Version 2.1.11

Information about releases and roadmap.
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FactorioBot
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Version 2.1.11

Post by FactorioBot »

Changes
  • Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. (134309)
Optimizations
  • Stop drawing in-GUI simulations when the window is hidden or occluded.
Bugfixes
  • Fixed a crash when enabling pollution through the map editor 'force editor' - 'edit map settings' option. (134994)
  • Fixed that upgrading single-locomotive trains with interrupts didn't work correctly. (134997)
  • Fixed agricultural tower's harvesting and planting conditions were checked even when circuit wire was disconnected. (135023)
  • Fixed graphical issues on macOS. (135019)
  • Fixed memory usage spiking dramatically on macOS when window is hidden or occluded and in-GUI simulations are present.
  • Fixed that logistic cell connections would not render when off screen. (134929)
  • Fixed that open-prototype-gui didn't work for things in the blueprint library. (134927)
  • Fixed a crash due to incorrectly migrated automatic rocket silo requests. (134716)
Previous changelog: Version 2.1.10

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
worph
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Re: Version 2.1.11

Post by worph »

I guess this was more of a hotfix type due to MacOs display issues? Or can we expect daily updates now? ;)
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Re: Version 2.1.11

Post by StrangePan »

worph wrote: Tue Jul 14, 2026 12:41 pm I guess this was more of a hotfix type due to MacOs display issues? Or can we expect daily updates now? ;)
More of a hotfix
eugenekay
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Re: Version 2.1.11

Post by eugenekay »

worph wrote: Tue Jul 14, 2026 12:41 pm I guess this was more of a hotfix type due to MacOs display issues? Or can we expect daily updates now? ;)
Factorio has been trending towards Monday/Tuesday releases since Space Age / 2.0 was released. This is a departure from the 1.1-and-earlier releases which showed a wider distribution of Thursday/Friday releases.... and even the occasional weekend!
07-14-2026, 09-00-28.png
07-14-2026, 09-00-28.png (4.76 KiB) Viewed 1609 times
The lack of Weekend releases indicates a healthy Work-Life balance is being pursued as the project matures. Good news for the development team! :lol:
tegirvaru
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Re: Version 2.1.11

Post by tegirvaru »

worph wrote: Tue Jul 14, 2026 12:41 pm I guess this was more of a hotfix type due to MacOs display issues? Or can we expect daily updates now? ;)
that passthrough fix was a pretty big change as well though, since pipes weren't drawing evenly down the line (it was behaving like satisfactory pipes :lol: )
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Re: Version 2.1.11

Post by fardshid420 »

The macOS issue appears to be unchanged from 2.1.10. Still appears entirely pink on the main menu and in-game.
Last edited by fardshid420 on Tue Jul 14, 2026 6:30 pm, edited 2 times in total.
eugenekay
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Re: Version 2.1.11

Post by eugenekay »

fardshid420 wrote: Tue Jul 14, 2026 6:28 pm The macOS issue appears to be unchanged from 2.1.10. Still appears entirely pink on the main menu and in-game.
3638 How to report a bug - READ BEFORE POSTING
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