Version 0.13.11

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Version 0.13.11

Post by FactorioBot »

  • Small changes
    • Further locale changes and polish.
    • Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X. OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
  • Bugfixes
    • Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
    • Fixed offshore pump could be built on top of other offshore pumps. (29705)
    • Fixed pumjack output would show 0.0/s. (29650)
    • Fixed that "show pollution on minimap" didn't work when "show pollution on map" was not enabled. (29651)
    • Fixed scrolling on OS X.
    • Fixed exploit of connecting energy producer to more networks and connecting them by switches. (28249)
    • Fixed long handed inserters couldn't pick up from the ends of cargo wagons. (29343)
    • Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (29701)
  • Scripting
    • Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities(). (29727)
    • Changed LuaSurface::find_entities/filtered to take either area, position, or neither instead of just area.
    • Added LuaGroup::order read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
carkasjak
Burner Inserter
Burner Inserter
Posts: 15
Joined: Mon Jun 23, 2014 10:35 pm
Contact:

Re: Version 0.13.11

Post by carkasjak »

FactorioBot wrote: [*]Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
Sweet! This was pretty game breaking ;p
devilwarriors
Filter Inserter
Filter Inserter
Posts: 311
Joined: Sat Jan 09, 2016 1:11 am
Contact:

Re: Version 0.13.11

Post by devilwarriors »

FactorioBot wrote:[*]Changed LuaSurface::find_entities/filtered to take either area, position, or neither instead of just area.
Ah I thought that thing was behaving weirdly, now I get it :P
mattj256
Fast Inserter
Fast Inserter
Posts: 203
Joined: Sun Mar 27, 2016 7:25 am
Contact:

Re: Version 0.13.11

Post by mattj256 »

FactorioBot wrote:
  • Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
Woohoo! Now I can finally test out the cool stuff from 0.13.10 :D
User avatar
Gandalf
Filter Inserter
Filter Inserter
Posts: 294
Joined: Fri Dec 19, 2014 10:15 pm
Contact:

Re: Version 0.13.11

Post by Gandalf »

FactorioBot wrote:Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
Yay, no more involuntary no-crafting challenge.
OS: Linux Mint 19 x64 | desktop: Awesome 4.2  |  Intel Core i5 8600k  |  16GB DDR4  |  NVidia GTX 1050 Ti (driver version: 410.104)    (2019-03)
User avatar
tehroach
Fast Inserter
Fast Inserter
Posts: 128
Joined: Mon Feb 01, 2016 11:04 am
Contact:

Re: Version 0.13.11

Post by tehroach »

Yay trains work again :)
rgant
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Jul 02, 2016 5:49 pm
Contact:

Re: Version 0.13.11

Post by rgant »

I'm getting poor behavior zooming in and out on OS X 10.11.6. Mostly in the map, but also in the main viewer. Might have something to do with the fact that I have "Scroll Direction: Natural" disabled on my track pad. When I try to scroll down (i.e. zoom out) the game alternates between rapidly zooming in and out to the extremes. This was working fine in 0.13.10 for me.
lobf
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Jul 26, 2016 5:41 am
Contact:

Re: Version 0.13.11

Post by lobf »

FactorioBot wrote:
[*]Fixed scrolling on OS X.
Scrolling is completely broken on OSX. I registered an account to tell you this. Whatever you did, please undo it. It worked almost perfectly before.

Edit- Weird, it started working properly again...
Last edited by lobf on Tue Jul 26, 2016 5:57 am, edited 1 time in total.
golfmiketango
Filter Inserter
Filter Inserter
Posts: 549
Joined: Fri Jan 29, 2016 2:48 am
Contact:

Re: Version 0.13.11

Post by golfmiketango »

I don't know what you did, but this release is noticeably faster on my system than any previous release of factorio I have tried. Not only is this improvement subjectively apparent, my actual FPS is literally higher, although, sadly, still not 60fps if anything is happening in the game. Perhaps it fixed some limitation to do with multiple monitor systems with wierd timings?

I run linux x64 and have radeon SI hardware w/ open-source drivers.
User avatar
HanziQ
Former Staff
Former Staff
Posts: 630
Joined: Fri Mar 27, 2015 7:07 am
Contact:

Re: Version 0.13.11

Post by HanziQ »

lobf wrote:
FactorioBot wrote:
[*]Fixed scrolling on OS X.
Scrolling is completely broken on OSX. I registered an account to tell you this. Whatever you did, please undo it. It worked almost perfectly before.

Edit- Weird, it started working properly again...
rgant wrote:I'm getting poor behavior zooming in and out on OS X 10.11.6. Mostly in the map, but also in the main viewer. Might have something to do with the fact that I have "Scroll Direction: Natural" disabled on my track pad. When I try to scroll down (i.e. zoom out) the game alternates between rapidly zooming in and out to the extremes. This was working fine in 0.13.10 for me.
I will probably make the scroll precision a setting, so you can customize it. I mostly did this for normal mice, where it really was broken, but it felt fine to me on a trackpad and a magic mouse.
carkasjak
Burner Inserter
Burner Inserter
Posts: 15
Joined: Mon Jun 23, 2014 10:35 pm
Contact:

Re: Version 0.13.11

Post by carkasjak »

Gandalf wrote:
FactorioBot wrote:Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
Yay, no more involuntary no-crafting challenge.
Ironically I was actually going to attempt the Lazy Bastard achievement when I encountered this bug. Unfortunately you need to craft 100 items by hand in total, as a bare minimum, so not being able to craft a single one makes it impossible :p
Arby3k
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Jul 27, 2016 5:40 am
Contact:

Re: Version 0.13.11

Post by Arby3k »

Not sure if it's only me. Or all in my head. The game feels like since update. 13.9 to 13.10 and now 13.11 has been consistently slowing down. Game play feels jittery and laggy both online and offline play.

It's mostly noticeable when fully zoomed out.

Playing on win 7, through steam with no mods. Have the same issue when there is no other programs running.
Neemys
Filter Inserter
Filter Inserter
Posts: 461
Joined: Sat Apr 09, 2016 6:16 pm
Contact:

Re: Version 0.13.11

Post by Neemys »

Arby3k wrote:Not sure if it's only me. Or all in my head. The game feels like since update. 13.9 to 13.10 and now 13.11 has been consistently slowing down. Game play feels jittery and laggy both online and offline play.

It's mostly noticeable when fully zoomed out.

Playing on win 7, through steam with no mods. Have the same issue when there is no other programs running.
A bug report has been filled with such symptom. While waiting for a fix, you should turn off V-Sync, it should help.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
Llama
Inserter
Inserter
Posts: 32
Joined: Tue Mar 01, 2016 1:50 am
Contact:

Re: Version 0.13.11

Post by Llama »

Arby3k wrote:Not sure if it's only me. Or all in my head. The game feels like since update. 13.9 to 13.10 and now 13.11 has been consistently slowing down. Game play feels jittery and laggy both online and offline play.

It's mostly noticeable when fully zoomed out.

Playing on win 7, through steam with no mods. Have the same issue when there is no other programs running.
I was thinking the same (on my spare, lower spec LAN computer) but I went back a few versions to 0.13.6 and the performance was just as low.

I did however find that my FPS went from 36 to 60 when I switched to openGL mode, you can do that by opening a config text file and setting force openGL mode to true
User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: Version 0.13.11

Post by binbinhfr »

I just noticed that on 0.13.9 you said "Removed --mp-load-game" .
But what is the way to do it now ? Why did you suppress this ? I used it to make shorcuts when playing in lan with friends, and other players too.
You could make it again, with the need of providing a server-settings.json, as for a server ?
My mods on the Factorio Mod Portal :geek:
User avatar
tehroach
Fast Inserter
Fast Inserter
Posts: 128
Joined: Mon Feb 01, 2016 11:04 am
Contact:

Re: Version 0.13.11

Post by tehroach »

Hi Guys sorry to bug you again.

I know that this is only a minor issue, but I just thought you should know :)

If two diagonal tracks curve off at the same point their Bounding/Collision box's overlap and still merge into 1 block.
it is definitely better than 0.13.10, but can still happen in 0.13.11

I found it here
Image

restarted the map
Image

Quit out and started new game
Image

Removed all mods and started new game
Image
All mods except for "Skip first hour/Fast Start" https://mods.factorio.com/mods/ToadRoac ... ward-Start
(I don't think this mod should have any thing to do with it, because it only adds items the first time a player is created and so I would have trains immediately to test this.)
space_man
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jan 04, 2016 4:54 am
Contact:

Re: Version 0.13.11

Post by space_man »

Seeing really bad latency (about 2 minutes) whenever a player leaves my server (headless/linux).
MrDrummer
Fast Inserter
Fast Inserter
Posts: 132
Joined: Sat Nov 22, 2014 2:51 pm
Contact:

Re: Version 0.13.11

Post by MrDrummer »

Am i the only one who can not download or update any mods? :(
User avatar
ytsejam
Long Handed Inserter
Long Handed Inserter
Posts: 59
Joined: Wed Jun 29, 2016 2:14 am
Contact:

Re: Version 0.13.11

Post by ytsejam »

MrDrummer wrote:Am i the only one who can not download or update any mods? :(
viewtopic.php?f=11&t=29673
MrDrummer
Fast Inserter
Fast Inserter
Posts: 132
Joined: Sat Nov 22, 2014 2:51 pm
Contact:

Re: Version 0.13.11

Post by MrDrummer »

ytsejam wrote:
MrDrummer wrote:Am i the only one who can not download or update any mods? :(
viewtopic.php?f=11&t=29673
That is a 0.13.10 bug, i am using 0.13.11, and the bug was suggested to have been fixed for this update. As no-one else mentioned this in this post (or responded to that thread saying it was not actually fixed), i assume that i am doing something wrong.

However, i can not update any mods (no matter how many times i try), or install new mods via the in-game portal. I use the Zip version, and have even unzipped again in case i transferred an incorrect folder from the old version.

EDIT: I found another thread tagged with this version too: viewtopic.php?f=7&t=29880&p=189959#p189959
Post Reply

Return to “Releases”