Version 0.12.9

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 424
Joined: Tue May 12, 2015 1:48 pm

Version 0.12.9

Post by FactorioBot »

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Version 0.12.9

Post by StoneLegion »

Thank you so much. Make sure you take a moment to thank these amazing devs. It's right now 3AM in Prague!
User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 173
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Version 0.12.9

Post by mngrif »

w00t
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK
Shekki
Inserter
Inserter
Posts: 33
Joined: Fri Aug 28, 2015 1:28 pm
Contact:

Re: Version 0.12.9

Post by Shekki »

Nice work! We can finally aim shotgun normally :)
Bunny
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Sep 16, 2015 11:13 pm
Contact:

Re: Version 0.12.9

Post by Bunny »

Thank you.
User avatar
-root
Filter Inserter
Filter Inserter
Posts: 651
Joined: Tue Jul 01, 2014 11:24 pm
Contact:

Re: Version 0.12.9

Post by -root »

Brilliant. The shotgun fixed means the 12.8 update can be enjoyed fully now :D

Its like this is two updates in one really :mrgreen:
jrodownz
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Oct 01, 2015 3:41 am
Contact:

Re: Version 0.12.9

Post by jrodownz »

I pretty much play exclusively connected to a multiplayer server, and myself and the other players are experiencing a graphics flicker (goes black and fades back to normal, extremely quickly, dozen of times a minute) which also interrupts audio.
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Version 0.12.9

Post by StoneLegion »

jrodownz wrote:I pretty much play exclusively connected to a multiplayer server, and myself and the other players are experiencing a graphics flicker (goes black and fades back to normal, extremely quickly, dozen of times a minute) which also interrupts audio.
I suggest posting here with all the details you can.
https://forums.factorio.com/forum/viewforum.php?f=7
axemann
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Jul 09, 2015 1:09 am
Contact:

Re: Version 0.12.9

Post by axemann »

jrodownz wrote:I pretty much play exclusively connected to a multiplayer server, and myself and the other players are experiencing a graphics flicker (goes black and fades back to normal, extremely quickly, dozen of times a minute) which also interrupts audio.
Not to be a "me too"-er, but I'm experiencing the same flickering issue in MP, while my friend is not. It seems to me to be like something is stealing focus, because while entering text in a box (i.e., renaming a train stop) if the "flicker" occurs I have to click back in the text entry box to continue entering text.
Fansana
Inserter
Inserter
Posts: 26
Joined: Tue Jun 02, 2015 3:18 pm
Contact:

Re: Version 0.12.9

Post by Fansana »

Thanks Dev-"Gods" :D
Klop1324
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed May 20, 2015 8:11 pm
Contact:

Re: Version 0.12.9

Post by Klop1324 »

Thank you!! my FPS shot up so from 10 to 36 on my MegaBase because of the deconstruction changes thanks!
slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Version 0.12.9

Post by slpwnd »

Kane wrote:Thank you so much. Make sure you take a moment to thank these amazing devs. It's right now 3AM in Prague!
That is the magic of automated release process :D However it is not 100% reliable yet (well what is ? :D). For instance this time we have started the script at 6 pm and at 10 pm it had to be restarted due to an internal error.
User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

Re: Version 0.12.9

Post by Smarty »

slpwnd wrote:
Kane wrote:Thank you so much. Make sure you take a moment to thank these amazing devs. It's right now 3AM in Prague!
That is the magic of automated release process :D However it is not 100% reliable yet (well what is ? :D). For instance this time we have started the script at 6 pm and at 10 pm it had to be restarted due to an internal error.
who can we blame? :twisted:
silenced
Inserter
Inserter
Posts: 39
Joined: Tue Jan 13, 2015 12:38 pm
Contact:

Re: Version 0.12.9

Post by silenced »

When will you start updating the community mods automatically aswell to your changes? ;) That's something worth writing a bot for!


Anyways, good work. Now, when will 0.13.0 hit the road?
User avatar
Kayanor
Global Moderator
Global Moderator
Posts: 565
Joined: Sat May 10, 2014 7:20 am
Contact:

Re: Version 0.12.9

Post by Kayanor »

I love the new resume button in the multiplayer game menu! :D
Always pressing "Pause Game" when finished configuring settings was quite annoying... :lol:
Former moderator
Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: Version 0.12.9

Post by Peter34 »

My game won't auto-update when I start it. Nor does it detect anything when I click "Check for updates". It's still on 12.8.
TimmPure
Burner Inserter
Burner Inserter
Posts: 18
Joined: Tue Sep 08, 2015 9:29 pm
Contact:

Re: Version 0.12.9

Post by TimmPure »

Peter34 wrote:My game won't auto-update when I start it. Nor does it detect anything when I click "Check for updates". It's still on 12.8.
Do you have "Enable experimental updates" checked under Options > Other?
Ekelbatzen
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Mon Sep 15, 2014 9:38 pm
Contact:

Re: Version 0.12.9

Post by Ekelbatzen »

TimmPure wrote:
Peter34 wrote:My game won't auto-update when I start it. Nor does it detect anything when I click "Check for updates". It's still on 12.8.
Do you have "Enable experimental updates" checked under Options > Other?
I had the same thing and I have the flag enabled. Waiting and restarting the game solved this for me.
Also there is already a ticket open: https://forums.factorio.com/forum/vie ... =7&t=16716
User avatar
SomeDuder
Inserter
Inserter
Posts: 37
Joined: Wed Feb 25, 2015 9:33 am
Contact:

Re: Version 0.12.9

Post by SomeDuder »

Noticing a pretty huge performance decrease when playing with my 0.12.8 factory in this 0.12.9 environment, and my factory certainly isn't all that large or complex by any means. Dropped from 52-60 FPS down to 40-50 FPS.

Anyone else suffering the same problem?
Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: Version 0.12.9

Post by Peter34 »

Ekelbatzen wrote:
TimmPure wrote:
Peter34 wrote:My game won't auto-update when I start it. Nor does it detect anything when I click "Check for updates". It's still on 12.8.
Do you have "Enable experimental updates" checked under Options > Other?
I had the same thing and I have the flag enabled. Waiting and restarting the game solved this for me.
Also there is already a ticket open: https://forums.factorio.com/forum/vie ... =7&t=16716
I tried again now, mnay hours later, and this time around it's working. Auto-detected and all.

And yes, of course I have Experimental Updates set to enabled. I'm the dude who keeps telling youtubers to upgrade from 11.22 to 12.x.
Post Reply

Return to “Releases”