- The Mods GUI will now always include a link to the mod portal for the selected mod.
 
- Fixed roboport area rendering for players. (68925)
 - Fixed a crash when trying to print invalid values through the Lua API. (68924)
 - Fixed that the rail world preset didn't allow to get some achievements due to smaller base size. (65215)
 - Fixed that the technology GUI technology cost wouldn't show numbers > 2^32 correctly. (68937)
 - Fixed that custom checkboxes didn't render correctly in some cases. (67986)
 - Fixed opening nested items in items so the same item isn't opened multiple times. (68005)
 - Fixed a crash when trying to filter standalone character ammo slots. (68933)
 - Disallowed building train stops in intersections.
 - Fixed that cloning fluid turrets with fluid would crash the game.
 - Fixed that cloning transport belts could crash when cloning fails.
 - Fixed personal roboport would render its construction area even when toggled off. (68911)
 - Fixed train stop names were rendered without rotation. (68922)
 - Fixed Russian and several other localizations would not show symbols ≠, ≤, ≥ in train conditions and decider combinators. (68921)
 - Fixed Chinese and Japanese text was too small to read. (68919)
 - Fixed that deleting mods would follow symlinks instead of just removing the symlink. (68975)
 - Fixed that mining drill can't-build messages would be wrong in some cases. (69014)
 - Fixed that the game finished GUI would not show the time played if there were no kills.
 - Fixed building underground pipes over ghosts could crash/corrupt the game. (68907)
 - Fixed that the shortcut selection list wouldn't use a scroll bar if the shortcuts didn't fit on the screen. (68350)
 
- Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. (67857)
 
- Added surface_index to the on_robot_built_tile event.
 








