- Added ability to undo rotating or flipping an entity. (116605)
- Changed how captive spawners work to always allow spoilage into the trash slots. (124219)
- Fixed that modded choose-elem-buttons didn't respect filters. (129145)
- Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. (129227)
- Fixed a crash when saving the game while using the spectator controller while a GUI is open. (129198)
- Fixed that remote controllers could still open GUIs of entity ghosts that had operable set to false. (129168)
- Agricultural tower planting now respects plant's tile buildability rules. (123248)
- Fix buffer chests having their contents counted twice for 'missing requests' circuit read. (128924)
- Fixed ghost overbuilding vehicle ghost would not set inventory filters. (119772)
- Fixed using selection tools would sometimes incorrectly ignore tile ghosts. (127696)
- Fixed cancelling deconstruction of a tile would not remove a tile ghost of the same tile on the same position. (128391)
- Fixed that modded crafting machines with large amounts of fluidboxes could freeze the game. (129187)
- Fixed shooter was doing ammo refill every shot causing reload time on modded ammo to not work. (129276)
- Fixed that some widgets would click-through when trying to open Factoriopedia. (129295)
- Fixed car crashing into a rock at the beginning of campaign level 5.
- Fixed that integration_patch for characters did not render for the local player. (129260)
- Fixed a crash when migrating cargo bays in some cases. (129004)
- Fixed that repair orders would not queue robots correctly. (118916)
- Fixed that changing the link ID on a linked container wouldn't alarm sleeping inserters. (129345)
- Fixed that loaders were unable to drop full belt stacks if that required merging items from multiple inventory slots. (129343)
- Fixed editor not instantly reviving tile ghosts from blueprints when overbuilt over preexisting tile ghosts. (128861)
- Fixed rectangular crafting machine sometimes rising rotate event even when it wasn't successfully rotated. (129252)
- Fixed force building entities over required foundation marked for deconstruction would result in both decon. proxy and tileghost.
- Fixed tiles being thawed or frozen would cause cancelling of deconstruction. (129201)
- Fixed controls GUI in controller input method not updating the icons for the controls when the icons dropdown is changed. (129101)
- Fixed that the amount of VRAM on the Steam Deck was not being detected correctly, leading to the erroneous activation of VRAM-saving measures. (129164)
- Fixed a crash when fast replacing furnaces when old furnace had empty item product stack and new furnace has fluid output. (129385)
- Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers. (129406)
- Fixed a crash when trying to custom launch rockets to space platforms. (129415)
- Fixed a crash when copying vehicle equipment grids from blueprints. (129396)
- Fixed a desync related to circuit network and removing entities. (129428)
- Fixed that regular mining drills weren't able to output full belts when belt stack size was researched. (129365)
- Improved the expand/collapse icon for the crafting queue. (105538)
- Fixed that opening rich text Factoriopedia shortcuts while in remote view did not work. (129425)
- Fixed that Vulcanus chimneys were grouped with Nauvis big rocks in the deconstruction planner. (129453)
- Fixed that base quality did not show in crafting machines. (128167)
- Fixed that players landing on the same planet at the same time would squash each other. (120809)
- Fixed a malformed icon. (129444)
- Fixed that buffered fluidboxes would not flow fluid through their directional connections. (129441)
- Fixed that fluidboxes in the vicinity of a removed fluidbox could disconnect from otherwise valid neighbors in some situations. (128954)
- Fixed that roboport antenna was rotating while in preview. (129470)
- Fixed promethium science pack was missing a description. (129469)
- Added `with_filters`, `with_weight_limit` and `with_custom_stack_size` options to ContainerPrototype::inventory_type and LinkedContainerPrototype::inventory_type.
- Added LoaderPrototype::wait_for_full_stack.
- Added QualityPrototype::default_multiplier, inserter_speed_multiplier, fluid_wagon_capacity_multiplier, inventory_size_multiplier, lab_research_speed_multiplier, crafting_machine_speed_multiplier, crafting_machine_energy_usage_multiplier, logistic_cell_charging_energy_multiplier, tool_durability_multiplier, accumulator_capacity_multiplier, flying_robot_max_energy_multiplier, range_multiplier, asteroid_collector_collection_radius_bonus, equipment_grid_width_bonus, equipment_grid_height_bonus, electric_pole_wire_reach_bonus, electric_pole_supply_area_distance_bonus, beacon_supply_area_distance_bonus, logistic_cell_charging_station_count_bonus, beacon_module_slots_bonus, crafting_machine_module_slots_bonus, mining_drill_module_slots_bonus, mining_drill_mining_radius_bonus and lab_module_slots_bonus.
- Added `quality_selector_dropdown_threshold` utility constant.
- Added CraftingMachinePrototype::quality_affects_energy_usage.
- Added MiningDrillPrototype::quality_affects_mining_radius.
- Added BeaconPrototype::quality_affects_supply_area_distance.
- Added CraftingMachinePrototype::quality_affects_module_slots, LabPrototype::quality_affects_module_slots, MiningDrillPrototype::quality_affects_module_slots and BeaconPrototype::quality_affects_module_slots.
- Added CharacterPrototype::crafting_speed.
- Added LuaAsteroidChunkPrototype::dying_trigger_effect read.
- Added LuaItemPrototype::send_to_orbit_mode read.
- Added LuaEntityPrototype::captured_spawner_entity read.
- Added LuaEntityPrototype::min_performance read.
- Added LuaEntityPrototype::max_performance read.
- Added target_filter to ammo type read.
- Added LuaInventory::weight and max_weight read.
- Added LuaEntity::pickup_from_left_lane and pickup_from_right_lane read/write for inserters.
- Added ghost_mode to LuaGuiElement::anchor.
- Added LuaPlayer::exit_remote_view().
- Added "blink_interval" and "render_mode" parameters to LuaRendering functions.
- Added LuaRenderObject::blink_interval and render_mode read/write.
- Added several LuaEntityPrototype reads for asteroid collector prototypes and entity with health prototypes.
- Added several LuaItemPrototype reads for starter pack prototypes.
- Added LuaForce::get_logistic_groups(), get_logistic_group(), create_logistic_group(), and delete_logistic_group().
- Added on_research_queued.
- Added player to on_research_moved and on on_research_cancelled.
- Added fusion reactor properties to LuaEntityPrototype.
- Added LuaSurface get_default_cover_tile() and set_default_cover_tile().
- Added CustomInputEvent::element to get the LuaGuiElement under the cursor when the custom input was activated.
- Changed LuaInventory::set_bar to allow passing nil as well.
- Added LuaPrototypes::utility_constants read.
- Added LuaEntityPrototype::get_fluid_capacity().
- Added force to LuaEntityDiedEventFilter.
- Added LuaSpacePlatform::hidden read/write.
- LuaGuiElement::locked can be set during add().
- Added LuaEntity::inventory_supports_bar(), get_inventory_bar(), set_inventory_bar(), inventory_supports_filters(), is_inventory_filtered(), can_set_inventory_filter(), get_inventory_filter(), and set_inventory_filter().