[One Line Suggestions]

A place to talk about the official Factorio mod portal (https://mods.factorio.com)
curiosity
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Re: [One Line Suggestions]

Post by curiosity »

  • Ability to see actual date and time on everything, and not just a vague "X Ys ago".
  • Ability to go to a specific page of a mod listing.
eradicator wrote: Tue Jul 10, 2018 4:51 pm [*] Mod pack support (Planned for 0.17)
This has been implemented by now, at least to the extent the linked thread is concerned.
Jakzie
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Re: [One Line Suggestions]

Post by Jakzie »

Ability to search for all the mods which use a specific mod as their dependency. Could be useful for mod developers to be able to see which mods use theirs as a dependency, but also regular players could use this to more easily find mods which overhaul, expand or just are definitely compatible with their favorite mods.
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vinzenz
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Re: [One Line Suggestions]

Post by vinzenz »

curiosity wrote: Thu Dec 23, 2021 3:51 pm
  • Ability to see actual date and time on everything, and not just a vague "X Ys ago".
relative datetimes on the mod portal now show the original utc timestamp on hover
Screenshot from 2022-09-22 18-56-27.png
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ickputzdirwech
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Re: [One Line Suggestions]

Post by ickputzdirwech »

  • unify pages /user/username and /profile/mods (at least change the target of the link in the top right corner)
  • add /notifications/list and /licenses as tabs to /user/username
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vinzenz
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Re: [One Line Suggestions]

Post by vinzenz »

ickputzdirwech wrote: Sat Sep 24, 2022 7:53 am
  • unify pages /user/username and /profile/mods (at least change the target of the link in the top right corner)
  • add /notifications/list and /licenses as tabs to /user/username
yeah with the recent additions the top right corner was in need of a redesign...which we just deployed 🎉
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Honktown
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Re: [One Line Suggestions]

Post by Honktown »

Sorting / Search among My downloads
I have mods! I guess!
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Re: [One Line Suggestions]

Post by Honktown »

Came across some behavior that may be optimize-able? data_final_final_i_swear/downloads takes a while to load, which, presumably, is because the dependencies are being parsed each time to determine which ones are visible. A short list could be baked / precalculated instead to avoid this?
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vinzenz
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Re: [One Line Suggestions]

Post by vinzenz »

Honktown wrote: Tue Oct 04, 2022 8:23 am Sorting / Search among My downloads
Already on my todo list ;)
Honktown wrote: Sat Oct 08, 2022 5:48 am Came across some behavior that may be optimize-able? data_final_final_i_swear/downloads takes a while to load, which, presumably, is because the dependencies are being parsed each time to determine which ones are visible. A short list could be baked / precalculated instead to avoid this?
I think I'd rather just stop displaying dependencies when there's like >500 of them. Or is there a legit use-case to have so many dependencies visible when browsing?
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Honktown
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Re: [One Line Suggestions]

Post by Honktown »

vinzenz wrote: Thu Oct 13, 2022 5:34 am I think I'd rather just stop displaying dependencies when there's like >500 of them. Or is there a legit use-case to have so many dependencies visible when browsing?
That does apply, though strictly speaking, in this case the optional hidden dependencies aren't showing. For a comparison number, SE shows 92... maybe the dependencies should be a dynamically loaded frame or separate page (with linking). How often will someone looking at the downloads *care* except when it's a "mod pack mod"? The only drawback I see is it's more clicking for someone strictly downloading mods through the portal pages. I imagine players only go to the download page when they intentionally download old versions - they have to be able to download from inside the game, anyway, already... And old versions won't show dependencies so it's not like seeing dependencies will help them in that case.
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curiosity
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Re: [One Line Suggestions]

Post by curiosity »

Honktown wrote: Thu Oct 13, 2022 6:19 am How often will someone looking at the downloads *care* except when it's a "mod pack mod"?
FWIW, most of the time I open the downloads page is to see dependencies. I won't mind it being a sibling tab to downloads, but I will mind if I have to load an additional page to get there.
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Re: [One Line Suggestions]

Post by Pi-C »

Regarding dependencies: It's useful to see what other mods a mod depends on. As the mod names are links to the respective mod page, it's easy to use "Open in new tab" and check out those mods without trouble. However, sometimes a long list of dependencies may become a nuisance (e.g. when you just want to download an old version of a mod, or when making screenshots). So, how about making an expandable/collapsable "Dependencies" field? This way, the information would be available when needed, but users could decide to not show it -- without changing a general setting that applies to all mods.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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micromario
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Re: [One Line Suggestions] Please autoconvert hyperlinks in the changelog

Post by micromario »

For Pyanodons we frequently love to leave extra context in the changelog via hyperlinks.
Would it be possible to automatically convert these into real links?

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darkfrei
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Re: [One Line Suggestions] Please autoconvert hyperlinks in the changelog

Post by darkfrei »

micromario wrote: Fri Apr 26, 2024 12:37 pm For Pyanodons we frequently love to leave extra context in the changelog via hyperlinks.
Would it be possible to automatically convert these into real links?

Image
He must be the markdown syntax as:

Code: Select all

[Annotorio](https://mods.factorio.com/mod/Annotorio)
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Hares
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Re: [One Line Suggestions]

Post by Hares »

One line suggestions:
  • Add tags for most-popular overhauls/projects (Bob's; SE; K2; AAI; etc.). 3rd-parties may use these tag to mark a mod as specifically designed for the specified modpack (i.e., Space Exploration rocket log).
  • Add preview button to all big message boxes.
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