Version 1.1.1

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FactorioBot
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Version 1.1.1

Post by FactorioBot »

Gui
  • Added tooltip with list of possible ingredients to the empty furnace input slot.
Changes
  • Added a sound slider to control main menu and tips and tricks simulation volumes.
  • Added an interface option (off by default) to change quick bar slot filters by clicking them with different items.
Bugfixes
  • Fixed performance regression with transport lines in large groups. (91678)
  • Fixed missing freeplay script reload. (91691)
  • Fixed outdated tutorial preview image. (91665)
  • Fixed a crash when using LuaGuiElement::bring_to_front. (91727)
  • Fixed macOS build could not do HTTPS requests. (91660)
  • Fixed trains could reuse reservation when switching to next schedule record with the same name. (91742)
  • Fixed crash when trying to fast replace a ghost underground belt with a downgrade. (91672)
  • Fixed that fast replacing ghost underground belts would fast replace it's opposite end even if it was one tile too far.
  • Fixed that custom chart tags from 1.0 and older wouldn't show. (91716)
  • Fixed that the bonus GUI inserter lists were backwards. (91792)
  • Fixed that the main-screen langauge selection didn't work. (91793)
  • Fixed a desync with spider logistics when loading 1.0 saves in 1.1. (91699)
  • Fixed that blueprint building could build underground belt ghost on top of different underground belt. (91702)
  • Fixed blueprint flipping when building in the map view. (91740)
  • Fixed rename station window sorting. (91774)
  • Fixed a crash due to transport line groups consistency when entities are removed due to mod removal. (91805)
  • Fix typos in introduction tip and trick simulation Lua. (91813)
  • Fixed that removing belt from blueprint didn't disconnect the entities leading to possible crashes. (91710)
  • Fixed that solar panel status was always not power, not it shows no power only during the night. (91775)
Modding
  • Removed utility constants "main_menu_simulation_volume_modifier".
  • Added crafting machine prototype "show_recipe_icon_on_map".
  • Adjusted secondary draw order for graphics layers of car. (91764)
Scripting
  • Removed LuaControl::auto_trash_filters read/write. [set, get, clear]_[personal, vehicle]_logistic_slot replace the functionality.
  • Fixed that the on_pre_build flip_horizontal/vertical were ints instead of booleans. (91821)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
OlegKrikun
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Re: Version 1.1.1

Post by OlegKrikun »

Hi folks :D

I unable to access to the latests experimental versions 1.1.x over standalone version (without steam).
I have enabled checkbox about experimental updates in the settings =)

Code: Select all

  26.399 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Emptiness&token=<private>&apiVersion=2
  27.548 0 packages available to download (experimental updates enabled).
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hhrhhr
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Re: Version 1.1.1

Post by hhrhhr »

Yes, something wrong with API...

no token - BAD REQUEST

Code: Select all

Request URL: https://updater.factorio.com/updater/get-available-versions?username=hhrhhr&apiVersion=2
Request Method: GET
Status Code: 400 BAD REQUEST
Remote Address: 52.54.245.245:443
no username - OK

Code: Select all

Request URL: https://updater.factorio.com/updater/get-available-versions (with or without ...?apiVersion=2)
Request Method: GET
Status Code: 200 OK
Remote Address: 3.230.235.205:443
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brunzenstein
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Re: Version 1.1.1

Post by brunzenstein »

OlegKrikun wrote: Wed Nov 25, 2020 9:45 am Hi folks :D

I unable to access to the latests experimental versions 1.1.x over standalone version (without steam).
I have enabled checkbox about experimental updates in the settings =)

Code: Select all

  26.399 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Emptiness&token=<private>&apiVersion=2
  27.548 0 packages available to download (experimental updates enabled).
you have to download from the devs site direct - the updater in 1.1.0 doesn't work
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Re: Version 1.1.1

Post by Deadlock989 »

FactorioBot wrote: Wed Nov 25, 2020 9:25 am Gui
  • Added tooltip with list of possible ingredients to the empty furnace input slot.
Hmmm ... A "regular" modded furnace, about a third of the possible recipes showing:

furnace1.jpg
furnace1.jpg (98.66 KiB) Viewed 25786 times
Last edited by Deadlock989 on Wed Nov 25, 2020 10:28 am, edited 1 time in total.
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Re: Version 1.1.1

Post by bonomel »

Are we going to get a new assembling machine graphic as a surprise? :D
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Re: Version 1.1.1

Post by blesmrt »

OlegKrikun wrote: Wed Nov 25, 2020 9:45 am Hi folks :D

I unable to access to the latests experimental versions 1.1.x over standalone version (without steam).
I have enabled checkbox about experimental updates in the settings =)

Code: Select all

  26.399 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Emptiness&token=<private>&apiVersion=2
  27.548 0 packages available to download (experimental updates enabled).
Same here
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Re: Version 1.1.1

Post by Klonan »

blesmrt wrote: Wed Nov 25, 2020 10:46 am
OlegKrikun wrote: Wed Nov 25, 2020 9:45 am Hi folks :D

I unable to access to the latests experimental versions 1.1.x over standalone version (without steam).
I have enabled checkbox about experimental updates in the settings =)

Code: Select all

  26.399 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Emptiness&token=<private>&apiVersion=2
  27.548 0 packages available to download (experimental updates enabled).
Same here
The updates are broken right now, if you want to update, either use Steam, or download the whole 1.1.1 fresh from our website

We are looking into the problem

EDIT: We managed to hand-fix the update packages, you should be able to use the updater now, let us know if it works
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brunzenstein
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Re: Version 1.1.1

Post by brunzenstein »

Works on the Mac (BigSur) after direct download from the devs site like a breeze
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Re: Version 1.1.1

Post by 5thHorseman »

While I had to download 1.1.0 manually, it updated to 1.1.1 on its own normally. It prompted me, I said "yes, please" and it got it.

Which is good because I finally got a chance to play 1.1.0 yesterday and found that indeed I *DO* click my quickbar with stuff in my cursor. And it is a very hard habit to break :D The new option works perfectly.
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Re: Version 1.1.1

Post by jamezhall »

Hey. Im getting really slow download on the Zip from the website. Am on 100down 40up so should be super quick. Is there are CDN for Australia or something like a mirror?
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Re: Version 1.1.1

Post by DanGio »

Thanks the quickbar lock option ! I'll use it.
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Re: Version 1.1.1

Post by eradicator »

Deadlock989 wrote: Wed Nov 25, 2020 10:17 am Hmmm ... A "regular" modded furnace, about a third of the possible recipes showing:
Lulz :D. How does that look with a recycling "furnace" that basically takes any machine?
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Deadlock989
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Re: Version 1.1.1

Post by Deadlock989 »

eradicator wrote: Wed Nov 25, 2020 12:08 pm
Deadlock989 wrote: Wed Nov 25, 2020 10:17 am Hmmm ... A "regular" modded furnace, about a third of the possible recipes showing:
Lulz :D. How does that look with a recycling "furnace" that basically takes any machine?
Exactly the same except you see 3% of the recipes instead of 33-50%.
Last edited by Deadlock989 on Wed Nov 25, 2020 12:11 pm, edited 1 time in total.
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Re: Version 1.1.1

Post by sorahn »

Added an interface option (off by default) to change quick bar slot filters by clicking them with different items.
Thank you!!! :D
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Re: Version 1.1.1

Post by kovarex »

Deadlock989 wrote: Wed Nov 25, 2020 10:17 am
FactorioBot wrote: Wed Nov 25, 2020 9:25 am Gui
  • Added tooltip with list of possible ingredients to the empty furnace input slot.
Hmmm ... A "regular" modded furnace, about a third of the possible recipes showing:


furnace1.jpg
I was afraid that it could happen, I will change it to table, which will solve the problem until there would be too much that the whole screen would be filled :)
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Re: Version 1.1.1

Post by DrParanoia »

Are these icons final? These new ones just look cheap, low res, blurry (also that drop shadow :D).
Image

The old ones looked much better :( Also, the new icon style is not consistent with these ones
ImageImageImage
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Re: Version 1.1.1

Post by OlegKrikun »

Klonan wrote: Wed Nov 25, 2020 10:56 am EDIT: We managed to hand-fix the update packages, you should be able to use the updater now, let us know if it works
Thanks for quick fix! Now its works as expected.
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Re: Version 1.1.1

Post by bMac59 »

Thank you for the fix to the Quickbar with the Lock option. You've saved my sanity.

However, some people will have the same item in different quickbar rows, depending on how they've set things up. You're removing the item from it's current slot and putting it into the new slot. Now an item can only be in one slot.
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Re: Version 1.1.1

Post by kovarex »

DrParanoia wrote: Wed Nov 25, 2020 12:36 pm Are these icons final? These new ones just look cheap, low res, blurry (also that drop shadow :D).
Image

The old ones looked much better :( Also, the new icon style is not consistent with these ones
ImageImageImage
Yea, some of them are probably not yet high ress, but the color versions is something I specifically asked for, as the monochromatic icons are just typical example of the form defeating the functionality.
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