- Allowed negative multiplier of logistic (and constant combinator) groups. (118684)
 - Updated shortcut icons and increased their size to 56px.
 - [space-age] Container sizes increase with quality.
 - Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
 - Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
 - [space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. (121011)
 - [space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick.
 - [space-age] Default quality cycling shortcut simplified to alt+scroll.
 
- Fixed confusing blueprint parameter context tooltip for filter of storage chest. (119013)
 - Fixed music not switching correctly when restarting level. (121012)
 - Fixed that the production GUIs showed the graphs in 'All' when opened with saved precision. (121152)
 - Fixed that the "load save after sync" checkbox did not work in the sync mods with save GUI. (121091)
 - Fixed removing heatpipes from a blueprint could leave them visually connected to their neighbours. (118750)
 - Fixed 'Dropping to planet' button being too wide and pushing the 'Cancel' button off the screen. (121132)
 - Fixed 'Always show' label not being accurate to the behavior of only showing in "Alt-mode". (116256)
 - Fixed 'Parameterised build' GUI clipping off screen when too long. (120712)
 - Fixed robots failing to upgrade a container if it was the only source of the requested item. (118973)
 - Fixed that reusing the same sprite for multiple effects crashed instead of showing the error message and an option to disable problematic mods. (117208)
 - Fixed 'Galaxy of Fame' upload GUI clipping off screen on smaller resolutions. (118826)
 - Fixed vertical alignment of Current Research icon. (117091)
 - Fixed asteroid spawning being significantly reduced when a platform moved with paused thrust. (121123)
 - Fixed that fluids could get erased during migrations. (119600)
 - Fixed a crash when removing a roboport while robots in that network are deactivated by script. (119993)
 - Fixed that choose-elem-button wouldn't show the select list GUI if clicked with an item that didn't pass the filters. (118537)
 - Fixed that syncing mod while trying to host game didn't allow to continue the process after reloading the game. (119876)
 - Fixed chunks not being covered by fog of war when remote-viewing an unvisited surface. (121029)
 - Fixed all/any/individual request satisfied wait conditions ignoring maximum count of space platform requests. (119265)
 - Fixed offshorepump tooltip flickering too much when pumping at full capacity. (120177)
 - Disabled "Drive Remotely" button on driveable vehicles ghosts' GUIs. (120400)
 - Fixed Cargo Landing Pad and Space Platform Hub GUI being clipped off screen on smaller resolutions. (120670)
 - Fixed platform deletion and undelete platform buttons being clipped off the surface list. (120443)
 - Fixed that tanks didn't preserve all of their settings when mined and rebuilt. (121148)
 - Fixed that rebuilt tanks didn't have their inventory size bonus from equipment. (121219)
 - Fixed script error in PvP when setting starting item count to 0. (117571)
 - Fixed spectator players of dead teams showing on the map in PvP. (114477)
 - Fixed that inserters could get stuck with specific combinations of spoilage and disabled by control behavior. (121167)
 - Fixed that some pop-up GUIs would get closed when robots built the entity while the ghost GUI was open. (118545)
 - Fixed that robots performing module upgrades left some modules on ground when upgrading mixed modules to one type. (119524)
 - Fixed that space platforms could unload cargo while waiting for departure. (120856)
 - Fixed clouds and smoke were moving in exactly opposite direction. (118576)
 - Fixed that spidertrons would severely confuse demolishers. Demolishers will now retaliate against spidertrons. (120027)
 - Fixed the confirmation button behaving inconsistently in the remote view ghost picker menu. (121287)
 - Fixed Agricultural tower sometimes showing wrong status if its growing plants were destroyed externally.
 - Fixed a crash when exporting a blueprint with asteroid collectors which had gaps in the filters list. (121377)
 - Fixed Being able to super-force entity through technology gui. (120305)
 - Fixed spoilage was not considered as more spoiled than any spoilable items. (121406)
 - Fixed that highlighted robots in the logistic networks chart view didn't smoothly follow robots. (117328)
 
- Changed base/space-age tile collision mask definitions so that they don't share references to the same tables.
 - Added ItemPrototype::spoil_level.
 
- Fixed/reworked how setting tiles behaves vis-à-vis (double)hidden tiles (concerns LuaSurface::set_tiles, editor and placing of non-mineable tiles in-game) (118527)
 - Added LuaEquipment::inventory_bonus read.
 - Added LuaEquipmentGrid::inventory_bonus and LuaEquipmentGrid::movement_bonus read.
 - Added LuaEquipmentPrototype::get_inventory_bonus().
 - Fixed that LuaEntity::get_priority_target() would give invalid results for empty filters.
 - Extended LuaEntity::splitter_filter, splitter_input_priority and splitter_output_priority to also work with lane splitters.
 







