merging a force into itself...

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1524
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

merging a force into itself...

Post by binbinhfr »

well ok, I shouldn't have done this but

on a MP map with deconnected players affected to force "guests", there is a crash if i do this :
/c game.merge_forces( "guests", "guests")

I won't do it again, I promise, but someone else could... :D
Attachments
factorio-current.log
(16.56 KiB) Downloaded 113 times
My mods on the Factorio Mod Portal :geek:

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: merging a force into itself...

Post by Rseding91 »

Fixed for the next version.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”