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- Filter Inserter
- Posts: 865
- Joined: Sat Apr 09, 2016 8:39 pm
So, I was setting up to test a bug, having loaded a handful of utility mods I use to help speed things around (most relevant one in the list was the 0.17 fix of the 0.16 fix of Creative Mod), and as the bug I was going to test (68907) depended on inventory item counts, I started the sandbox scenario with cheats disabled (but Creative Mod enabled). I then used CM to enable free+instant handcrafting, which requires reconstructing the controller, so I switched god mode off (going into the normal player controller, spawning a character entity) and back on. I noticed I could open the detached character, and remembering the FFF, attempted to set a filter on first a gun slot (worked as expected) and then an ammo slot that didn't have an associated gun.
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-nscaui\src\util\logging.cpp (84): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-nscaui\src\gameview.cpp (1218): GameView::openFilterSelection
c:\cygwin64\tmp\factorio-build-nscaui\src\input\inputhandlerallegro.cpp (2613): InputHandlerAllegro::processGenericInventorySlot
c:\cygwin64\tmp\factorio-build-nscaui\src\input\inputhandlerallegro.cpp (516): InputHandlerAllegro::processGuiAction
c:\cygwin64\tmp\factorio-build-nscaui\src\input\guiactionhandler.cpp (30): QueuedGuiActionHandler::processGuiActions
c:\cygwin64\tmp\factorio-build-nscaui\src\mainloop.cpp (863): MainLoop::processEvent
108.503 Error GameView.cpp:1218: Failed to get ItemButton (target: source: entity-inventory, target: default, inventory index: 4, slot index: 1).
- Factorio Staff
- Posts: 9026
- Joined: Wed Jun 11, 2014 5:23 am
Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.
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