- Changes
- Polished/Updated the New hope campaign maps
- LuaGameScript::server_save silently does nothing if used on a single player game instead of giving an error.
- Bugfixes
- Fixed the fuel inventory of the car in the New Hope campaign missions. (24923)
- Fixed crash when exiting from an error during the on_robot_built_entity event. (24837)
- Fixed crash when removing and re-creating forces. (25111)
- Fixed crash after changing the type of a style currently applied to a custom GUI element when loading a save. (23969)
- Fixed crash when calling LuaPlayer::teleport on a disconnected player. (25203)
- Fixed crash after running LuaGameScript::server_save from a mod. (25443)
- Fixed crash when changing the force of an offline player with personal roboport equipment. (25417)
- Fixed crash when trying to merge a force into its self. (25518)
- Fixed underground belt position in blueprint preview. (24970)
- Fixed map transfer speed dropping to zero (25178)
- Fixed logistic description counts with the same counts getting displayed in random order (25670)
Version 0.12.34
- FactorioBot
- Factorio Staff
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Version 0.12.34
Re: Version 0.12.34
Version 01234!
Re: Version 0.12.34
Awesome! I'm surprised there was another release!
Klonan wrote:Version 01234!
Re: Version 0.12.34
Wow, I think I missed a few updates.Klonan wrote:Version 01234!
Last edited by MrDoomah on Thu May 26, 2016 9:09 pm, edited 1 time in total.
Re: Version 0.12.34
https://www.reddit.com/r/unexpectedfactorialMrDoomah wrote:Wow, I think I missed a few updates.Klonan wrote:Version 01234!
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Re: Version 0.12.34
Damn me too, I thought the break in release was because an experimental version of v13 was coming soon.mngrif wrote:Awesome! I'm surprised there was another release!
Re: Version 0.12.34
Nice!
But wasn't 0.12.33 already a stable release?
But wasn't 0.12.33 already a stable release?
Re: Version 0.12.34
I think 12.22 or something like that was already a stable release. But apparently 12.23 and so forth up until - at least - 12.34 is even stabler.Nova wrote:Nice!
But wasn't 0.12.33 already a stable release?
Re: Version 0.12.34
Oh my god this is golden!HanziQ wrote:/r/unexpectedfactorialMrDoomah wrote:Wow, I think I missed a few updates.Klonan wrote:Version 01234!
- brunzenstein
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Re: Version 0.12.34
Does this mean the 0.13 is imminent or the opposite, 0.13 will be delayed?
0.13 was expected around 1 of June thought...
Any idea?
0.13 was expected around 1 of June thought...
Any idea?
Last edited by brunzenstein on Fri May 27, 2016 9:30 am, edited 1 time in total.
- bobingabout
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Re: Version 0.12.34
I think it was originally 0.12.19 that was the stable, but they keep pushing new stable versions as they fix bugs, 0.12.33 is about the 4th.Peter34 wrote:I think 12.22 or something like that was already a stable release. But apparently 12.23 and so forth up until - at least - 12.34 is even stabler.Nova wrote:Nice!
But wasn't 0.12.33 already a stable release?
Re: Version 0.12.34
thanks for fixing the map download issue
Re: Version 0.12.34
thanks for all these nice corrections !
EDIT : But when will it be available on the facto site in downloads section ?
EDIT : But when will it be available on the facto site in downloads section ?
My mods on the Factorio Mod Portal
Re: Version 0.12.34
It is listed under "experimental release".binbinhfr wrote:EDIT : But when will it be available on the facto site in downloads section ?
- aRatNamedSammy
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Re: Version 0.12.34
aRatNamedSammy wrote:oups!!
I filed a bug report for this
Re: Version 0.12.34
Stable factorio? Is that a unicorn like thingy?
Re: Version 0.12.34
Well, it seems that with 6 bug reports coming from my humble participation, I am the winner of the 0.12.34 bug-hunting-contest !
Do I deserve a beer offered by Klonan in a funky bar of Prague ?
Do I deserve a beer offered by Klonan in a funky bar of Prague ?
My mods on the Factorio Mod Portal
Re: Version 0.12.34
Well, I can't remember the last time a had a crash (despite hours of multiplayer gaming).cpy wrote:Stable factorio? Is that a unicorn like thingy?