- Added 'Max players', 'Neutral chests' and 'DEFCON mode' PvP options.
- Empty fuel slot tooltips show what fuel they accept.
- Enemy mines are not completely invisible anymore in PvP scenarios.
- Land mines now also stun enemy players.
- Walls will extend towards cliffs same as they already do towards water. (58273)
- Blueprint building over entities of an enemy force is no longer ignorable(blue). (58715)
- Ingredients in recipes are automatically sorted. (58757)
- Changed it so when loading a multiplayer map in single player it auto-promotes you to an admin. (58485)
- One more transport belt unsquashing tweak. (58638)
- Changed LuaSurface::find_entity to also find entities with zero sized bounding boxes but with the given position. (58765)
- Fixed drawing icons with layers when layers didn't have same source size as main icon. (58681)
- Fixed another bug where tables were disabled at certain scroll positions. (58652)
- Fixed applying blueprints could rotate unrelated assembling machines. (58729)
- Fixed that the god controller wouldn't trigger the player_moved event. (58702)
- Fixed script error in logistic tutorial when player went outside of logistic area. (58581)
- Fixed a crash when calling factorio Lua API functions with the wrong number of parameters. (58717)
- Fixed that blueprint tooltip text wouldn't line wrap. (58582)
- Fixed that heat and electric energy sources would show prototype efficiency even when they didn't support it. (58161)
- Fixed wrong scroll pane size in a specific situation. (56441)
- Fixed a crash when resetting technology effects while the technology GUI is open. (58756)
- Fixed crash with high-speed short trains crashing into something. (58504)
- Fixed that multi-line descriptions for multiplayer games would break the config.ini. (58626)
- Fixed creating cliffs through script or map editor didn't snap them to proper position. (58625)
- Fixed a crash related to biters in modded games. (58576)
- Fixed that several errors related to HTTP failure weren't localized. (58669)
- Fixed ghost rail-planner building would lock in the build rotation after being used once. (58776)
- Fixed that mod-associated character entities wouldn't be effected by force modifiers. (58808)
- Fixed that fast-transferring equipment into modded car equipment grids didn't work correctly. (54461)
- Partially fixed trains sending circuit networks signal to the wrong station. (53688)
- Fixed a crash when deleting 2 or more stations from a train within the same tick while the last station is selected in the GUI.
- Fixed another crash when saving fails when out of disk space.
- Fixed a crash when an open assembling machine with no recipe is mined while in the same tick another GUI is opened in multiplayer.
- Fixed a crash in multiplayer related to DNS failure.
- Fixed a crash when the game.take_screenshot() would fail.
- Fixed that switching between manual & automated mode was creeping forward by a bit every time when manual mode was re-activated.
- Fixed a crash when trying to set a mod setting value to 0.033333 repeating.
- Fixed that replay didn't check crc values.
- Fixed several problems related to replay saving.
- Added Entity prototype flag "not-flammable", it prevents entities from catching fire.
- Stickers can by applied onto players now. Slowdown capsule has been changed to affect enemies only.
- Fixed some imprecisions in the Production/Electric statistics calculations.
- Added order_in_recipe into item-group, it defaults to the value of order property.
- Added item prototype flag "hide-from-fuel-tooltip".
- Removed LuaElectricEnergySourcePrototype::effectivity read since it didn't do anything.
- Added LuaGroup::order_in_recipe read.
- Added on_technology_effects_reset event.