltip gui. (https://forums.factorio.com/forum/vie ... hp?t=14517)
- Fixed crash after finishing the game in multiplayer (https://forums.factorio.com/forum/vie ... hp?t=14508).
- Fixed construction robots got stuck when trying to take items from logistic trash slots (https://forums.factorio.com/forum/vie ... =7&t=14554).
- Fixed productivity bonus being lost with very high productivity values (https://forums.factorio.com/forum/vie ... hp?t=14005)
- Fixed that script errors didn't stop the game, and it was possible to resume the game by pressing ESC.
- Fixed that non-default mods were not loaded during the first start of Factorio after mod-list.json was deleted.
- Fixed that inserter was always preffering the Left side when picking up from the underground belt. (https://forums.factorio.com/forum/posting.php?t=14544)
- Fixed robots from personal roboport would keep transferring items from chest which was ordered for deconstruction
event after the chest gets out of the personal robot range. (https://forums.factorio.com/forum/vie ... =7&t=14412)
- Script:
- Implemented remove_item() for all entities that have items.
Version 0.12.3
- FactorioBot
- Factorio Staff
- Posts: 421
- Joined: Tue May 12, 2015 1:48 pm
Version 0.12.3
Re: Version 0.12.3
So long, and thanks for all the fixes !
Oh and BTW loving the awesome new background !
It makes me want to create some form of smog as a mod because i just want to have something like that as soon as possible (odd to think i want something that in reality is bad for the planet ...But then i created Factorio's biggest machine so i umm guess thats fine ) !
Oh and BTW loving the awesome new background !
It makes me want to create some form of smog as a mod because i just want to have something like that as soon as possible (odd to think i want something that in reality is bad for the planet ...But then i created Factorio's biggest machine so i umm guess thats fine ) !
Meet the modular mining machine
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Version 0.12.3
Like the new main menu background, a fine use for that concept art image!
Re: Version 0.12.3
The image gets distorted in windowed mode, sadly.Align wrote:Like the new main menu background, a fine use for that concept art image!
-
- Fast Inserter
- Posts: 207
- Joined: Thu Jun 04, 2015 12:20 am
- Contact:
Re: Version 0.12.3
What if the background image changes to a different picture every time Factorio starts? Maybe some fan art and stuff could be included too?
Re: Version 0.12.3
Is that a fix?! I know you probably don't like that some error reports may be erroneous when you can't guarantee a valid game state, but in MP with mods it is pretty useful to be able to skip the script errors. I have yet to get a problem from this, where as it has stopped me having to reload autosave many times.Fixed that script errors didn't stop the game, and it was possible to resume the game by pressing ESC.
Re: Version 0.12.3
It's a necessary fix if your goal is zero desyncs.billw wrote:Is that a fix?!
Re: Version 0.12.3
This was not intended, and it is always a bad idea to continue the game after the error, as the internal state can be corrupted.billw wrote:Is that a fix?! I know you probably don't like that some error reports may be erroneous when you can't guarantee a valid game state, but in MP with mods it is pretty useful to be able to skip the script errors. I have yet to get a problem from this, where as it has stopped me having to reload autosave many times.Fixed that script errors didn't stop the game, and it was possible to resume the game by pressing ESC.
Re: Version 0.12.3
This was not intended, and it is always a bad idea to continue the game after the error, as the internal state can be corrupted.billw wrote:Is that a fix?! I know you probably don't like that some error reports may be erroneous when you can't guarantee a valid game state, but in MP with mods it is pretty useful to be able to skip the script errors. I have yet to get a problem from this, where as it has stopped me having to reload autosave many times.Fixed that script errors didn't stop the game, and it was possible to resume the game by pressing ESC.
Re: Version 0.12.3
Thank's for the bug fixes
Re: Version 0.12.3
Love the new main menu background.
and thanks for the fixes
BTW - I wanted to Gift this game to several of my friends and family. but it seems there is no way of doing that.
hmmm. - This is a reason why steam would be a good thing in certain ways
Anyways, I hope the game will be available on (BOTH) the website itself and on steam.
Reason being is, there are people out there like myself that have lost Internet for several weeks do to the ISP technical difficulties,
or someone backing out of the driveway and the internet cable gets caught on their mirror and voila, out of internet.
this being said, Steam does not allow any games to be played unless it's actually connected to the net.
its kinda of a noose around the neck sometimes in some situations, if you know what i mean.
I hope it would be like minecraft, that it doesn't need internet if playing SP, when Factorio finally makes it on steam..
Just thought I would bring that up.
and thanks for the fixes
BTW - I wanted to Gift this game to several of my friends and family. but it seems there is no way of doing that.
hmmm. - This is a reason why steam would be a good thing in certain ways
Anyways, I hope the game will be available on (BOTH) the website itself and on steam.
Reason being is, there are people out there like myself that have lost Internet for several weeks do to the ISP technical difficulties,
or someone backing out of the driveway and the internet cable gets caught on their mirror and voila, out of internet.
this being said, Steam does not allow any games to be played unless it's actually connected to the net.
its kinda of a noose around the neck sometimes in some situations, if you know what i mean.
I hope it would be like minecraft, that it doesn't need internet if playing SP, when Factorio finally makes it on steam..
Just thought I would bring that up.
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Version 0.12.3
https://www.factorio.com/order and select "send upgrade code by email"Cooolaid wrote:Love the new main menu background.
and thanks for the fixes
BTW - I wanted to Gift this game to several of my friends and family. but it seems there is no way of doing that.
hmmm. - This is a reason why steam would be a good thing in certain ways
Anyways, I hope the game will be available on (BOTH) the website itself and on steam.
Reason being is, there are people out there like myself that have lost Internet for several weeks do to the ISP technical difficulties,
or someone backing out of the driveway and the internet cable gets caught on their mirror and voila, out of internet.
this being said, Steam does not allow any games to be played unless it's actually connected to the net.
its kinda of a noose around the neck sometimes in some situations, if you know what i mean.
I hope it would be like minecraft, that it doesn't need internet if playing SP, when Factorio finally makes it on steam..
Just thought I would bring that up.
also DRM free games (lKerbal Space Program) can be started without internet access
Re: Version 0.12.3
Aaah. sweetratchetfreak wrote: https://www.factorio.com/order and select "send upgrade code by email"
also DRM free games (lKerbal Space Program) can be started without internet access
Also, another question, this one might be a dumb one, but I must ask
Lets say for example I am a (Furnace Attendant) when I purchased the game.
and I want to become a (Mining Drill Operator). Do I just pay the difference from one to the other, or do I have to pay the full amount again.?
just curious o.O
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Version 0.12.3
you pay the difference,Cooolaid wrote:Aaah. sweetratchetfreak wrote: https://www.factorio.com/order and select "send upgrade code by email"
also DRM free games (lKerbal Space Program) can be started without internet access
Also, another question, this one might be a dumb one, but I must ask
Lets say for example I am a (Furnace Attendant) when I purchased the game.
and I want to become a (Mining Drill Operator). Do I just pay the difference from one to the other, or do I have to pay the full amount again.?
just curious o.O
Shift-clicking to Logistic Trash Slots
Question about Logistic Trash Slots.
I can't find information -
Why resource items (such as coal, stone, ores) and some other can "shift-click" in logistic slots, but other "solid-big" items (such assembler machine, mining drill and others) can't?
It was since 0.12.0, but I think it's a bug and wait until bugfix. But now is 0.12.3 and there is no answer.
If it is not a bug, but a feature, I wanna ask - why is it? Sometimes it needs to "trash" "big" items, and in this situation using Active Provider Storage, when there is new Feature in the game, is strangely
Win8.1x64, Factorio 0.12.3, no mods.
I can't find information -
Why resource items (such as coal, stone, ores) and some other can "shift-click" in logistic slots, but other "solid-big" items (such assembler machine, mining drill and others) can't?
It was since 0.12.0, but I think it's a bug and wait until bugfix. But now is 0.12.3 and there is no answer.
If it is not a bug, but a feature, I wanna ask - why is it? Sometimes it needs to "trash" "big" items, and in this situation using Active Provider Storage, when there is new Feature in the game, is strangely
Win8.1x64, Factorio 0.12.3, no mods.
Re: Version 0.12.3
The big items, or actually, placeable items, want to go to your hotbar when you shift-click, I think.
Re: Version 0.12.3
BTW to the Dev's of the game.
I purposely dont make Silo & rocket, so the game never ends.
I just keep expanding outward creating more and more factories, so I can keep playing until I get bored of the map and start over..
Something I thought you should know
I purposely dont make Silo & rocket, so the game never ends.
I just keep expanding outward creating more and more factories, so I can keep playing until I get bored of the map and start over..
Something I thought you should know
Re: Version 0.12.3
When you build the Rocketsilo and fire rocket into space, the "victory-screen" pops up. There is a button called "continue". You can play on, after "finishing" the game. Also a counter appears in the upper left corner with a counter of how many rockets you fired into spaceCooolaid wrote:BTW to the Dev's of the game.
I purposely dont make Silo & rocket, so the game never ends.
I just keep expanding outward creating more and more factories, so I can keep playing until I get bored of the map and start over..
Something I thought you should know
You should consider building it
Tired of not being able to reduce the pollution? Try the Air-Filter-Mod
With this, you are able to use the pollution levels in your circuit network: Pollution detector
With this, you are able to use the pollution levels in your circuit network: Pollution detector
Re: Version 0.12.3
Aahhh. I did not know that, thank you so much for this great infoSchorty wrote: When you build the Rocketsilo and fire rocket into space, the "victory-screen" pops up. There is a button called "continue". You can play on, after "finishing" the game. Also a counter appears in the upper left corner with a counter of how many rockets you fired into space
You should consider building it
every video I watched, people launch the silo missile and they show game end then video is finished.
Thank you so very much for giving me this great info.
runs to the base with hands in the air flapping like crazy, calls in the marines while yelling - build the silo, build the silo..!!
Re: Version 0.12.3
Indeed, this is not steam but the specific game that has this limitation. Plenty of games on steam that do not require internet to be played.Cooolaid wrote:Anyways, I hope the game will be available on (BOTH) the website itself and on steam.
Reason being is, there are people out there like myself that have lost Internet for several weeks do to the ISP technical difficulties,
or someone backing out of the driveway and the internet cable gets caught on their mirror and voila, out of internet.
this being said, Steam does not allow any games to be played unless it's actually connected to the net.
its kinda of a noose around the neck sometimes in some situations, if you know what i mean.
I hope it would be like minecraft, that it doesn't need internet if playing SP, when Factorio finally makes it on steam..
Just thought I would bring that up.
You miss out on steam achievements and hours played stats, but you can still play them.