Version 0.17.54

Information about releases and roadmap.
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FactorioBot
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Version 0.17.54

Post by FactorioBot »

Changes
  • Removed the message of "<X> is in the way" when building over the exact same entity with same direction and position as in cursor. (65436)
  • Rails under trains can be marked for deconstruction. (72579)
  • Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting.
  • Latency hiding is no longer completely disabled when the character is shooting. Character position and animation are still not latency-hidden while the character is in combat (10 seconds after shooting or taking damage). This should make combat smoother in multiplayer.
  • The Linux version of the game now depends on PulseAudio.
Bugfixes
  • Fixed adding conditions to a train station after it was dragged. (72655)
  • Improved drawing of a wall preview in some special cases. (72650)
  • Fixed that the sync-mods-with-save could in some cases leave mods enabled. (72772)
  • Added Right Control as secondary binding for "Temporary station modifier" controls. (72795)
  • Fixed that migrating saves could in some cases mess up damage bonuses. (72779)
  • Added a migration for unloadable saves because of invalid train paths caused by bugs in previous versions. (72773)
  • Fixed that rails wouldn't build correctly if they had a fast_replaceable_group defined. (72699)
  • Fixed flamethrower turret tooltip was missing info about created fire. (71053)
  • Fixed that modded units with minimal attack range wouldn't try to get away from a target if they were too close. (68875)
  • Fixed that train built from blueprint could miss a connection occasionally due the rail building order. (72295)
  • Fixed that electric-energy-interface and heat-interface entity types didn't export properly in blueprint string format. (72808)
  • Fixed Compilatron speech bubble hologram effect would cause entire screen to flicker when "Full color depth" graphics option was disabled. (72820)
  • Fixed a map corruption issue related to building blueprints outside of the map through script. (72580)
  • Fixed that too long description of shortcut tool could make the selection frame to be too big and unclosable. (72836)
  • Fixed that undo doesn't work for trains. (72827)
  • Fixed that reading 'disabled' from train stop control behaviors from Lua would report bad values in some cases. (72821)
  • Fixed that rich text tooltips would flicker in multiplayer. (72637)
  • Fixed possible crash in NPE when Compilatron builds an iron mining setup. (72785)
  • Fixed multiplayer issue where a client and server would sometimes send a large amount of data, causing players with slower connection to disconnect (https://factorio.com/blog/post/fff-302)
  • Fixed that the wind sound would cut off abruptly when the technology screen was opened. (69184)
  • Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. (72855)
  • Fixed that the bar of train wagon in blueprint was lost when the game was saved and loaded. (72863)
  • Fixed that textfield selection wasn't removed when the focus was lost. (72860)
Modding
  • Equipment with the "manual" shape now renders backgrounds/outlines automatically like equipment with the "full" shape.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

cybersteel8
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Re: Version 0.17.54

Post by cybersteel8 »

Please provide the linux headless tarball so I can update from 53 to 54. I can see the full game is https://www.factorio.com/download/experimental but it hasn't arrived at https://www.factorio.com/download-headless/experimental to obtain so I can update my server.

EDIT: Thank yoooooooooou!! :D

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Re: Version 0.17.54

Post by blizgerg »

hmmm, the client auto updater seems to fail on download, and when I go to https://www.factorio.com/download/experimental I get 404 not found when I click on the various download links... Something is off...

edit: There now, seems as though CDN took longer than usual to update...
Last edited by blizgerg on Thu Jul 04, 2019 2:16 pm, edited 1 time in total.

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Re: Version 0.17.54

Post by Diablo-D3 »

I, too, am seeing 404 issues.

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Re: Version 0.17.54

Post by Oarc »

Yep, latest headless is just 404 when I try to download it.
CDN issues maybe?

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Re: Version 0.17.54

Post by eradicator »

FactorioBot wrote: ↑
Thu Jul 04, 2019 12:51 pm
Modding
  • Equipment with the "manual" shape now renders backgrounds/outlines automatically like equipment with the "full" shape.
Well well, that particular "ain't gonna do it" didn't last very long. Did someone make a rainbow-colored background :D?
Cheers though, more work automated!
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Re: Version 0.17.54

Post by talchas »

FactorioBot wrote: ↑
Thu Jul 04, 2019 12:51 pm
[*]The Linux version of the game now depends on PulseAudio.
Welp, had a good run.

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Re: Version 0.17.54

Post by goober114 »

I am also unable to download the latest headless experimental. When I try and use the following URL to download 0.17.54 headless I'm getting a 404 from the web server:

Code: Select all

--2019-07-04 10:15:09--  https://www.factorio.com/get-download/latest/headless/linux64
Resolving www.factorio.com (www.factorio.com)... 34.206.9.96, 34.196.237.103, 52.45.111.123, ...
Connecting to www.factorio.com (www.factorio.com)|34.206.9.96|:443... connected.
HTTP request sent, awaiting response... 302 FOUND
Location: https://dcdn.factorio.com/releases/factorio_headless_x64_0.17.54.tar.xz?key=nxvNb9DtCiVnpxfA935T8A&expires=1562253910 [following]
--2019-07-04 10:15:10--  https://dcdn.factorio.com/releases/factorio_headless_x64_0.17.54.tar.xz?key=nxvNb9DtCiVnpxfA935T8A&expires=1562253910
Resolving dcdn.factorio.com (dcdn.factorio.com)... 45.56.70.196, 2600:3c00::f03c:91ff:fee5:6598
Connecting to dcdn.factorio.com (dcdn.factorio.com)|45.56.70.196|:443... connected.
HTTP request sent, awaiting response... 404 Not Found
2019-07-04 10:15:10 ERROR 404: Not Found.
The result is the same when using a browser.

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Re: Version 0.17.54

Post by yeahtoast »

Fixed that rails wouldn't build correctly if they had a fast_replaceable_group defined. (72699)
Thanks for this!

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Re: Version 0.17.54

Post by TheRaph »

FactorioBot wrote: ↑
Thu Jul 04, 2019 12:51 pm
[*]Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. (72855)
Why did a burner inserter don't produce pollution?

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Re: Version 0.17.54

Post by _Attila_ »

I am getting "Update Failed" going from .52 to .54 at just above 50% download.
Attila's QuickBar Mod - Auto-links hand crafted item to first free quickbar slot if not already linked.
Attila's Signals Mod - Alternate signals to use in same circuit as standard signals.
Attila's Zoom Mod - Modifies zoom functionality.

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Re: Version 0.17.54

Post by BlackHat »

_Attila_ wrote: ↑
Thu Jul 04, 2019 6:53 pm
I am getting "Update Failed" going from .52 to .54 at just above 50% download.
I am getting the same thing. Trying to update from .50 to .54 It quits around 50%.

I am using the in-game update, as I bought the game through the website and not on steam.

EDIT: after the 4th try it completed.....
Last edited by BlackHat on Fri Jul 05, 2019 1:38 am, edited 1 time in total.

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Re: Version 0.17.54

Post by Philip017 »

[*]Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting.
[*]Latency hiding is no longer completely disabled when the character is shooting. Character position and animation are still not latency-hidden while the character is in combat (10 seconds after shooting or taking damage). This should make combat smoother in multiplayer.
I would have also liked to see latency hiding when connecting to a server for driving a car, sometimes it is very hard to drive when the response time till the car moves from when you press the button is too long and i crash into things. it would be nice if it was as smooth as when playing local.

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Re: Version 0.17.54

Post by BattleFluffy »

Thankyou for continuing to fix things devs!! :D
The bug reports forum is down to less than one page, I can't believe it! All other devs/games I've seen, the bug reports forum never gets empty. Stuff just accumulates, and only the recent things stand any chance of getting looked at. It's so cool that with Factorio absolutely every point raised is being considered.
Basically just thanks for being so awesome :>

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Re: Version 0.17.54

Post by urmet »

FactorioBot wrote: ↑
Thu Jul 04, 2019 12:51 pm
[*]The Linux version of the game now depends on PulseAudio.
Yasss.
Pulseaudio is by no means perfect but OSS has been broken for me for some time now and only way to get working sound was with padsp that emulates OSS via pulseaudio. And running steam via padsp breaks half of steam.
So now I can finally stop wasting time on trying to make that deprecated OSS-heap work

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Re: Version 0.17.54

Post by boskid »

BattleFluffy wrote: ↑
Thu Jul 04, 2019 8:35 pm
The bug reports forum is down to less than one page, I can't believe it! All other devs/games I've seen, the bug reports forum never gets empty. Stuff just accumulates, and only the recent things stand any chance of getting looked at. It's so cool that with Factorio absolutely every point raised is being considered.
Check this out:
Twinsen wrote: ↑ When we move bug reports to "pending" so there are less bugs https://img-9gag-fun.9cache.com/photo/a ... svvp9.webm

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Re: Version 0.17.54

Post by eradicator »

boskid wrote: ↑
Thu Jul 04, 2019 8:44 pm
Twinsen wrote: ↑ When we move bug reports to "pending" so there are less bugs https://img-9gag-fun.9cache.com/photo/a ... svvp9.webm
Dammit. I took far too long to realize what's happening :D.

The oldest pending bug has an epic quote though:
kovarex wrote: ↑
Fri Feb 08, 2013 10:43 pm
To be honest, we didn't think of the possibility that the player could make more drills [...]
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Re: Version 0.17.54

Post by Theikkru »

Pending isn't a dumping category though; the bugs in pending are specifically waiting for more information from the reporter because they're too vague or couldn't be reproduced. Minor issues is a better representation of where bugs are "shelved" on low priority.

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Re: Version 0.17.54

Post by MoosePrime »

talchas wrote: ↑
Thu Jul 04, 2019 3:14 pm
FactorioBot wrote: ↑
Thu Jul 04, 2019 12:51 pm
[*]The Linux version of the game now depends on PulseAudio.
Welp, had a good run.
Yeah, I guess I'm stuck on 0.17.53

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Re: Version 0.17.54

Post by posila »

MoosePrime wrote: ↑
Fri Jul 05, 2019 2:48 pm
talchas wrote: ↑
Thu Jul 04, 2019 3:14 pm
FactorioBot wrote: ↑
Thu Jul 04, 2019 12:51 pm
[*]The Linux version of the game now depends on PulseAudio.
Welp, had a good run.
Yeah, I guess I'm stuck on 0.17.53
Have you tried 0.17.54 doesn't work for you? If so make a bug a report, please.

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