Version 0.14.5

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FactorioBot
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Version 0.14.5

Post by FactorioBot »

  • Feature
    • Added Team Production Challenge scenario to the base game.
  • Minor features
    • It is possible to /ban players who aren't present in the map.
    • The headless server saves the banlist in banlist.json file, so a server owner can maintain a single banlist across multiple maps.
    • Added /silent-command: Same as /c, but doesn't print the command ran to every player's console. Available only to server admins and over RCON or server console.
    • Added /purge <player>: removes all messages by the given player from chat. Admin only command.
    • Added /clear - clears your chat window.
    • Added /mute and unmute <player>: prevents the given player from talking in chat. Admin only commands.
    • Added /mutes: displays all muted players.
    • Added /ignore and unignore <player>: ignores messages from the given player. Admin and RCON messages are still shown.
    • Added /ignores: displays all players you're ignoring.
    • Command names in the console can be tab-completed.
    • Player names in the console can be tab-completed.
    • Added AFK Auto kick interval to multiplayer host settings (with never as default).
  • Bugfixes
    • Fixed that the headless server would create a character when run with --no-auto-pause. This prevented people from joining their own servers. (32143)
    • Fixed that the game could desync when LuaForce::players was used, as the order was not in well defined order.
    • Fixed making blueprints wouldn't reset the build rotation. (32251)
    • Fixed that input actions were triggered even though a text box was focused. (32028)
    • Fixed that blueprint/deconstruction would run while on the map view. (32296)
    • Fixed train getting stuck on a yellow signal (28660)
    • Fixed that the notification about changed research was shown even when the other player selected the same research as already in progress. (32278)
    • Fixed that underground belt "teleported" few items when the connection was built. (30716)
    • Fixed that the mod info gui wasn't scrollable, so it didn't fit the screen sometimes. (30158)
    • Fixed that saving scenario to the same directory it was loaded for resulted in deleting all the script and locale files. (29555)
    • Fixed that the menu wasn't accessible when the respawn countdown was there, until the menu was closed and opened again.
    • Fixed inserters sometimes taking items from cargo wagons not in front of it. (32138)
    • Fixed that clicking a mod's GUI during an autosave would crash the game. (32320)
    • Fixed /reply wouldn't work properly when players have names with tags.
    • Fixed shadows being drawn over pipe and storage tank windows.
  • Scripting
    • Added LuaEntity::supports_direction
    • Changed LuaEntity::direction write to not error if the entity doesn't support directions.
    • Moved the top gui to be above the left gui as in 0.13 (31585)
    • Added LuaPlayer::afk_ticks and LuaPlayer::online_ticks.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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Mooncat
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Re: Version 0.14.5

Post by Mooncat »

Moved the top gui to be above the left gui as in 0.13
I can't wait! But I am in company! Damnnnnnnnn!!
LuaPlayer::afk_ticks
Sounds interesting. :shock:
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HeilTec
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Re: Version 0.14.5

Post by HeilTec »

Steam still loads 0.14.4 - I must wait. How long is the delay?
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Re: Version 0.14.5

Post by HanziQ »

HeilTec wrote:Steam still loads 0.14.4 - I must wait. How long is the delay?
Not our fault, restart your steam client and it will notice the new version.
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Re: Version 0.14.5

Post by Loewchen »

Update failed on my windows 7 .zip installation:
screenshot
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Re: Version 0.14.5

Post by HanziQ »

Loewchen wrote:Update failed on my windows 7 .zip installation:
screenshot
Can you upload that file somewhere?
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Re: Version 0.14.5

Post by Loewchen »

HanziQ wrote:
Loewchen wrote:Update failed on my windows 7 .zip installation:
screenshot
Can you upload that file somewhere?
Ill make a bug report with the file: viewtopic.php?f=7&t=32391
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aubergine18
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Re: Version 0.14.5

Post by aubergine18 »

Added LuaPlayer::afk_ticks and LuaPlayer::online_ticks.
Hmmm, now I can make mods throttle down for inactive players *maniacal grin*
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
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Re: Version 0.14.5

Post by safan »

I'm kinda sad that most of the features of this update have to do with handling idiots, griefers and other scum on the multiplayer servers. Getting more popular clearly means getting more dickheads too ...
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Re: Version 0.14.5

Post by cappie »

safan wrote:I'm kinda sad that most of the features of this update have to do with handling idiots, griefers and other scum on the multiplayer servers. Getting more popular clearly means getting more dickheads too ...
I'm grateful to see that they're putting more effort into the multiplayer aspect of the game. It fixes more mutiplayer bugs, greatly increases the longevity of the game, enlarges our community and brings them more money.. win:win:win:win

But then again all Factorio developers can be summed up in the attached picture :)
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HeilTec
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Re: Version 0.14.5

Post by HeilTec »

HanziQ wrote:
HeilTec wrote:Steam still loads 0.14.4 - I must wait. How long is the delay?
Not our fault, restart your steam client and it will notice the new version.
Just for reference: There was 14 minutes delay from announcement to steam availability with no restart of client.
It gets there eventually.
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Re: Version 0.14.5

Post by GeoStyx »

Thanks so much! You guys are amazing.

I'm really impressed how fast yall get things done.
All the multiplayer stuff you're doing is very much appreciated, me and some friends are over 100 hours into a MP map and having tons of fun.

Keep it up!
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Xterminator
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Re: Version 0.14.5

Post by Xterminator »

Great job guys! Really like the new multi-player commands, they should help keep me things going a bit smoother I hope. :)

Fantastic work as always.
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Re: Version 0.14.5

Post by Grumpalo »

Code: Select all

Minor features

    It is possible to /ban players who aren't present in the map.
    The headless server saves the banlist in banlist.json file, so a server owner can maintain a single banlist across multiple maps.
Thanks Dev team!!!

How I feel about this:
https://youtu.be/IUZEtVbJT5c?t=19s
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Re: Version 0.14.5

Post by illmaren »

FactorioBot wrote:
  • Minor features
    • It is possible to /ban players who aren't present in the map.
    • The headless server saves the banlist in banlist.json file, so a server owner can maintain a single banlist across multiple maps.
Image

But will the file be overwritten each time i update the server? or change the map?
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Re: Version 0.14.5

Post by Colossus »

Added LuaPlayer::afk_ticks and LuaPlayer::online_ticks.
I'm imagining a mod which spawns biters around an AFK player to attack them :P
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Re: Version 0.14.5

Post by starholme »

Colossus wrote:
Added LuaPlayer::afk_ticks and LuaPlayer::online_ticks.
I'm imagining a mod which spawns biters around an AFK player to attack them :P
Or you could light a fire. Or spam cluster grenades. Dig a moat around them, so they are stuck on an island. Teleport them to a biter base.

So many options!
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Re: Version 0.14.5

Post by illmaren »

Colossus wrote:
I'm imagining a mod which spawns biters around an AFK player to attack them :P
Or the spawning of 4 Turrets which defend the player if he's not within a protected perimeter ;D
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Re: Version 0.14.5

Post by autohost »

Lol. Then that will be countered with a mod that randomly moves the player every few seconds.
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Re: Version 0.14.5

Post by aubergine18 »

We could shave the players' eyebrows if they fall asleep. In fact, just shave 1.5 of their eyebrows, so they need to shave off the remaining 0.5 eyebrow themselves for added devastation.
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
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