Version 2.0.22

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 425
Joined: Tue May 12, 2015 1:48 pm

Version 2.0.22

Post by FactorioBot »

Minor Features
  • Assemblers circuit allows to choose if items in crafting should be included by read contents.
  • Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
  • Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
  • Nightvision is less orange.
  • Moved the "Any quality" option into the comparison dropdown.
  • Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
  • Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). (117255)
Bugfixes
  • Fixed that undo tooltips could show the wrong surface. (122364)
  • Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. (122379)
  • Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
  • Fixed selector combinator using the old quality dropdown UI.
  • Fixed a desync when holding blueprints with spidertrons. (121954)
  • Fixed "option" key name on macOS. (109696)
  • Fixed modifier key order on macOS.
  • Fixed that reaching inventory transfer limit didn't cancel additional item requests. (121746)
  • Fixed performance issue when long transport line sequence is remerging while having active belt reader. (122454)
  • Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled (121106)
  • Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. (122101)
  • Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. (122416)
  • Fixed drawing of quality conditions in entity/blueprint preview in GUI. (117030)
  • Fixed screenshot command crash when passing zoom of 0. (122591)
  • Fixed it was not possible to copy settings between artillery wagons. (122595)
  • Fixed another script issue in orbital logistics tips. (122042)
  • Fixed that undoing a module upgrade didn't update the GUI. (119343)
  • Fixed missing technology dependencies in quality technologies when playing base+quality. (122588)
  • Fixed stack inserter would start dropping partial held stack when waking up by control behavior. (122439)
  • Fixed an issue with obtaining achievements after loading a save file in some cases. (121934)
  • Fixed construction robots not delivering items to an entity marked for upgrade. (121181)
  • Fixed rocket silos requesting more items than their inventory size. (120671)
  • Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. (122330)
  • Fixed a crash when interacting with ghost tanks in some scenarios. (122613)
  • Fixed persistent working sounds remaining silent after fading out on pause. (122809)
  • Fixed that you could exit the rocket while landing on space platforms. (117064)
  • Fixed a crash when your inventory was full and robots were trying to store items in your inventory. (118550)
  • Fixed that infinite item resources would not produce if the yield went below 100%. (118214)
  • Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. (122895)
  • Fixed cargo pod didn't have transparent background when landing on Fulgora. (121059)
  • Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. (122625)
  • Fixed surface list being too tall when loading into a game in remote view. (122743)
  • Fixed generic interrupt logic not replacing station names in wait conditions. (122519)
  • Fixed that modded custom cameras would always show fog of war. (122994)
  • Fixed a crash when pinning resource patch results that had been fully mined. (122985)
Modding
  • Corpses used by entities with health automatically use the collision box of the parent entity. (118718)
  • Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
Scripting
  • Added LuaEntityPrototype::auto_setup_collision_box read.
  • Events::on_cargo_pod_finished_ascending Lua event added.
  • 'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
  • removed property 'player_index' from Events::on_rocket_launched data.
  • Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
  • Changed all instances of get_item_count to support quality.
  • Changed LuaPlayer::get_quick_bar_slot to include quality.
  • Changed LuaEquipmentGrid::get_contents() to include quality.
  • Changed LuaEquipmentGrid::count() to support quality.
  • Changed LuaEntity::storage_filter read to include quality.
  • Added quality to selected_prototype during custom input events.
  • Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
jamezhall
Inserter
Inserter
Posts: 29
Joined: Fri Jul 21, 2017 11:27 am
Contact:

Re: Version 2.0.22

Post by jamezhall »

Love the night vision change! thanks!
Cerberus
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Sat Sep 17, 2022 8:12 am
Contact:

Re: Version 2.0.22

Post by Cerberus »

FactorioBot wrote: Tue Nov 26, 2024 4:53 pm [*]Assemblers circuit allows to choose if items in crafting should be included by read contents.
Amazing, will make one of my setups much easier
User avatar
BraveCaperCat
Filter Inserter
Filter Inserter
Posts: 331
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Re: Version 2.0.22

Post by BraveCaperCat »

FactorioBot wrote: Tue Nov 26, 2024 4:53 pm Changes
  • Nightvision is less orange.
Yes.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
VlkaFenryka
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Dec 02, 2024 10:07 am

Re: Version 2.0.22

Post by VlkaFenryka »

@WUBE
This update (Windows, MacOS and Linux) is still not available at GOG.
Just a FYI, in case your deployment pipeline has broken without giving a notification to you.
This implies 2.0.21 also, see viewtopic.php?p=648417#p648417
User avatar
BraveCaperCat
Filter Inserter
Filter Inserter
Posts: 331
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Re: Version 2.0.22

Post by BraveCaperCat »

@FactorioBot and @AllDevelopers, please look at this message:
VlkaFenryka wrote: Mon Dec 02, 2024 10:15 am @WUBE
This update (Windows, MacOS and Linux) is still not available at GOG.
Just a FYI, in case your deployment pipeline has broken without giving a notification to you.
This implies 2.0.21 also, see viewtopic.php?p=648417#p648417
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
IsaacOscar
Filter Inserter
Filter Inserter
Posts: 344
Joined: Sat Nov 09, 2024 2:36 pm
Contact:

Re: Version 2.0.22

Post by IsaacOscar »

BraveCaperCat wrote: Mon Dec 02, 2024 12:18 pm @FactorioBot and @AllDevelopers, please look at this message:
VlkaFenryka wrote: Mon Dec 02, 2024 10:15 am @WUBE
This update (Windows, MacOS and Linux) is still not available at GOG.
Just a FYI, in case your deployment pipeline has broken without giving a notification to you.
This implies 2.0.21 also, see viewtopic.php?p=648417#p648417
This is a usual problem with GOG, see for example here 76382.

Just download the game from factorio.com or Steam.
Suitcase08
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sat May 14, 2016 9:22 pm
Contact:

Re: Version 2.0.22

Post by Suitcase08 »

FactorioBot wrote: Tue Nov 26, 2024 4:53 pm [*]Moved the "Any quality" option into the comparison dropdown.
I dislike this change and prefer the previous configuration where it was one click instead of two to set the desired quality to any.

I can see from a unified design standpoint it categorically fits with the quality comparisons as a wildcard, but from a user experience point of view I find myself needing to grab ANY Quality item a magnitude more often than I need to use other operations in the dropdown, so it feels warranted to have it as a convenient button as it was prior to this patch.
Post Reply

Return to “Releases”