We play with Bobs Mods and a couple others..
Mod List
autofill 1.3.4
bobassembly 12.3
bobelectronics 12.3
bobenemies 12.2
boblogistics 12.4
bobmining 12.1
bobmudules 12.4
bobores 12.4
bobplates 12.5
bobpower 12.3
bobtech 12.2
bobwarfare 12.4
clock 12
daynightextender 1.1
landfill 2.1.6
larger inventory 1
morelight 1
tree collision .2
bobassembly 12.3
bobelectronics 12.3
bobenemies 12.2
boblogistics 12.4
bobmining 12.1
bobmudules 12.4
bobores 12.4
bobplates 12.5
bobpower 12.3
bobtech 12.2
bobwarfare 12.4
clock 12
daynightextender 1.1
landfill 2.1.6
larger inventory 1
morelight 1
tree collision .2
Factorio- Current File
0.001 2015-09-28 07:24:29; Factorio 0.12.8 (Build 16825, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "E:\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Factorio/data
0.001 Write data path: C:/Users/Tveoh/AppData/Roaming/Factorio
0.001 Binaries path: E:/Factorio/bin
0.682 Initialised Direct3D:[1] NVIDIA GeForce GTX 660 Ti; driver: nvd3dumx.dll 10.18.13.5598
0.682 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 Ti {0x01, [1600,0], 1824x1026, 32bit, 30Hz}
0.682 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 660 Ti {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.756 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: high] [Screen: 1]
0.939 Loading mod core 0.0.0 (data.lua)
0.942 Loading mod base 0.12.8 (data.lua)
1.040 Loading mod bobassembly 0.12.3 (data.lua)
1.101 Loading mod bobenemies 0.12.2 (data.lua)
1.180 Loading mod bobores 0.12.4 (data.lua)
1.308 Loading mod Landfill 2.1.6 (data.lua)
1.386 Loading mod Larger Inventory 1.0.0 (data.lua)
1.449 Loading mod MoreLight 1.0.0 (data.lua)
1.512 Loading mod tree_collision 0.2.0 (data.lua)
1.588 Loading mod bobtech 0.12.2 (data.lua)
1.667 Loading mod bobplates 0.12.5 (data.lua)
2.114 Loading mod bobelectronics 0.12.3 (data.lua)
2.221 Loading mod boblogistics 0.12.4 (data.lua)
2.923 Loading mod bobmining 0.12.1 (data.lua)
3.027 Loading mod bobpower 0.12.3 (data.lua)
3.153 Loading mod bobwarfare 0.12.4 (data.lua)
3.815 Loading mod bobmodules 0.12.4 (data.lua)
4.035 Loading mod bobassembly 0.12.3 (data-updates.lua)
4.175 Loading mod bobenemies 0.12.2 (data-updates.lua)
4.295 Loading mod bobores 0.12.4 (data-updates.lua)
4.437 Loading mod bobtech 0.12.2 (data-updates.lua)
4.559 Loading mod bobplates 0.12.5 (data-updates.lua)
4.751 Loading mod bobelectronics 0.12.3 (data-updates.lua)
4.875 Loading mod boblogistics 0.12.4 (data-updates.lua)
5.163 Loading mod bobmining 0.12.1 (data-updates.lua)
5.325 Loading mod bobpower 0.12.3 (data-updates.lua)
5.443 Loading mod bobwarfare 0.12.4 (data-updates.lua)
5.601 Loading mod bobmodules 0.12.4 (data-updates.lua)
5.774 Loading mod bobelectronics 0.12.3 (data-final-fixes.lua)
8.297 Initial atlas bitmap size is 16384
8.300 Created atlas bitmap 16384x2720
30.111 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
30.895 0 packages available to download (experimental updates disabled).
30.966 Factorio initialised
35.203 Loading map C:/Users\Tveoh\AppData\Roaming\Factorio\saves\Mapp2.zip
35.229 Info Scenario.cpp:160: Map version 0.12.8-0
71.204 Verbose Scenario.cpp:528: Saving game as C:/Users\Tveoh\AppData\Roaming\Factorio\saves/Mapp2
179.125 Verbose Scenario.cpp:528: Saving game as C:/Users\Tveoh\AppData\Roaming\Factorio\saves/Mapp2
290.755 Verbose Scenario.cpp:528: Saving game as C:/Users\Tveoh\AppData\Roaming\Factorio\saves/Mapp2
311.823 Error ShootingTarget.cpp:12: Unset shooting target
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-e810c750\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-e810c750\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-e810c750\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-e810c750\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\temp\factorio-e810c750\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\temp\factorio-e810c750\src\trigger\shootingtarget.cpp (12): ShootingTarget::targetPosition
c:\temp\factorio-e810c750\src\entity\explosion.cpp (27): Explosion::Explosion
c:\temp\factorio-e810c750\src\entity\entitywithhealth.cpp (167): EntityWithHealth::die
c:\temp\factorio-e810c750\src\entity\entitywithhealth.cpp (125): EntityWithHealth::damage
c:\temp\factorio-e810c750\src\entity\entitywithowner.cpp (94): EntityWithOwner::damage
c:\temp\factorio-e810c750\src\trigger\damagetriggereffectitem.cpp (22): DamageTriggerEffectItem::applyInternal
c:\temp\factorio-e810c750\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\temp\factorio-e810c750\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\temp\factorio-e810c750\src\trigger\instanttriggerdelivery.hpp (14): InstantTriggerDelivery::apply
c:\temp\factorio-e810c750\src\trigger\directtriggeritem.cpp (15): DirectTriggerItem::apply
c:\temp\factorio-e810c750\src\entity\landmine.cpp (73): LandMine::blowOff
c:\temp\factorio-e810c750\src\entity\landmine.cpp (43): LandMine::update
c:\temp\factorio-e810c750\src\surface\chunk.cpp (484): Chunk::update
c:\temp\factorio-e810c750\src\surface\surface.cpp (811): Surface::update
c:\temp\factorio-e810c750\src\map\map.cpp (907): Map::update
c:\temp\factorio-e810c750\src\game.cpp (144): Game::update
c:\temp\factorio-e810c750\src\scenario\scenario.cpp (735): Scenario::update
c:\temp\factorio-e810c750\src\mainloop.cpp (253): MainLoop::gameUpdateStep
c:\temp\factorio-e810c750\src\mainloop.cpp (355): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-e810c750\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F866BD3)
000000013F866BD3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EB5A4D)
0000000076EB5A4D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FEB831)
0000000076FEB831 (ntdll): (filename not available): RtlUserThreadStart
313.659 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "E:\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Factorio/data
0.001 Write data path: C:/Users/Tveoh/AppData/Roaming/Factorio
0.001 Binaries path: E:/Factorio/bin
0.682 Initialised Direct3D:[1] NVIDIA GeForce GTX 660 Ti; driver: nvd3dumx.dll 10.18.13.5598
0.682 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 Ti {0x01, [1600,0], 1824x1026, 32bit, 30Hz}
0.682 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 660 Ti {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.756 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: high] [Screen: 1]
0.939 Loading mod core 0.0.0 (data.lua)
0.942 Loading mod base 0.12.8 (data.lua)
1.040 Loading mod bobassembly 0.12.3 (data.lua)
1.101 Loading mod bobenemies 0.12.2 (data.lua)
1.180 Loading mod bobores 0.12.4 (data.lua)
1.308 Loading mod Landfill 2.1.6 (data.lua)
1.386 Loading mod Larger Inventory 1.0.0 (data.lua)
1.449 Loading mod MoreLight 1.0.0 (data.lua)
1.512 Loading mod tree_collision 0.2.0 (data.lua)
1.588 Loading mod bobtech 0.12.2 (data.lua)
1.667 Loading mod bobplates 0.12.5 (data.lua)
2.114 Loading mod bobelectronics 0.12.3 (data.lua)
2.221 Loading mod boblogistics 0.12.4 (data.lua)
2.923 Loading mod bobmining 0.12.1 (data.lua)
3.027 Loading mod bobpower 0.12.3 (data.lua)
3.153 Loading mod bobwarfare 0.12.4 (data.lua)
3.815 Loading mod bobmodules 0.12.4 (data.lua)
4.035 Loading mod bobassembly 0.12.3 (data-updates.lua)
4.175 Loading mod bobenemies 0.12.2 (data-updates.lua)
4.295 Loading mod bobores 0.12.4 (data-updates.lua)
4.437 Loading mod bobtech 0.12.2 (data-updates.lua)
4.559 Loading mod bobplates 0.12.5 (data-updates.lua)
4.751 Loading mod bobelectronics 0.12.3 (data-updates.lua)
4.875 Loading mod boblogistics 0.12.4 (data-updates.lua)
5.163 Loading mod bobmining 0.12.1 (data-updates.lua)
5.325 Loading mod bobpower 0.12.3 (data-updates.lua)
5.443 Loading mod bobwarfare 0.12.4 (data-updates.lua)
5.601 Loading mod bobmodules 0.12.4 (data-updates.lua)
5.774 Loading mod bobelectronics 0.12.3 (data-final-fixes.lua)
8.297 Initial atlas bitmap size is 16384
8.300 Created atlas bitmap 16384x2720
30.111 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
30.895 0 packages available to download (experimental updates disabled).
30.966 Factorio initialised
35.203 Loading map C:/Users\Tveoh\AppData\Roaming\Factorio\saves\Mapp2.zip
35.229 Info Scenario.cpp:160: Map version 0.12.8-0
71.204 Verbose Scenario.cpp:528: Saving game as C:/Users\Tveoh\AppData\Roaming\Factorio\saves/Mapp2
179.125 Verbose Scenario.cpp:528: Saving game as C:/Users\Tveoh\AppData\Roaming\Factorio\saves/Mapp2
290.755 Verbose Scenario.cpp:528: Saving game as C:/Users\Tveoh\AppData\Roaming\Factorio\saves/Mapp2
311.823 Error ShootingTarget.cpp:12: Unset shooting target
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-e810c750\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-e810c750\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-e810c750\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-e810c750\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\temp\factorio-e810c750\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\temp\factorio-e810c750\src\trigger\shootingtarget.cpp (12): ShootingTarget::targetPosition
c:\temp\factorio-e810c750\src\entity\explosion.cpp (27): Explosion::Explosion
c:\temp\factorio-e810c750\src\entity\entitywithhealth.cpp (167): EntityWithHealth::die
c:\temp\factorio-e810c750\src\entity\entitywithhealth.cpp (125): EntityWithHealth::damage
c:\temp\factorio-e810c750\src\entity\entitywithowner.cpp (94): EntityWithOwner::damage
c:\temp\factorio-e810c750\src\trigger\damagetriggereffectitem.cpp (22): DamageTriggerEffectItem::applyInternal
c:\temp\factorio-e810c750\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\temp\factorio-e810c750\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\temp\factorio-e810c750\src\trigger\instanttriggerdelivery.hpp (14): InstantTriggerDelivery::apply
c:\temp\factorio-e810c750\src\trigger\directtriggeritem.cpp (15): DirectTriggerItem::apply
c:\temp\factorio-e810c750\src\entity\landmine.cpp (73): LandMine::blowOff
c:\temp\factorio-e810c750\src\entity\landmine.cpp (43): LandMine::update
c:\temp\factorio-e810c750\src\surface\chunk.cpp (484): Chunk::update
c:\temp\factorio-e810c750\src\surface\surface.cpp (811): Surface::update
c:\temp\factorio-e810c750\src\map\map.cpp (907): Map::update
c:\temp\factorio-e810c750\src\game.cpp (144): Game::update
c:\temp\factorio-e810c750\src\scenario\scenario.cpp (735): Scenario::update
c:\temp\factorio-e810c750\src\mainloop.cpp (253): MainLoop::gameUpdateStep
c:\temp\factorio-e810c750\src\mainloop.cpp (355): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-e810c750\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F866BD3)
000000013F866BD3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EB5A4D)
0000000076EB5A4D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FEB831)
0000000076FEB831 (ntdll): (filename not available): RtlUserThreadStart
313.659 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
-edit-
Mine have found the issue. Forget i placed some mines out side the main base incase anything got to close.. Seems the game is crashing with those are trying to go off. Specifically its the Distractor land mines.. <.<; Guess those are buggy