[0.12.2][Ox] Crash after clicking finish in multiplayer game

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vinhui
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[0.12.2][Ox] Crash after clicking finish in multiplayer game

Post by vinhui »

In our multiplayer game, my game crashed after we finished the game and i clicked on "Finish".

Code: Select all

   0.000 2015-08-04 17:34:44; Factorio 0.12.2 (Build 16229, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.001 Read data path: D:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/Vincent/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Program Files/Factorio/bin
   0.147 Initialised Direct3D: NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.5330
   0.204 Turning off Align To V-Sync because desktop composition was detected (ie. Windows Aero).
   0.204 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.369 Loading mod core 0.0.0 (data.lua)
   0.394 Loading mod base 0.12.2 (data.lua)
   1.214 Loading mod WaiTex 0.7.0 (data-updates.lua)
   2.201 Initial atlas bitmap size is 16384
   2.204 Created atlas bitmap 16384x15010
  38.058 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=vinhui&token=<private>&apiVersion=2
  38.716 0 packages available to download (experimental updates enabled).
  38.784 Factorio initialised
5175.663 Info Router.cpp:412: Router peerID(0) shutting down.
5175.663 Info Router.cpp:439: Router state -> Disconnected
5175.663 Joining game 82.72.70.201:25565 at port 34197
5175.663 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5175.663 Info Router.cpp:439: Router state -> Connecting
5175.675 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5177.180 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5177.180 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5178.880 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5178.880 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5178.880 Info Router.cpp:412: Router peerID(0) shutting down.
5178.880 Info WindowsUDPSocket.cpp:161: Socket closed
5178.880 Info Router.cpp:439: Router state -> Disconnected
5179.913 Info Router.cpp:412: Router peerID(0) shutting down.
5179.913 Info Router.cpp:439: Router state -> Disconnected
5179.913 Joining game 82.72.70.201:25565 at port 34197
5179.913 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5179.913 Info Router.cpp:439: Router state -> Connecting
5179.914 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5181.430 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5181.430 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5182.446 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5182.446 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5182.446 Info Router.cpp:412: Router peerID(0) shutting down.
5182.447 Info WindowsUDPSocket.cpp:161: Socket closed
5182.447 Info Router.cpp:439: Router state -> Disconnected
5183.546 Info Router.cpp:412: Router peerID(0) shutting down.
5183.546 Info Router.cpp:439: Router state -> Disconnected
5183.546 Joining game 82.72.70.201:25565 at port 34197
5183.546 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5183.547 Info Router.cpp:439: Router state -> Connecting
5183.547 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5185.063 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5185.063 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5186.313 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5186.313 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5186.313 Info Router.cpp:412: Router peerID(0) shutting down.
5186.313 Info WindowsUDPSocket.cpp:161: Socket closed
5186.313 Info Router.cpp:439: Router state -> Disconnected
5187.346 Info Router.cpp:412: Router peerID(0) shutting down.
5187.346 Info Router.cpp:439: Router state -> Disconnected
5187.346 Joining game 82.72.70.201:25565 at port 34197
5187.346 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5187.346 Info Router.cpp:439: Router state -> Connecting
5187.346 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5188.846 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5188.846 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5190.213 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5190.213 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5190.213 Info Router.cpp:412: Router peerID(0) shutting down.
5190.213 Info WindowsUDPSocket.cpp:161: Socket closed
5190.213 Info Router.cpp:439: Router state -> Disconnected
5353.225 Info Router.cpp:412: Router peerID(0) shutting down.
5353.225 Info Router.cpp:439: Router state -> Disconnected
5353.225 Joining game 82.72.70.201:25565 at port 34197
5353.225 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5353.225 Info Router.cpp:439: Router state -> Connecting
5353.225 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5353.258 Info Router.cpp:439: Router state -> WaitingForAccept
5353.292 Info Synchronizer.cpp:55: NetworkTick(7979) initialized Synchronizer local peer(1) latency(2).
5353.292 Info Synchronizer.cpp:493: networkTick(7979) adding peer(0) success(true).
5353.292 Info Router.cpp:439: Router state -> Connected
5353.292 Info Router.cpp:621: ConnectionAccepted ownPeerID(1) nextPeerID(2)
5353.292 Info MultiplayerManager.cpp:848: networkTick(7979) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
5353.326 Info Router.cpp:633: Received onPeerConnected for already connected peer(1)
5353.392 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(pietertje).
5353.392 Info MultiplayerManager.cpp:989: networkTick(7981) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
5353.392 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(vinhui).
5353.392 Info MultiplayerManager.cpp:989: networkTick(7981) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
5353.392 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(vinhui).
5353.392 Info MultiplayerManager.cpp:989: networkTick(7981) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
5353.392 Info MultiplayerManager.cpp:989: networkTick(7981) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
5353.442 Info MultiplayerManager.cpp:848: networkTick(7984) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
5353.460 Info MultiplayerManager.cpp:989: networkTick(7986) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
5353.509 Info MultiplayerManager.cpp:989: networkTick(7988) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
5353.591 Info MultiplayerManager.cpp:989: networkTick(7993) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
5353.592 Info MultiplayerManager.cpp:989: networkTick(7993) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
5354.308 Info MultiplayerManager.cpp:989: networkTick(8036) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
5354.308 Downloading file C:/Users\Vincent\AppData\Roaming\Factorio\temp\mp-download.zip (7215864 B, 14346 blocks)
5354.310 Info MultiplayerManager.cpp:848: networkTick(8036) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
5354.310 Info NetworkInputHandler.cpp:40: mapTick(6553108) networkTick(8036) initialized NetworkInputHandler local peer(1).
5354.310 Info NetworkInputHandler.cpp:489: expectedMapTick(6553108) adding peer(0).
5354.310 Info Synchronizer.cpp:407: NetworkTick(8036) mapTick(6553108) applying 9 pending tickClosures
5354.310 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
5354.310 Info NetworkInputHandler.cpp:568: assigning playerIndex(255) to peer(1)
5354.310 Info MultiplayerManager.cpp:1502: networkTick(8036) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
5354.326 Info MultiplayerManager.cpp:989: networkTick(8038) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
5368.091 Finished download (13 s, 7.2 MB, 524 kB/s)
5368.092 Info MultiplayerManager.cpp:1048: networkTick(8841) mapTick(-1) map download finished creating scenario
5368.093 Info MultiplayerManager.cpp:848: networkTick(8841) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
5368.093 Loading map C:/Users\Vincent\AppData\Roaming\Factorio\temp\mp-download.zip
5368.109 Info Scenario.cpp:160: Map version 0.12.2-4
5368.142 Info MultiplayerManager.cpp:989: networkTick(8843) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
5368.175 Info MultiplayerManager.cpp:989: networkTick(8845) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
5368.609 Info MultiplayerManager.cpp:848: networkTick(8871) mapTick(6553108) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
5368.875 Info MultiplayerManager.cpp:989: networkTick(8873) mapTick(6553108) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
5368.875 Info MultiplayerManager.cpp:1160: networkTick(8873) mapTick(6553108) stopping mapAlign
5368.875 Info MultiplayerManager.cpp:1660: performing map align task (SendPlayerJoinGameAlignTask)
5368.876 Info MultiplayerManager.cpp:848: networkTick(8873) mapTick(6553108) changing state from(InGameWaitingForOthers) to(InGame)
5368.876 Info MultiplayerManager.cpp:1476: networkTick(8873) mapTick(6553108) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
5368.876 Info MultiplayerManager.cpp:989: networkTick(8875) mapTick(6553108) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
5368.876 Info MultiplayerManager.cpp:989: networkTick(8875) mapTick(6553108) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
5368.976 Info NetworkInputHandler.cpp:710: mapTick(6553113) networkTick(8879) connecting to player(vinhui).
5368.976 Info NetworkInputHandler.cpp:568: assigning playerIndex(1) to peer(1)
5368.976 Info GameActionHandler.cpp:1939: MapTick(6553113) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
5389.229 Info Router.cpp:655: networkTick(10084) adding peer(2) address(94.212.73.115:34197) sending connectionAccept(false)
5389.229 Info Synchronizer.cpp:493: networkTick(10084) adding peer(2) success(true).
5389.462 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(pietertje).
5389.462 Info MultiplayerManager.cpp:989: networkTick(10086) mapTick(6554313) received stateChanged peerID(0) oldState(InGame) newState(InGame)
5389.462 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(vinhui).
5389.462 Info MultiplayerManager.cpp:989: networkTick(10086) mapTick(6554313) received stateChanged peerID(1) oldState(InGame) newState(InGame)
5389.462 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(huismanwouter).
5389.462 Info MultiplayerManager.cpp:989: networkTick(10086) mapTick(6554313) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
5389.462 Info NetworkInputHandler.cpp:489: expectedMapTick(6554313) adding peer(2).
5389.462 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(huismanwouter).
5389.462 Info MultiplayerManager.cpp:989: networkTick(10086) mapTick(6554313) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
5389.462 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(huismanwouter).
5389.462 Info MultiplayerManager.cpp:989: networkTick(10086) mapTick(6554313) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
5389.462 Info MultiplayerManager.cpp:989: networkTick(10086) mapTick(6554313) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
5389.695 Info MultiplayerManager.cpp:989: networkTick(10091) mapTick(6554313) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
5389.695 Info MultiplayerManager.cpp:848: networkTick(10091) mapTick(6554313) changing state from(InGame) to(InGameAligning)
5389.695 Info MultiplayerManager.cpp:1588: networkTick(10091) mapTick(6554313) starting mapAlign
5389.777 Info MultiplayerManager.cpp:989: networkTick(10093) mapTick(6554313) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
5389.777 Info MultiplayerManager.cpp:989: networkTick(10093) mapTick(6554313) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
5389.777 Info MultiplayerManager.cpp:1522: networkTick(10093) mapTick(6554313) sending mapAlignAction
5389.811 Info MultiplayerManager.cpp:1208: networkTick(10095) mapTick(6554313) received MapAlignAction from peer(0), mapAlignTick(6554314) appliedTickClosuresCount(11)
5389.811 Info MultiplayerManager.cpp:1208: networkTick(10095) mapTick(6554313) received MapAlignAction from peer(1), mapAlignTick(6554314) appliedTickClosuresCount(0)
5389.811 Info MultiplayerManager.cpp:1604: networkTick(10096) mapTick(6554313) mapAlign finished targetTick(6554314) updating map and running the tasks ...
5389.811 Info MultiplayerManager.cpp:1476: networkTick(10096) mapTick(6554313) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6554314))
((peerID(1) state(InGameAligning) mapAlignTick(6554314))
((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
5389.812 Info MultiplayerManager.cpp:1625: maptick(6554314) crc before applying all ticks: 2049183087
5389.812 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(6554314) lastTickApplied(6554309) referenceMapTick(6554314) networkTick(10096)
5389.812 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(6554312) inputActions((ChangeWalkingState) ) ) for peer(1)
5389.812 Info MultiplayerManager.cpp:1636: maptick(6554314) crc after applying all ticks: 573947015
5389.812 Info MultiplayerManager.cpp:848: networkTick(10096) mapTick(6554314) changing state from(InGameAligning) to(InGameAligned)
5389.812 Info MultiplayerManager.cpp:848: networkTick(10096) mapTick(6554314) changing state from(InGameAligned) to(InGameSavingMap)
5389.911 Info MultiplayerManager.cpp:989: networkTick(10098) mapTick(6554314) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
5389.911 Info MultiplayerManager.cpp:989: networkTick(10098) mapTick(6554314) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
5389.911 Info MultiplayerManager.cpp:989: networkTick(10098) mapTick(6554314) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
5389.911 Info MultiplayerManager.cpp:989: networkTick(10098) mapTick(6554314) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
5390.344 Info MultiplayerManager.cpp:848: networkTick(10110) mapTick(6554314) changing state from(InGameSavingMap) to(InGameSendingMap)
5390.369 Info MultiplayerManager.cpp:1089: MapTick(6554314) Serving map(C) for peer(2) size(7219449) crc(-1888535166)
5390.454 Info MultiplayerManager.cpp:989: networkTick(10112) mapTick(6554314) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
5390.504 Info MultiplayerManager.cpp:989: networkTick(10114) mapTick(6554314) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
5390.587 Info MultiplayerManager.cpp:989: networkTick(10118) mapTick(6554314) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
5402.170 Info MultiplayerManager.cpp:989: networkTick(10474) mapTick(6554314) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
5402.170 Canceling serving for peer 2
5402.170 Info MultiplayerManager.cpp:848: networkTick(10474) mapTick(6554314) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
5402.203 Info MultiplayerManager.cpp:989: networkTick(10476) mapTick(6554314) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
5402.203 Info MultiplayerManager.cpp:989: networkTick(10476) mapTick(6554314) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
5402.903 Info MultiplayerManager.cpp:989: networkTick(10503) mapTick(6554314) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
5402.903 Info MultiplayerManager.cpp:1160: networkTick(10503) mapTick(6554314) stopping mapAlign
5402.903 Info MultiplayerManager.cpp:848: networkTick(10503) mapTick(6554314) changing state from(InGameWaitingForOthers) to(InGame)
5402.903 Info MultiplayerManager.cpp:1476: networkTick(10503) mapTick(6554314) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
5402.936 Info MultiplayerManager.cpp:989: networkTick(10505) mapTick(6554316) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
5402.936 Info MultiplayerManager.cpp:989: networkTick(10505) mapTick(6554316) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
5402.936 Info MultiplayerManager.cpp:989: networkTick(10505) mapTick(6554316) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
5403.002 Info NetworkInputHandler.cpp:568: assigning playerIndex(2) to peer(2)
5403.002 Info GameActionHandler.cpp:1939: MapTick(6554319) processed PlayerJoinGame peerID(2) playerIndex(2) mode(connect)
5622.719 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (2)
5622.719 Info MultiplayerManager.cpp:935: networkTick(21330) mapTick(6565473) removing peer(2) dropout(false)
5622.719 Info MultiplayerManager.cpp:848: networkTick(21330) mapTick(6565473) changing state from(InGame) to(InGameAligning)
5622.719 Info MultiplayerManager.cpp:1588: networkTick(21330) mapTick(6565473) starting mapAlign
5622.719 Info MultiplayerManager.cpp:1502: networkTick(21330) mapTick(6565473) adding mapAlignTask(RemovePlayerAlignTask)
5622.753 Info MultiplayerManager.cpp:989: networkTick(21332) mapTick(6565473) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
5622.753 Info MultiplayerManager.cpp:989: networkTick(21332) mapTick(6565473) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
5622.753 Info MultiplayerManager.cpp:989: networkTick(21332) mapTick(6565473) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
5622.753 Info MultiplayerManager.cpp:1522: networkTick(21332) mapTick(6565473) sending mapAlignAction
5622.852 Info MultiplayerManager.cpp:1208: networkTick(21334) mapTick(6565473) received MapAlignAction from peer(0), mapAlignTick(6565474) appliedTickClosuresCount(15)
5622.852 Info MultiplayerManager.cpp:1208: networkTick(21334) mapTick(6565473) received MapAlignAction from peer(1), mapAlignTick(6565474) appliedTickClosuresCount(0)
5622.852 Info MultiplayerManager.cpp:1208: networkTick(21334) mapTick(6565473) received MapAlignAction from peer(2), mapAlignTick(6565472) appliedTickClosuresCount(17)
5622.853 Info MultiplayerManager.cpp:1604: networkTick(21335) mapTick(6565473) mapAlign finished targetTick(6565474) updating map and running the tasks ...
5622.853 Info MultiplayerManager.cpp:1476: networkTick(21335) mapTick(6565473) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6565474))
((peerID(1) state(InGameAligning) mapAlignTick(6565474))
((peerID(2) state(InGameAligning) mapAlignTick(6565472))
)
5622.853 Info MultiplayerManager.cpp:1625: maptick(6565474) crc before applying all ticks: -1500492297
5622.854 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(6565474) lastTickApplied(6565469) referenceMapTick(6565474) networkTick(21335)
5622.854 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(6565471) inputActions((PlayerLeaveGame) ) ) for peer(2)
5622.854 Info NetworkInputHandler.cpp:513: expectedMapTick(6565474) removing peer(2) success(true).
5622.854 Info GameActionHandler.cpp:1957: MapTick(6565474) processed PlayerLeaveGame peerID(2) playerIndex(2)
5622.854 Info MultiplayerManager.cpp:1636: maptick(6565474) crc after applying all ticks: -590897492
5622.854 Info MultiplayerManager.cpp:848: networkTick(21335) mapTick(6565474) changing state from(InGameAligning) to(InGameAligned)
5622.902 Info MultiplayerManager.cpp:989: networkTick(21337) mapTick(6565474) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
5622.902 Info MultiplayerManager.cpp:989: networkTick(21337) mapTick(6565474) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
5622.902 Info MultiplayerManager.cpp:989: networkTick(21337) mapTick(6565474) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
5622.902 Info NetworkInputHandler.cpp:489: expectedMapTick(6565474) adding peer(2).
5622.902 Info MultiplayerManager.cpp:848: networkTick(21337) mapTick(6565474) changing state from(InGameAligned) to(InGameWaitingForOthers)
5622.986 Info MultiplayerManager.cpp:989: networkTick(21339) mapTick(6565474) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
5622.986 Info MultiplayerManager.cpp:989: networkTick(21339) mapTick(6565474) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
5622.986 Info MultiplayerManager.cpp:989: networkTick(21339) mapTick(6565474) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
5622.986 Info MultiplayerManager.cpp:1160: networkTick(21339) mapTick(6565474) stopping mapAlign
5622.986 Info MultiplayerManager.cpp:1660: performing map align task (RemovePlayerAlignTask)
5622.986 Info MultiplayerManager.cpp:1685: networkTick(21339) mapTick(6565474) finishing removing peer(2) hasPeer(true)
5622.986 Info NetworkInputHandler.cpp:513: expectedMapTick(6565474) removing peer(2) success(true).
5622.986 Info Synchronizer.cpp:509: networkTick(21339) removing peer(2) success(true).
5622.986 Info MultiplayerManager.cpp:848: networkTick(21339) mapTick(6565474) changing state from(InGameWaitingForOthers) to(InGame)
5622.986 Info MultiplayerManager.cpp:1476: networkTick(21339) mapTick(6565474) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
5623.019 Info MultiplayerManager.cpp:989: networkTick(21341) mapTick(6565476) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
5623.020 Info MultiplayerManager.cpp:989: networkTick(21341) mapTick(6565476) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
5623.336 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (0)
5623.336 Info MultiplayerManager.cpp:935: networkTick(21360) mapTick(6565495) removing peer(0) dropout(false)
5623.336 Info MultiplayerManager.cpp:848: networkTick(21360) mapTick(6565495) changing state from(InGame) to(InGameAligning)
5623.336 Info MultiplayerManager.cpp:1588: networkTick(21360) mapTick(6565495) starting mapAlign
5623.336 Info MultiplayerManager.cpp:1502: networkTick(21360) mapTick(6565495) adding mapAlignTask(RemovePlayerAlignTask)
5623.369 Info MultiplayerManager.cpp:989: networkTick(21362) mapTick(6565495) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
5623.369 Info MultiplayerManager.cpp:989: networkTick(21362) mapTick(6565495) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
5623.369 Info MultiplayerManager.cpp:1522: networkTick(21362) mapTick(6565495) sending mapAlignAction
5623.402 Info MultiplayerManager.cpp:1208: networkTick(21364) mapTick(6565495) received MapAlignAction from peer(0), mapAlignTick(6565496) appliedTickClosuresCount(8)
5623.402 Info MultiplayerManager.cpp:1208: networkTick(21364) mapTick(6565495) received MapAlignAction from peer(1), mapAlignTick(6565496) appliedTickClosuresCount(0)
5623.403 Info MultiplayerManager.cpp:1604: networkTick(21365) mapTick(6565495) mapAlign finished targetTick(6565496) updating map and running the tasks ...
5623.403 Info MultiplayerManager.cpp:1476: networkTick(21365) mapTick(6565495) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6565496))
((peerID(1) state(InGameAligning) mapAlignTick(6565496))
)
5623.403 Info MultiplayerManager.cpp:1625: maptick(6565496) crc before applying all ticks: -724257076
5623.403 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(6565496) lastTickApplied(6565491) referenceMapTick(6565496) networkTick(21365)
5623.403 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(6565493) inputActions((PlayerLeaveGame) ) ) for peer(0)
5623.403 Info NetworkInputHandler.cpp:513: expectedMapTick(6565496) removing peer(0) success(true).
5623.404 Info GameActionHandler.cpp:1957: MapTick(6565496) processed PlayerLeaveGame peerID(0) playerIndex(0)
5623.404 Info MultiplayerManager.cpp:1636: maptick(6565496) crc after applying all ticks: -831315248
5623.404 Info MultiplayerManager.cpp:848: networkTick(21365) mapTick(6565496) changing state from(InGameAligning) to(InGameAligned)
5623.452 Info MultiplayerManager.cpp:989: networkTick(21367) mapTick(6565496) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
5623.452 Info NetworkInputHandler.cpp:489: expectedMapTick(6565496) adding peer(0).
5623.452 Info MultiplayerManager.cpp:989: networkTick(21367) mapTick(6565496) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
5623.453 Info MultiplayerManager.cpp:848: networkTick(21367) mapTick(6565496) changing state from(InGameAligned) to(InGameWaitingForOthers)
5623.486 Info MultiplayerManager.cpp:989: networkTick(21369) mapTick(6565496) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
5623.486 Info MultiplayerManager.cpp:989: networkTick(21369) mapTick(6565496) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
5623.486 Info MultiplayerManager.cpp:1160: networkTick(21369) mapTick(6565496) stopping mapAlign
5623.486 Info MultiplayerManager.cpp:1660: performing map align task (RemovePlayerAlignTask)
5623.486 Info MultiplayerManager.cpp:1685: networkTick(21369) mapTick(6565496) finishing removing peer(0) hasPeer(true)
5623.486 Info NetworkInputHandler.cpp:513: expectedMapTick(6565496) removing peer(0) success(true).
5623.486 Info Synchronizer.cpp:509: networkTick(21369) removing peer(0) success(true).
5623.486 Info MultiplayerManager.cpp:848: networkTick(21369) mapTick(6565496) changing state from(InGameWaitingForOthers) to(InGame)
5623.486 Info MultiplayerManager.cpp:1476: networkTick(21369) mapTick(6565496) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
5623.519 Info MultiplayerManager.cpp:989: networkTick(21371) mapTick(6565498) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
5623.651 Info MultiplayerManager.cpp:127: NetworkTick(21379) disconnecting multiplayer connection.
5623.651 Info NetworkInputHandler.cpp:59: expectedMapTick(6565506) sending PlayerLeaveGame
5623.686 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (1)
5623.686 Info MultiplayerManager.cpp:935: networkTick(21381) mapTick(6565508) removing peer(1) dropout(false)
5623.686 Info MultiplayerManager.cpp:848: networkTick(21381) mapTick(6565508) changing state from(InGame) to(InGameAligning)
5623.686 Info MultiplayerManager.cpp:1588: networkTick(21381) mapTick(6565508) starting mapAlign
5623.686 Info MultiplayerManager.cpp:1502: networkTick(21381) mapTick(6565508) adding mapAlignTask(RemovePlayerAlignTask)
5623.719 Info MultiplayerManager.cpp:989: networkTick(21383) mapTick(6565508) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
5623.719 Info MultiplayerManager.cpp:1522: networkTick(21383) mapTick(6565508) sending mapAlignAction
5623.752 Info MultiplayerManager.cpp:1208: networkTick(21385) mapTick(6565508) received MapAlignAction from peer(1), mapAlignTick(6565509) appliedTickClosuresCount(0)
5623.752 Info MultiplayerManager.cpp:1604: networkTick(21386) mapTick(6565508) mapAlign finished targetTick(6565509) updating map and running the tasks ...
5623.752 Info MultiplayerManager.cpp:1476: networkTick(21386) mapTick(6565508) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(1) state(InGameAligning) mapAlignTick(6565509))
)
5623.753 Info MultiplayerManager.cpp:1625: maptick(6565509) crc before applying all ticks: -424022098
5623.753 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(6565509) lastTickApplied(6565504) referenceMapTick(6565509) networkTick(21386)
5623.753 Info NetworkInputHandler.cpp:654: applyAllTickClosures: applying tickClosure(tick(6565506) inputActions((PlayerLeaveGame) ) ) for peer(1)
5623.753 Info NetworkInputHandler.cpp:513: expectedMapTick(-1) removing peer(1) success(true).
5623.753 Info GameActionHandler.cpp:1957: MapTick(6565509) processed PlayerLeaveGame peerID(1) playerIndex(1)
5623.754 Info MultiplayerManager.cpp:1636: maptick(6565509) crc after applying all ticks: -1818217186
5623.754 Info MultiplayerManager.cpp:848: networkTick(21386) mapTick(6565509) changing state from(InGameAligning) to(InGameAligned)
5623.802 Info MultiplayerManager.cpp:989: networkTick(21388) mapTick(6565509) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
5623.802 Info NetworkInputHandler.cpp:489: expectedMapTick(-1) adding peer(1).
5623.802 Info MultiplayerManager.cpp:848: networkTick(21388) mapTick(6565509) changing state from(InGameAligned) to(InGameWaitingForOthers)
5623.836 Info MultiplayerManager.cpp:989: networkTick(21390) mapTick(6565509) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
5623.836 Info MultiplayerManager.cpp:1160: networkTick(21390) mapTick(6565509) stopping mapAlign
5623.836 Info MultiplayerManager.cpp:1660: performing map align task (RemovePlayerAlignTask)
5623.836 Info MultiplayerManager.cpp:848: networkTick(21390) mapTick(6565509) changing state from(InGameWaitingForOthers) to(Disconnecting)
5623.836 Info MultiplayerManager.cpp:1476: networkTick(21390) mapTick(6565509) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
5623.952 Info MultiplayerManager.cpp:848: networkTick(21397) mapTick(6565509) changing state from(Disconnecting) to(QuitScheduled)
5623.968 Info MultiplayerManager.cpp:154: NetworkTick(21397) quitting multiplayer connection.
5623.968 Info MultiplayerManager.cpp:848: networkTick(21397) mapTick(6565509) changing state from(QuitScheduled) to(Disconnected)
5623.968 Info NetworkInputHandler.cpp:727: mapTick(-1) networkTick(21397) disconnecting from player.
5624.186 Info Router.cpp:412: Router peerID(1) shutting down.
5624.187 Info WindowsUDPSocket.cpp:161: Socket closed
5624.187 Info Router.cpp:439: Router state -> Disconnected
5640.917 Info Router.cpp:412: Router peerID(0) shutting down.
5640.918 Info Router.cpp:439: Router state -> Disconnected
5640.918 Joining game 82.72.70.201:25565 at port 34197
5640.918 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5640.918 Info Router.cpp:439: Router state -> Connecting
5640.918 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5642.418 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5642.418 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5643.217 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5643.217 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5643.217 Info Router.cpp:412: Router peerID(0) shutting down.
5643.218 Info WindowsUDPSocket.cpp:161: Socket closed
5643.218 Info Router.cpp:439: Router state -> Disconnected
5644.151 Info Router.cpp:412: Router peerID(0) shutting down.
5644.151 Info Router.cpp:439: Router state -> Disconnected
5644.151 Joining game 82.72.70.201:25565 at port 34197
5644.151 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5644.151 Info Router.cpp:439: Router state -> Connecting
5644.152 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5645.651 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5645.651 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5646.434 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5646.434 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5646.434 Info Router.cpp:412: Router peerID(0) shutting down.
5646.435 Info WindowsUDPSocket.cpp:161: Socket closed
5646.435 Info Router.cpp:439: Router state -> Disconnected
5647.184 Info Router.cpp:412: Router peerID(0) shutting down.
5647.184 Info Router.cpp:439: Router state -> Disconnected
5647.184 Joining game 82.72.70.201:25565 at port 34197
5647.184 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5647.184 Info Router.cpp:439: Router state -> Connecting
5647.185 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5648.684 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5648.684 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5649.101 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5649.101 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5649.101 Info Router.cpp:412: Router peerID(0) shutting down.
5649.101 Info WindowsUDPSocket.cpp:161: Socket closed
5649.101 Info Router.cpp:439: Router state -> Disconnected
5649.934 Info Router.cpp:412: Router peerID(0) shutting down.
5649.934 Info Router.cpp:439: Router state -> Disconnected
5649.934 Joining game 82.72.70.201:25565 at port 34197
5649.934 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5649.934 Info Router.cpp:439: Router state -> Connecting
5649.935 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5651.452 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5651.452 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5651.901 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5651.901 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5651.901 Info Router.cpp:412: Router peerID(0) shutting down.
5651.901 Info WindowsUDPSocket.cpp:161: Socket closed
5651.901 Info Router.cpp:439: Router state -> Disconnected
5652.967 Info Router.cpp:412: Router peerID(0) shutting down.
5652.967 Info Router.cpp:439: Router state -> Disconnected
5652.967 Joining game 82.72.70.201:25565 at port 34197
5652.967 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5652.968 Info Router.cpp:439: Router state -> Connecting
5652.968 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5654.485 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5654.485 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5654.967 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5654.967 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5654.967 Info Router.cpp:412: Router peerID(0) shutting down.
5654.968 Info WindowsUDPSocket.cpp:161: Socket closed
5654.968 Info Router.cpp:439: Router state -> Disconnected
5655.950 Info Router.cpp:412: Router peerID(0) shutting down.
5655.951 Info Router.cpp:439: Router state -> Disconnected
5655.951 Joining game 82.72.70.201:25565 at port 34197
5655.951 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5655.951 Info Router.cpp:439: Router state -> Connecting
5655.951 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5657.484 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5657.484 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5658.184 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5658.184 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5658.184 Info Router.cpp:412: Router peerID(0) shutting down.
5658.184 Info WindowsUDPSocket.cpp:161: Socket closed
5658.184 Info Router.cpp:439: Router state -> Disconnected
5659.200 Info Router.cpp:412: Router peerID(0) shutting down.
5659.201 Info Router.cpp:439: Router state -> Disconnected
5659.201 Joining game 82.72.70.201:25565 at port 34197
5659.201 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5659.201 Info Router.cpp:439: Router state -> Connecting
5659.201 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5660.701 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
5660.701 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
5661.867 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
5661.867 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
5661.867 Info Router.cpp:412: Router peerID(0) shutting down.
5661.867 Info WindowsUDPSocket.cpp:161: Socket closed
5661.868 Info Router.cpp:439: Router state -> Disconnected
5662.634 Info Router.cpp:412: Router peerID(0) shutting down.
5662.634 Info Router.cpp:439: Router state -> Disconnected
5662.634 Joining game 82.72.70.201:25565 at port 34197
5662.634 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
5662.634 Info Router.cpp:439: Router state -> Connecting
5662.634 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
5662.667 Info Router.cpp:439: Router state -> WaitingForAccept
5662.751 Info Synchronizer.cpp:55: NetworkTick(130) initialized Synchronizer local peer(2) latency(2).
5662.751 Info Synchronizer.cpp:493: networkTick(130) adding peer(0) success(true).
5662.751 Info Synchronizer.cpp:493: networkTick(130) adding peer(1) success(true).
5662.751 Info Router.cpp:439: Router state -> Connected
5662.751 Info Router.cpp:621: ConnectionAccepted ownPeerID(2) nextPeerID(3)
5662.751 Info MultiplayerManager.cpp:848: networkTick(130) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
5662.784 Info Router.cpp:633: Received onPeerConnected for already connected peer(2)
5662.850 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(pietertje).
5662.850 Info MultiplayerManager.cpp:989: networkTick(132) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGameSendingMap)
5662.850 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(huismanwouter).
5662.850 Info MultiplayerManager.cpp:989: networkTick(132) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(ConnectedDownloadingMap)
5662.850 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(vinhui).
5662.850 Info MultiplayerManager.cpp:989: networkTick(132) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
5662.850 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(vinhui).
5662.850 Info MultiplayerManager.cpp:989: networkTick(132) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
5662.850 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(vinhui).
5662.850 Info MultiplayerManager.cpp:989: networkTick(132) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
5662.850 Info MultiplayerManager.cpp:989: networkTick(132) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
5662.917 Info MultiplayerManager.cpp:848: networkTick(135) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
5662.967 Info MultiplayerManager.cpp:989: networkTick(137) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
5663.000 Downloading file C:/Users\Vincent\AppData\Roaming\Factorio\temp\mp-download.zip (7219531 B, 14353 blocks)
5663.001 Info MultiplayerManager.cpp:848: networkTick(139) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
5663.001 Info NetworkInputHandler.cpp:40: mapTick(6545226) networkTick(139) initialized NetworkInputHandler local peer(2).
5663.001 Info NetworkInputHandler.cpp:489: expectedMapTick(6545226) adding peer(0).
5663.001 Info NetworkInputHandler.cpp:489: expectedMapTick(6545226) adding peer(1).
5663.001 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
5663.001 Info NetworkInputHandler.cpp:568: assigning playerIndex(255) to peer(1)
5663.001 Info NetworkInputHandler.cpp:568: assigning playerIndex(255) to peer(2)
5663.001 Info MultiplayerManager.cpp:1502: networkTick(139) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
5663.051 Info MultiplayerManager.cpp:989: networkTick(141) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
5671.756 Finished download (8 s, 7.2 MB, 825 kB/s)
5671.767 Info MultiplayerManager.cpp:1048: networkTick(454) mapTick(-1) map download finished creating scenario
5671.767 Info MultiplayerManager.cpp:848: networkTick(454) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
5671.767 Loading map C:/Users\Vincent\AppData\Roaming\Factorio\temp\mp-download.zip
5671.784 Info Scenario.cpp:160: Map version 0.12.2-4
5671.867 Info MultiplayerManager.cpp:989: networkTick(456) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
5672.267 Info MultiplayerManager.cpp:848: networkTick(469) mapTick(6545226) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
5672.510 Info MultiplayerManager.cpp:989: networkTick(471) mapTick(6545226) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
5691.867 Info MultiplayerManager.cpp:989: networkTick(1092) mapTick(6545226) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
5691.950 Info MultiplayerManager.cpp:989: networkTick(1094) mapTick(6545226) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
5692.683 Info MultiplayerManager.cpp:989: networkTick(1108) mapTick(6545226) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
5692.683 Info MultiplayerManager.cpp:1160: networkTick(1108) mapTick(6545226) stopping mapAlign
5692.683 Info MultiplayerManager.cpp:1660: performing map align task (SendPlayerJoinGameAlignTask)
5692.683 Info MultiplayerManager.cpp:848: networkTick(1108) mapTick(6545226) changing state from(InGameWaitingForOthers) to(InGame)
5692.683 Info MultiplayerManager.cpp:1476: networkTick(1108) mapTick(6545226) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
5692.717 Info MultiplayerManager.cpp:989: networkTick(1110) mapTick(6545228) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
5692.717 Info MultiplayerManager.cpp:989: networkTick(1110) mapTick(6545228) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
5692.717 Info MultiplayerManager.cpp:989: networkTick(1110) mapTick(6545228) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
5692.833 Info NetworkInputHandler.cpp:568: assigning playerIndex(2) to peer(1)
5692.833 Info GameActionHandler.cpp:1939: MapTick(6545231) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
5692.833 Info NetworkInputHandler.cpp:710: mapTick(6545231) networkTick(1114) connecting to player(vinhui).
5692.833 Info NetworkInputHandler.cpp:568: assigning playerIndex(1) to peer(2)
5692.833 Info GameActionHandler.cpp:1939: MapTick(6545231) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
5962.624 Info MultiplayerManager.cpp:1476: networkTick(13591) mapTick(6557017) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
((peerID(2) state(InGame) mapAlignTick(-1))
)
6004.371 Info NetworkInputHandler.cpp:727: mapTick(6557017) networkTick(15600) disconnecting from player.
6004.464 Info MultiplayerManager.cpp:127: NetworkTick(15600) disconnecting multiplayer connection.
6004.464 Info NetworkInputHandler.cpp:59: expectedMapTick(6557017) sending PlayerLeaveGame
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(1) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(1) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(1) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(1) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(1) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(1) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(1) wants a heartbeat(15601) that we don't have.
6004.618 Warning Synchronizer.cpp:110: networkTick(15600) peer(0) wants a heartbeat(15601) that we don't have.
6004.618 Info MultiplayerManager.cpp:1348: Disconnect notification for peer (2)
6004.618 Info MultiplayerManager.cpp:935: networkTick(15602) mapTick(-1) removing peer(2) dropout(false)
6004.618 Info MultiplayerManager.cpp:848: networkTick(15602) mapTick(-1) changing state from(InGame) to(InGameAligning)
6004.618 Info MultiplayerManager.cpp:1588: networkTick(15602) mapTick(-1) starting mapAlign
6004.618 Info MultiplayerManager.cpp:1502: networkTick(15602) mapTick(-1) adding mapAlignTask(RemovePlayerAlignTask)
6004.618 Info MultiplayerManager.cpp:989: networkTick(15604) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
6004.618 Info MultiplayerManager.cpp:989: networkTick(15604) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
6004.618 Info MultiplayerManager.cpp:989: networkTick(15604) mapTick(-1) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
6004.618 Info MultiplayerManager.cpp:1522: networkTick(15604) mapTick(-1) sending mapAlignAction
6004.618 Error MultiplayerManager.cpp:1526: Cannot run map align without a map.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-746f8a36\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-746f8a36\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-746f8a36\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-746f8a36\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (1526): MultiplayerManager::trySendingMapAlign
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (601): MultiplayerManager::performMapTransferLogic
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (1009): MultiplayerManager::receivePeerStateChanged
c:\temp\factorio-746f8a36\src\net\synchronizer.cpp (359): Synchronizer::applySynchronizerActions
c:\temp\factorio-746f8a36\src\net\synchronizer.cpp (262): Synchronizer::tryToApplyHeartbeats
c:\temp\factorio-746f8a36\src\net\synchronizer.cpp (167): Synchronizer::update
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (588): MultiplayerManager::updateInternal
c:\temp\factorio-746f8a36\src\net\multiplayermanager.cpp (529): MultiplayerManager::update
c:\temp\factorio-746f8a36\src\mainloop.cpp (333): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-746f8a36\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FAFCE43)
000000013FAFCE43 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772959CD)
00000000772959CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773CB981)
00000000773CB981 (ntdll): (filename not available): RtlUserThreadStart
6006.396 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
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Re: [0.12.2][Ox] Crash after clicking finish in multiplayer game

Post by Oxyd »

Fixed in 0.12.3, thanks.

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