[kovarex] [0.16.28] Hit biter with train game crashed

This subforum contains all the issues which we already resolved.
Post Reply
Sakari119
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Oct 22, 2017 9:47 am
Contact:

[kovarex] [0.16.28] Hit biter with train game crashed

Post by Sakari119 » Thu Mar 08, 2018 10:02 am

i dont know what i should put here but i hit a meduium biter with a train the game froze and crashed... yeah there were some mods that involved train speed but thats it
Attachments
factorio-current.log
the current log
(7.65 KiB) Downloaded 30 times
crash.zip
hold "w" you will hit a biter and the game will crash
Mods required:
https://mods.factorio.com/mod/HighSpeedTrain
(7.33 MiB) Downloaded 31 times
Last edited by Sakari119 on Thu Mar 08, 2018 10:31 am, edited 3 times in total.


posila
Factorio Staff
Factorio Staff
Posts: 3652
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Hit biter with train game crashed [16.X] (updated)

Post by posila » Thu Mar 08, 2018 10:34 am

Was able to reproduce with mods from mod portal:

Code: Select all

   0.001 2018-03-08 11:31:55; Factorio 0.16.28 (build 35903, win64, alpha)
   0.001 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "C:\dev\Releases\Factorio_0.16.28\bin\x64\factorio.exe" "--wait-to-close" "2024" 
   0.002 Read data path: C:/dev/Releases/Factorio_0.16.28/data
   0.002 Write data path: C:/dev/Releases/Factorio_0.16.28 [703754/976194MB]
   0.002 Binaries path: C:/dev/Releases/Factorio_0.16.28/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i9-7900X CPU @ 3.30GHz, 20 cores, RAM: 16705/32461 MB, page: 17992/37325 MB, virtual: 166/134217727 MB, extended virtual: 0 MB]
   0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.014 Available display adapters: 2
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.014  [4]: \\.\DISPLAY5 - AMD Radeon (TM) R7 360 Series {0x80001, [-1920,0], 1920x1200, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.205 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 23.21.13.9065
   0.212   Video memory size (dedicated video/dedicated system/shared system/available): 6052/0/16230/4088 MB
   0.260 DSound: Starting _dsound_update thread
   0.260 DSound: Enter _dsound_update; tid=2860
   0.262 Device reset internal.
   0.266 Desktop composition is active.
   0.266 Graphics settings preset: extreme
   0.266 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.266                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.351 Razer Chroma Controller initialized.
   0.358 Loading mod settings FARL 2.0.4 (settings.lua)
   0.358 Loading mod settings helmod 0.7.6 (settings.lua)
   0.360 Loading mod core 0.0.0 (data.lua)
   0.373 Loading mod base 0.16.28 (data.lua)
   0.481 Loading mod FARL 2.0.4 (data.lua)
   0.525 Loading mod helmod 0.7.6 (data.lua)
   0.570 Loading mod HighSpeedTrain 0.3.0 (data.lua)
   0.618 Loading mod base 0.16.28 (data-updates.lua)
   0.663 Loading mod FARL 2.0.4 (data-updates.lua)
   0.709 Loading mod FARL 2.0.4 (data-final-fixes.lua)
   0.756 Checksum for core: 75317914
   0.756 Checksum of base: 283245926
   0.756 Checksum of FARL: 3376108499
   0.756 Checksum of helmod: 3635245292
   0.756 Checksum of HighSpeedTrain: 2946322636
   0.886 Loading sounds...
   0.953 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1520505114
   0.953 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   1.095 Loaded shader file C:/dev/Releases/Factorio_0.16.28/data/core/graphics/shaders/game.cso
   1.095 Loaded shader file C:/dev/Releases/Factorio_0.16.28/data/core/graphics/shaders/zoom-to-world.cso
   1.096 Loaded shader file C:/dev/Releases/Factorio_0.16.28/data/core/graphics/shaders/alpha-mask.cso
   1.115 Crop bitmaps.
   1.233 Initial atlas bitmap size is 16384
   1.263 Created atlas bitmap 16384x16383 [none]
   1.791 Created atlas bitmap 16384x4327 [none]
   1.916 Created atlas bitmap 16384x6913 [shadow]
   2.130 Created atlas bitmap 16384x2104 [decal]
   2.203 Created atlas bitmap 8192x5568 [mipmap]
   2.300 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.317 Created atlas bitmap 8192x8096 [linear-minification, mipmap, terrain]
   2.467 Created atlas bitmap 8192x1216 [linear-minification, mipmap, terrain]
   2.489 Created atlas bitmap 8192x2108 [no-crop, trilinear-filtering, icon, light]
   2.530 Created atlas bitmap 8192x924 [alpha-mask]
  12.674 Sprites loaded
  12.674 Convert atlas 8192x5568 to: mipmap 
  12.865 Convert atlas 8192x800 to: mipmap 
  12.891 Convert atlas 8192x8096 to: min-linear 
  13.095 Convert atlas 8192x1216 to: min-linear 
  13.129 Convert atlas 8192x2108 to: trilinear-filtering 
  13.186 Convert atlas 8192x924 to: alpha-mask
  13.649 Custom inputs active: 6
  13.658 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=posila87cz&token=<private>&apiVersion=2
  14.866 0 packages available to download (experimental updates disabled).
  14.928 Factorio initialised
  18.097 Loading map C:\dev\Releases\Factorio_0.16.28\saves\crash.zip: 7685901 bytes.
  18.226 Loading Level.dat: 20391421 bytes.
  18.235 Info Scenario.cpp:136: Map version 0.16.28-2
  18.886 Loading script.dat: 2976 bytes.
  18.909 Checksum for script C:/dev/Releases/Factorio_0.16.28/temp/currently-playing/control.lua: 537396957
  18.921 Checksum for script __FARL__/control.lua: 1231268942
  18.954 Checksum for script __helmod__/control.lua: 1638234318
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-4brat0\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-4brat0\src\util\logger.cpp (376): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-4brat0\src\util\logger.cpp (477): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-4brat0\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-4brat0\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-4brat0\src\rail\train.cpp (1569): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-4brat0\src\rail\train.cpp (1727): Train::goToBackupPosition
c:\cygwin64\tmp\factorio-build-4brat0\src\rail\train.cpp (1694): Train::move
c:\cygwin64\tmp\factorio-build-4brat0\src\rail\train.cpp (1206): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-4brat0\src\rail\train.cpp (1089): Train::update
c:\cygwin64\tmp\factorio-build-4brat0\src\rail\trainmanager.cpp (188): TrainManager::update
c:\cygwin64\tmp\factorio-build-4brat0\src\map\map.cpp (1296): Map::update
c:\cygwin64\tmp\factorio-build-4brat0\src\game.cpp (160): Game::update
c:\cygwin64\tmp\factorio-build-4brat0\src\scenario\scenario.cpp (863): Scenario::update
c:\cygwin64\tmp\factorio-build-4brat0\src\mainloop.cpp (1003): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-4brat0\src\mainloop.cpp (870): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-4brat0\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE814A1FE4)
00007FFE814A1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE8194EFC1)
00007FFE8194EFC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  24.834 Error Rail.cpp:151: this->state != RailConnectionDirection::None was not true
Logger::writeStacktrace skipped.
  24.834 Error CrashHandler.cpp:167: Map tick at moment of crash: 108922
  24.834 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  66.407 Uploading log file
  66.460 Error CrashHandler.cpp:218: Heap validation: success.
  66.460 Creating crash dump.
  66.592 CrashDump success

Sakari119
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Oct 22, 2017 9:47 am
Contact:

Re: Hit biter with train game crashed [16.X] (updated)

Post by Sakari119 » Thu Mar 08, 2018 10:45 am

that looks about right

vtx
Fast Inserter
Fast Inserter
Posts: 150
Joined: Tue Jun 28, 2016 9:48 am
Contact:

Re: [0.16.28] Hit biter with train game crashed

Post by vtx » Tue Mar 13, 2018 7:52 am

I discover this bug in 15.31 viewtopic.php?f=29&t=51534.

That's why my train mod didn't go faster than 863km/h. Over that the train use warp speed ( you'll see hole in fog of war ). As soon the train hit anything the game crash. I guess the position of train and the item the train hit didn't match that cause the bug.

kovarex
Factorio Staff
Factorio Staff
Posts: 7387
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [0.16.28] Hit biter with train game crashed

Post by kovarex » Fri Mar 16, 2018 12:09 pm

Thanks for the report, it is fixed for the next version now.

Post Reply

Return to “Resolved Problems and Bugs”

Who is online

Users browsing this forum: No registered users