- Updated map-gen-settings.example.json to use numeric multipliers, include cliff richness, and demonstrate expression overrides. (66694)
- It is not possible to fast-replace pipe to ground by another that is in an orthogonal direction.
- Changed mining productivity cost to 2500 increase per level to fix that the last change was actually making it 5 times less expensive towards infinity. Lower levels are cheaper on the other hand.
- Fixed of loading of saves before 0.17.
- Fixed crash related to conflicting undo in multiplayer. (65656)
- Fixed crash related to temporary stops and destroyed rails on the path that were already passed by the train. (65540)
- Fixed yet another train pathing crash. (65545)
- Fixed the hand logic for god-mode controller. (66619)
- Fixed, that the hand logic could force an item to filtered slot that doesn't match it. (66610)
- Fixed, that filtered inventory could ignore the hand when sorting or transferring in some cases. (65612)
- Fixed overly generous migration of mining productivity research. (66708)
- Right panel sizing fixes.
- starting_area (size multiplier) in map gen settings JSON can be represented by a number.
- Fixed crash related to removing technology from the research queue. (66790)
- Fixed that driving backwards in vehicles wouldn't trigger the prevent-robots-from-working-because-i-am-driving-too-fast logic. (66777)
- Fixed crash during startup on macOS 10.12 or older with GeForce GPU. (65145)
- Attempt to fix tile transition rendering on Sandy Bridge iGPUs. (66035)
- Fixed a performance problem related to undo in multiplayer. (66235)
- Fixed upgrading ghost splitters wouldn't copy the splitter settings. (65346)
- Fixed a couple of situations where fast replacing underground pipe could cause fluid mixing. (66085)
- Fixed align in the blueprint library. (66789)
- Fixed a crash when loading modded saves related to fluidbox removal in assembling machines.
- Fixed blueprint preview would be drawn out of its bounds. (66050)
- Fixed the featured technology cost for upgrade technologies when the research queue is not enabled. (66713).
- Fixed that search in the technology GUI would be cancelled by selecting a new research. (66775)
- Fixed a crash on destroying an entity with fluid energy source. (66517)
- Fixed a crash when deconstructing trains with inserters trying to put into them. (66614)
- Fixed layout of circuit and logistic control windows. (66531)
- Fixed that trying to join a multiplayer game too quickly would lead to a mods-mismatch error. (66834)
- Fixed that behemoth biters didn't have resistance to acid (as all other biters have).
- Fixed NPE saves technologies were messed up by a migration in 0.17.5. (66714)
- Fixed NPE issue where compi smashing a building would lead to a crash in migrated saves. (66767)
- Fixed that it wasn't possible to access the game menu when the game was paused in multiplayer with the technology screen open. (65223)
- Added LuaItemPrototype::mapper_count read.