[2.0.55] roboport ghost animation skips frames at high game.tick

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Quezler
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[2.0.55] roboport ghost animation skips frames at high game.tick

Post by Quezler »

- rig the game to be able to write map ticks (or leave a server running without auto pause for 2 weeks)
- start a new world
- /cheat all
- hold a roboport ghost
- /c game.ticks = 40000000 -- (40 million), this is when it becomes noticable
- observe the ghost skipping some frames
- /c game.ticks = 80000000 -- 80000000 / 60 / 60 / 60 / 24 = ~15.5 days
- observe the ghost only showing the straight and diagonal frame
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Screenshot 2025-06-19 at 13.26.12.png
Screenshot 2025-06-19 at 13.26.12.png (160.21 KiB) Viewed 725 times
40m.zip
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Screen Recording 2025-06-19 at 13.02.54.mov.zip
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boskid
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Re: [2.0.55] roboport ghost animation skips frames at high game.tick

Post by boskid »

That antenna was not supposed to rotate while in preview. I will fix that issue instead for 2.0.56.
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