- Fixed crash when upgrading ghost that was still built only in latency state. (91948)
- Fixed script buildability of spidertron not allowing to build in colliding positions.
- Fixed that migration could remove spidertrons. (92168)
- Fixed that map view settings didn't persist between game restarts. (92036)
- Fixed vehicle equipment grid scrolling when it is too big to fit. (91871)
- Fixed logistic issue with spidertrons when they request the same amount as they trash. (91694)
- Fixed that inserters would sleep incorrectly in some situations with linked-chests. (92211)
- Fixed that fuzzy search didn't work. (92217)
- Fixed that the trains GUI would always use the surface the player was on to render train backgrounds. (92201)
- Fixed that tips and tricks prototype errors didn't use the minimal mode GUI. (92249)
- Fixed tips and trick notification window jumping. (91670)
- Fixed that create_entities_from_blueprint_string didn't insert modules. (91777)
- Fixed tips and tricks description text disappearing in certain resolutions. (91717)
- Fixed Laser shooting speed technology missing the Military science pack pre-requisite. (92157)
- Fixed crash when editing out loaders from blueprints. (92090)
- Fixed that pressing "Restart" after a game restart would revert some map settings to default instead of loading them from the save file. (91365)
- Fixed that power switch would not play its working_sound properly. (92269)
- Fixed main menu background simulation saves could not be loaded from zipped mods. (91862)
- Added "reason" to the on_pre_player_left_game and on_player_left_game events.
- Added LuaEntity::is_registered_for_construction/deconstruction/upgrade/repair().